Necromancer: Difference between revisions

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#REDIRECT [[Necromancers]]
{{Hero classes}}{{Hero class
}}
 
{{Hero classes}}[[File:NecromancerHeroBattleMode.png]]'''Necromancers''' are the Magic heroes of the [[Necropolis]] [[Town]].
 
Necromancers are magic users seduced by the easy powers of death magic. The price of their art is its practice slowly drains from its wielders--eventually transforming them into liches.
 
All Necromancers start with the following [[Primary Skills]]:
*[[Attack]] of '''1'''
*[[Defense]] of '''0'''
*[[Spell Power]] of '''2'''
*[[Knowledge]] of '''2'''
 
They have the following chances of getting +1 in a certain primary skill for each level up:
{|  border="1"
|+Primary skill chances for '''Necromancers'''
|-
!
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 15%
| 15%
| 35%
| 35%
|-
| ''On levels 10+''
| 25%
| 25%
| 25%
| 25%
|}
 
Necromancers cannot learn [[Leadership]] or [[First Aid]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach these skills.
 
All Necromancers start with at least basic [[Necromancy]].
 
*[[Aislinn]]
*[[Nagash]]
*[[Nimbus]]
*[[Finneas]]
*[[Sandro]]
*[[Septienna]]
*[[Thant]]
*[[Vidomina]]
*[[Xsi]]
 
[[Category: Necromancers|*]]

Revision as of 07:20, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Necromancer
Female Necromancer
 Skills 1 2–9 >10
 Attack:  A1  B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  
 Armorer  
 Artillery  
 Ballistics  
 First Aid  
 Leadership  
 Luck  
 Offense  
 Resistance  
 Tactics  
 Interference Horn of the Abyss  
 Intelligence  
 Mysticism  
 Scholar  
 Sorcery  
 Wisdom  
 Air Magic  
 Earth Magic  
 Fire Magic  
 Water Magic  
 Diplomacy  
 Eagle Eye  
 Estates  
 Learning  
 Logistics  
 Navigation  
 Necromancy  
 Pathfinding  
 Scouting  
Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer

File:NecromancerHeroBattleMode.pngNecromancers are the Magic heroes of the Necropolis Town.

Necromancers are magic users seduced by the easy powers of death magic. The price of their art is its practice slowly drains from its wielders--eventually transforming them into liches.

All Necromancers start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Necromancers
Attack Defense Spell Power Knowledge
On levels 2-9 15% 15% 35% 35%
On levels 10+ 25% 25% 25% 25%

Necromancers cannot learn Leadership or First Aid. Only Scholars and Witch Huts can teach these skills.

All Necromancers start with at least basic Necromancy.