Fly: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{Air spells}}{{Spell
{{Air spells}}{{Spell
  | school      = air magic
  | school      = Air Magic
  | level      = 5th
  | level      = 5th
  | cost        = 20
  | cost        = 20

Revision as of 05:47, 10 September 2015

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Fly
School:  Air Magic
Level:  5th
Cost:  20
Duration:  1 day
 Basic effect
Distance traveled may be up to 60% of normal movement.
 Advanced effect
Distance traveled may be up to 80% of normal movement.
 Expert effect
Distance traveled may be up to 100% of normal movement.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

It allows casting hero to fly over terrain (except rock) obstacles to an unoccupied map location.

In almost all multiplayer games, fly is banned, along with dimension door.