Resource Silo: Difference between revisions

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{{buildings}}
{{buildings}}
{{Building
| pre    = [[Marketplace]]
| ore    = 5 {{O}}
| gold    = 5000 {{G}}
| effect  = Produces additional [[resource]]s each day, depending on the town it is built in.
| image  =
}}


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'''Building cost:''' 5000 {{Gold}} 5 {{Ore}}<br>
'''Resource silo''' is one of the [[standard buildings]]. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.  Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week (which they can easily recoup selling excess Mercury at the [[market]]).
'''Buildings required:''' [[marketplace]]
 
'''Resource silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in.  Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.  Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week (which they can easily recoup selling excess Mercury at the [[market]]).


{{Resource generator navigational box}}
{{Resource generator navigational box}}

Latest revision as of 18:44, 21 March 2025

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Resource Silo
Prerequisite:
Marketplace
Cost:
5 Ore 5000 Gold
Effect:
Produces additional resources each day, depending on the town it is built in.
Castle +1 Wood
+1 Ore
Rampart +1 Crystal
Tower +1 Gem
Inferno +1 Mercury
Necropolis +1 Wood
+1 Ore
Dungeon +1 Sulfur
Stronghold +1 Wood
+1 Ore
Fortress +1 Wood
+1 Ore
Conflux +1 Mercury
Cove
Horn of the Abyss
+1 Sulfur
Factory
Horn of the Abyss
+1 Crystal

Resource silo is one of the standard buildings. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90 Gold per week (which they can easily recoup selling excess Mercury at the market).