Resource Silo: Difference between revisions
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{{buildings}} | {{buildings}} | ||
{{Building | |||
| pre = [[Marketplace]] | |||
| ore = 5 {{O}} | |||
| gold = 5000 {{G}} | |||
| effect = Produces additional [[resource]]s each day, depending on the town it is built in. | |||
| image = | |||
}} | |||
{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;" | {| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;" | ||
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'''Resource silo''' is one of the [[standard buildings]]. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a [[Growth#Special weeks and months|special week or month]]). Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week (which they can easily recoup selling excess Mercury at the [[market]]). | |||
'''Resource silo''' is one of the [[standard buildings]]. | |||
{{Resource generator navigational box}} | {{Resource generator navigational box}} | ||
Revision as of 18:44, 21 March 2025
| Resource Silo |
|---|
| Prerequisite: |
| Marketplace |
| Cost: |
| 5 |
| Effect: |
| Produces additional resources each day, depending on the town it is built in. |
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Resource silo is one of the standard buildings. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90
per week (which they can easily recoup selling excess Mercury at the market).












