Disguise: Difference between revisions
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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13 | {{Air spells}}{{Spell|13|13|18|13|18|13|13|0|13|11 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 2nd | | level = 2nd |
Revision as of 14:47, 7 October 2016
Disguise | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 4 | ||||||||||||||||||||||||
Duration: | 1 day | ||||||||||||||||||||||||
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Disguise is a 2nd level spell in the School of Air Magic. It masks the hero's units on the adventure map from enemy players. Disguise is a reconnaissance adventure spell.
User comments & debate
In at least earlier versions, "One day" meant that the effect ended upon hitting "End turn". This made this spell totally useless. In the patched SOD, the effect will last until the end of the last person's turn, thus making it much more useful for players in the early part of the turn (starting with Red). Vs. the higher level AI, however (Expert/Impossible) the spell is completely useless, as the AI is able to see the true strength of the army in question, and react accordingly. Additionally, Disguise helps against an enemy trying to view you with Visions. He will still see your fake numbers, but not what troops you have.