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'''Spellcaster''' is a [[special ability]] of some creatures, which enables them to cast a [[spell]] during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so.
'''Spellcaster''' is a [[special ability]] of some creatures, which enables them to cast a [[spell]] during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so.
Exceptions:
Exceptions:
* [[Enchanter|Enchanters]] only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
* {{hv|Enchanter|Enchanter|text=Enchanters}} only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
* Several creatures cast after an attack.
* Several creatures cast after an attack.


Perhaps the most renowed spellcasters in {{roe}} version, are the {{hv|Genie and master genie|GenieMasterGenie|text=Master Genies}}, who can cast several different spells. The expansion {{ab}} introduced [[Faerie Dragon|Faerie Dragons]] and [[Enchanter|Enchanters]], who also can cast several different spells, as well as {{hv|Air Elemental and Storm Elemental|AirElementalStormElemental|text=Storm}}, {{hv|Water Elemental and Ice Elemental|WaterElementalIceElemental|text=Ice}}, {{hv|Fire Elemental and Energy Elemental|FireElementalEnergyElemental|text=Energy}} and {{hv|Earth Elemental and Magma Elemental|EarthElementalMagmaElemental|text=Magma elementals}}, who can each cast protection from their own school of magic.
Perhaps the most renowed spellcasters in {{roe}} version, are the {{hv|Genie and master genie|GenieMasterGenie|text=Master Genies}}, who can cast several different spells. The expansion {{ab}} introduced {{hv|Faerie Dragon|FaerieDragon|text=Faerie Dragons}} and {{hv|Enchanter|Enchanter|text=Enchanters}}, who also can cast several different spells, as well as {{hv|Air Elemental and Storm Elemental|AirElementalStormElemental|text=Storm}}, {{hv|Water Elemental and Ice Elemental|WaterElementalIceElemental|text=Ice}}, {{hv|Fire Elemental and Energy Elemental|FireElementalEnergyElemental|text=Energy}} and {{hv|Earth Elemental and Magma Elemental|EarthElementalMagmaElemental|text=Magma elementals}}, who can each cast protection from their own school of magic.


'''Can cast instead of normal action:'''
'''Can cast instead of normal action:'''
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* {{Cn|Leprechaun}}{{-}}{{withhota}} – can cast {{Sn|Fortune}} at advanced level at 6 power, 3 times
* {{Cn|Leprechaun}}{{-}}{{withhota}} – can cast {{Sn|Fortune}} at advanced level at 6 power, 3 times
* {{Cn|Satyr}}{{-}}{{withhota}} – can cast {{Sn|Mirth}} at advanced level at 6 power, 3 times
* {{Cn|Satyr}}{{-}}{{withhota}} – can cast {{Sn|Mirth}} at advanced level at 6 power, 3 times
* {{Cn|Faerie Dragon|image=Faerie Dragon (HotA)}} – can cast several different spells at advanced level at 5 * N power, which N is the the number of Faerie Dragons in the stack, 5 times, see [[Faerie Dragon]] for more information
* {{Cn|Faerie Dragon|image=Faerie Dragon (HotA)}} – can cast several different spells at advanced level at 5 * N power, which N is the the number of Faerie Dragons in the stack, 5 times, see {{hv|Faerie Dragon|FaerieDragon}} for more information


'''Casts before normal action:'''
'''Casts before normal action:'''
* {{Cn|Enchanter}} – can cast several different spells at expert level every 3 rounds at 3 power, see [[Enchanter]] for more information
* {{Cn|Enchanter}} – can cast several different spells at expert level every 3 rounds at 3 power, see {{hv|Enchanter|Enchanter}} for more information


'''Casts after attack:'''
'''Casts after attack:'''
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* {{Cnu|Sea Witch|Sorceress}}{{-wh}} – casts {{Sn|Weakness}} at 3 power or {{Sn|Disrupting Ray}} at basic/advanced level
* {{Cnu|Sea Witch|Sorceress}}{{-wh}} – casts {{Sn|Weakness}} at 3 power or {{Sn|Disrupting Ray}} at basic/advanced level
* {{Cn|Mummy}} - 25% chance to cast {{Sn|Curse}} at advanced level at 3 power
* {{Cn|Mummy}} - 25% chance to cast {{Sn|Curse}} at advanced level at 3 power
* {{Cn|Fangarm}}{{-wh}} - casts {{Sn|Hypnotize}} at advanced level for 3 rounds, see [[Fangarm]] for more information
* {{Cn|Fangarm}}{{-wh}} - casts {{Sn|Hypnotize}} at advanced level for 3 rounds, see {{hv|Fangarm|Fangarm}} for more information


[[Category: Creature specialties]]
[[Category: Creature specialties]]
__NOTOC__
__NOTOC__
<!-- popupables -->
<!-- popupables -->
{{Creatures/Air Elemental and Storm Elemental|popupid=AirElementalStormElemental}}{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Earth Elemental and Magma Elemental|popupid=EarthElementalMagmaElemental}}{{Creatures/Fire Elemental and Energy Elemental|popupid=FireElementalEnergyElemental}}{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}{{Creatures/Roc and Thunderbird|popupid=RocThunderbird}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}
{{Creature/Enchanter|popupid=Enchanter}}{{Creature/Faerie Dragon|popupid=FaerieDragon}}{{Creature/Fangarm|popupid=Fangarm}}{{Creatures/Air Elemental and Storm Elemental|popupid=AirElementalStormElemental}}{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Earth Elemental and Magma Elemental|popupid=EarthElementalMagmaElemental}}{{Creatures/Fire Elemental and Energy Elemental|popupid=FireElementalEnergyElemental}}{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}{{Creatures/Roc and Thunderbird|popupid=RocThunderbird}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}

Revision as of 03:44, 24 August 2025

Spellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:

  • Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
  • Several creatures cast after an attack.

Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.

Can cast instead of normal action:

Casts before normal action:

  • EnchanterEnchanter Enchanter – can cast several different spells at expert level every 3 rounds at 3 power, see Enchanter for more information

Casts after attack:

Enchanter
17
12
Shots
32
14
30
9
Move
Ground
Size
1
Growth
2
1210
805
Cost

750

Shoots. No barrier penalty. No melee penalty. Group Spellcaster: Random mass beneficial spell.
Faerie Dragon
20
20
20–30
500
15
Move
Flying
Size
2
Growth
1
30501 Horn of the Abyss19580 Shadow of Death
16317
Cost

10000

8

Dragon. Flies. Spellcaster: Random offensive spell. Natural Magic Mirror (Basic).
Fangarm
12
12
8–12
50
6
Move
Flying
Size
1
Growth
3
929
929
Cost

600

Flies. Mind spell immunity. Unlimited retaliations. Hypnotizing attack.
Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Fire Elemental
10
8
4–6
35
6
Move
Ground
Size
1
Growth
5
345
345
Cost

350

Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Hates Efreet. Spellcaster: Random beneficial spell.
Roc
13
11
11–15
60
7
Move
Flying
Size
2
Growth
3
1027
790
Cost

600

Flies.
Thunderbird
13
11
11–15
60
11
Move
Flying
Size
2
Growth
3
1106
869
Cost

700