Orrin: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 14: | Line 14: | ||
| nmb_1 = 10–20 | | nmb_1 = 10–20 | ||
| nmb_2 = 4–7 | | nmb_2 = 4–7 | ||
| nmb_3 = 2–3 | | nmb_3 = 2–3 | ||
| s_mp = 1560 | |||
| | |||
}} | }} | ||
Latest revision as of 14:05, 6 December 2024
Castle | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Knights | |||||||||||
Orrin | |||||||||||
Valeska | |||||||||||
Edric | |||||||||||
Sylvia | |||||||||||
Beatrice | |||||||||||
Lord Haart | |||||||||||
Sorsha | |||||||||||
Christian | |||||||||||
Tyris | |||||||||||
Catherine | |||||||||||
Roland | |||||||||||
Sir Mullich Sir Mullich | |||||||||||
Clerics | |||||||||||
Adela | |||||||||||
Cuthbert | |||||||||||
Adelaide | |||||||||||
Ingham | |||||||||||
Sanya | |||||||||||
Loynis | |||||||||||
Caitlin | |||||||||||
Rion | |||||||||||
Towns | |||||||||||
|
Orrin the Knight | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Information: | |||||||||||
Class: | Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles. | |||||||||||
Specialty: Archery | |||||||||||
| |||||||||||
Primary Skills: | |||||||||||
| |||||||||||
Secondary Skills: | |||||||||||
Basic Leadership | |||||||||||
Basic Archery | |||||||||||
Troops: | |||||||||||
| |||||||||||
Starting Movement Points: | |||||||||||
1560 |
Story[edit | hide | hide all]
Orrin does not appear in the story text of any campaign levels. However, he is referred to as "Gier" in the tavern rumors of Homecoming.
Lost Lore [edit | hide]
Orrin is a member of the Royal Erathian Military Command and commander of the archery yards.
Appearances[edit | hide]
- Long Live the Queen
- Homecoming in a prison.
- Long Live the King
- From Day to Night as an enemy.
User commentary
[Show user commentary]
[Hide user commentary]
|
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower. Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy. |