Solmyr: Difference between revisions

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== Story ==
In [[All Hands on Board!]], Solmyr appears as [[Gavin Magnus]]' messenger. He demands that [[Bidley]] surrender the [[Horn of the Abyss (artifact)|Horn of the Abyss]], but also informs him that he knows he will not. Solmyr then heads the Tower's forces in their failed attempt to recover the Horn from Bidley.


{{user commentary|
{{user commentary|

Revision as of 16:27, 22 February 2024

Tower
Alchemists
PiquedramPiquedram Piquedram
ThaneThane Thane
JosephineJosephine Josephine
NeelaNeela Neela
TorosarTorosar Torosar
FafnerFafner Fafner
RissaRissa Rissa
IonaIona Iona
Wizards
AstralAstral Astral
HalonHalon Halon
SerenaSerena Serena
DaremythDaremyth Daremyth
TheodorusTheodorus Theodorus
SolmyrSolmyr Solmyr
AineAine Aine
CyraCyra Cyra
DraconDracon Dracon Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Solmyr the Wizard
Basic information:
SolmyrSolmyr Class: Wizard
Gender: Male
Race: Genie
Solmyr was trapped in a genie bottle for over a millenium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of the Bracada Highlands.
Specialty: Chain Lightning
Specialty Chain LightningSpecialty Chain Lightning Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 0 Spell Power 2 Knowledge 3
Starting secondary skills:
Wisdom Basic Wisdom
Sorcery Basic Sorcery
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 5-7 Always
Stone Golem Stone Golem 4-5 Always
Starting spell:
Chain Lightning Chain Lightning
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1560 1500

Solmyr the Wizard is a Tower hero. Solmyr starts with a spell book and the spell Chain Lightning.

Story

In All Hands on Board!, Solmyr appears as Gavin Magnus' messenger. He demands that Bidley surrender the Horn of the Abyss, but also informs him that he knows he will not. Solmyr then heads the Tower's forces in their failed attempt to recover the Horn from Bidley.

User commentary

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Some may find the information in this section subjective or irrelevant.

Solmyr is a very potent hero depending on the size of the map. He has access to Chain Lightning, a level 4 spell, which speeds up early exploration and eases mid game fights, the reason why he is considered to be one of the best heroes available and also one of the best Tower hero, along Neela (he does need to recharge his Spell Points often in early game after using Chain Lightning, though). Especially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his Chain Lightning may become as powerful as Implosion in terms of pure damage output over the first two targets. However, in large and extra large maps, one of his starting skills, Sorcery, is considered somewhat useless, because direct damage from spells tends to be outweighed by the damage output of creature stacks as the game progresses.


See also: