Bone Dragon and Ghost Dragon: Difference between revisions

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{{Creature/Couatl|popupid=Couatl}}{{Creature/Hydra|popupid=Hydra}}{{Creature/Peasant|popupid=Peasant}}{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}{{Creatures/Sea Serpent and Haspid|popupid=SeaSerpentHaspid}}{{Creatures/Vampire and Vampire Lord|popupid=VampireVampireLord}}{{Creatures/Wight and Wraith|popupid=WightWraith}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}
{{Creature/Couatl|popupid=Couatl}}{{Creature/Hydra|popupid=Hydra}}{{Creature/Peasant|popupid=Peasant}}{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Hydra and Chaos Hydra|popupid=HydraChaosHydra}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}{{Creatures/Sea Serpent and Haspid|popupid=SeaSerpentHaspid}}{{Creatures/Vampire and Vampire Lord|popupid=VampireVampireLord}}{{Creatures/Wight and Wraith|popupid=WightWraith}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}

Revision as of 03:03, 24 August 2025

Necropolis Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.

Bone Dragons and Ghost Dragons are the level 7 creatures of Necropolis. They are recruited from the Dragon Vault.

"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual

Dwellings & Portraits

Heroes with a specialty

Special Ability: Aging

Ghost dragons have the special ability aging, which has a 20% chance to occur after they have attacked a creature stack and before the stack has a chance to retaliate. It lowers the maximum health of every creature in the target stack down to 50% (rounded up). The effect lasts for 3 combat rounds, and can only be removed with cure or dispel. Additionally, non-living creatures are immune to aging.

When ghost dragons successfully age a stack, any health lost before being aged remains lost. However, the aging cannot reduce health to 0. For example, a ghost dragon attacks one angel and deals 60 points melee damage before the aging occurs. The angel will have 40 health left, which is the result of the calculation

200÷2-60 = 40

If the ghost dragon had dealt 130 damage, the angel would have had 1 health left, which would have been the result of two calculations:

First: 200-130 = 70

Second: Max(70- (200- 100),1) = 1

200 is the previous maximum health and 100 is the maximum health after aging. 70 health remains after the first calculation (the usual damage calculation).

If cure with a power to heal of 30 is used, the angel would have had 131 health left. The following calculation shows the ensuing result:

First: 1+30 = 31

Second: Min(200,31 + (200- 100)) = 131

200 is the previous maximum health and 100 is the maximum health after being aged. Also, 31 health remains after the first calculation (the usual damage calculation).

Aging has a multiplicative effect with the wyvern monarchs' poisonous ability. This means that a creature's health could potentially be reduced to a fourth of its maximum.

Even though Peasants are not immune to aging, it has no effect on them unless health-boosting artifact is equipped. They have 1 HP, which means that after being decreased to 0.5 and rounded up, it remains 1 HP.

Creatures immune to aging:

Elementals:


Undead:


Gargoyles:


Golems:


Mechanicals:


Gallery

User Commentary

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Bone Dragons are the only type of dragon that doesn't require any magical resources to recruit.

Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as dragons of Rampart and Dungeon, and do not share their breath attack and magic immunity (on the other hand, they can be boosted by some spells, unlike e.g. Black Dragons, and cannot damage their own troops). While Aging can effectively cripple an enemy stack, it is quite unreliable and may be controversial in some cases, as a stack suffered from aging will be resurrected faster.

They are fast, but have below average attack stat and the lowest defense of any level 7 unit. Use them defensively to clean up troop stacks in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on. They also deal the lowest minimal damage for a tier 7 unit, sharing this stat with the Hydras and Chaos Hydras.

They are also one of the three flying Necropolis units, the others being the Vampires and Wights/Wraiths, making them good for sieges, especially since the Wights and Wraiths have low stats.

The individual weakness of Ghost Dragons is somewhat balanced by the ability to indirectly recruit them from many other town types (5 out of 11 other level 7 creatures can be transformed into Bone Dragons), potentially resulting in a very large stack. However, this requires a strong economy, as all eligible creatures cost more than Bone Dragons, and the latter must then be upgraded.

Bone and Ghost Dragons are very useful if the enemy has units from at least two factions, as they will have negative morale (unless there are things increasing it). Also they are effective against wandering monsters since the latter don't have positive morale, which often causes unexpected and unnecessary losses in the hero's army.

Unlike the majority of dragons, Bone Dragons and Ghost Dragons don't have breath attack, i.e. they damage only the troops directly attacked by them. Placing Hydras, Sea Serpents Horn of the Abyss, Couatls Horn of the Abyss or any living dragons into a Skeleton Transformer will produce Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons themselves will be turned into Skeletons; in Horn of the Abyss (since 1.7.0) they are converted into Bone Dragons.


See Also:

Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Peasant
1
1
1
1
3
Move
Ground
Size
1
Growth
25
15
15
Cost

10

Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost

3500

1

Attacks all adjacent enemies. No enemy retaliation.
Red Dragon
19
19
40–50
180
11
Move
Flying
Size
2
Growth
1
5003 Horn of the Abyss4702 Shadow of Death
3762
Cost

2500

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Black Dragon
25
25
40–50
300
15
Move
Flying
Size
2
Growth
1
8721
6783
Cost

4000

2

Sea Serpent
22
16
30–55
180
9
Move
Ground
Size
2
Growth
1
3953
3162
Cost

2200

1

Haspid
29
20
30–55
300
12
Move
Ground
Size
2
Growth
1
7220
5554
Cost

4000

2

Vampire
10
9
5–8
30
6
Move
Flying
Size
1
Growth
4
555
518
Cost

360

Undead. Flies. No enemy retaliation.
Vampire Lord
10
10
5–8
40
9
Move
Flying
Size
1
Growth
4
783
652
Cost

500

Undead. Flies. No enemy retaliation. Drains life.
Wight
7
7
3–5
18
5
Move
Flying
Size
1
Growth
7
252
231
Cost

200

Wyvern
14
14
14–18
70
7
Move
Flying
Size
2
Growth
2
1350
1050
Cost

800

Flies.
Wyvern Monarch
14
14
18–22
70
11
Move
Flying
Size
2
Growth
2
1518
1518
Cost

1100

Flies. Poisonous.