Dimension door: Difference between revisions
(Revision as of 13:54, 4 February 2014 by Kapteeni Ruoska) |
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== User comments & debate == | == User comments & debate == | ||
Although the manual (and infobox on the right) suggests, that dimension door can only teleport hero to ''visible'' location, this is not the case. Target destination may still be hidden in the shroud. Additionally, some claim that AI can cast dimension door while standing on [[cursed ground]]. | *Although the manual (and infobox on the right) suggests, that dimension door can only teleport hero to ''visible'' location, this is not the case. Target destination may still be hidden in the shroud. Additionally, some claim that AI can cast dimension door while standing on [[cursed ground]]. | ||
*In almost all tournament games and many multiplayer games, this spell is banned, along with [[fly]], [[town portal]], and several other spells, artifacts, and heroes. | |||
In almost all tournament games and many multiplayer games, this spell is banned, along with [[fly]], [[town portal]], and several other spells, artifacts, and heroes. | *When Dimension Door is used next to a neutral army, that army will not engage in combat with the hero, and the hero can pick up nearby [[artifacts]] or [[resource]]s unthreatened by the army stack. | ||
**However, keep in mind that as soon as the hero starts moving away from this safe-spot, any square right next to the neutral army stack will cause the hero to engage in combat. As such, it is often a good idea to make sure that you have enough spell points to use Dimension Door again once you have picked up the items that the neutral army stack was guarding. | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 14:28, 1 April 2015
Dimension door | |||||||||||||||||||||||||
File:Dimension door.png | |||||||||||||||||||||||||
School: | air magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 25 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Dimension door is a 5th level spell in the School of air magic. It teleports the hero to target, unoccupied location on the adventure map. If the movement reduction reduces movement to zero (or below), the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included.
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attemp is lost along with the mana and movement points spent. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a boat, and the effect of the invalid location are the same, except the hero can not teleport to dry land.
User comments & debate
- Although the manual (and infobox on the right) suggests, that dimension door can only teleport hero to visible location, this is not the case. Target destination may still be hidden in the shroud. Additionally, some claim that AI can cast dimension door while standing on cursed ground.
- In almost all tournament games and many multiplayer games, this spell is banned, along with fly, town portal, and several other spells, artifacts, and heroes.
- When Dimension Door is used next to a neutral army, that army will not engage in combat with the hero, and the hero can pick up nearby artifacts or resources unthreatened by the army stack.
- However, keep in mind that as soon as the hero starts moving away from this safe-spot, any square right next to the neutral army stack will cause the hero to engage in combat. As such, it is often a good idea to make sure that you have enough spell points to use Dimension Door again once you have picked up the items that the neutral army stack was guarding.