Imbalance: Difference between revisions
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'''Imbalance''' | '''Imbalance''' is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem. | ||
== Entites == | == Entites == | ||
=== Factions === | === Factions === | ||
[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to and Grail Building which gives all spells | *[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to and Grail Building which gives all spells | ||
*[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords. | |||
[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords. | |||
===Secondary Skills=== | ===Secondary Skills=== | ||
[[Diplomacy]] | *[[Diplomacy]] | ||
=== Spells === | === Spells === | ||
[[Dimension Door]] | *[[Dimension Door]] | ||
[[Fly]] | *[[Fly]] | ||
[[Town Portal]] | *[[Town Portal]] | ||
[[Armageddon]] | *[[Armageddon]] | ||
[[Implosion]] | *[[Implosion]] | ||
[[Animate Dead]] | *[[Animate Dead]] | ||
[[Resurrection]] | *[[Resurrection]] | ||
[[Haste]] | *[[Haste]] | ||
[[Slow]] | *[[Slow]] | ||
[[Blind]] | *[[Blind]] | ||
[[Berserk]] | *[[Berserk]] | ||
=== Heroes === | === Heroes === | ||
[[Sir Mullich]] | *[[Sir Mullich]] | ||
[[Galthran]] | *[[Galthran]] | ||
[[Dessa]] | *[[Dessa]] | ||
[[Kyrre]] | *[[Kyrre]] | ||
[[Gunnar]] | *[[Gunnar]] | ||
[[Crag Hack]] | *[[Crag Hack]] | ||
[[Tazar]] | *[[Tazar]] | ||
=== Artifacts === | === Artifacts === | ||
[[Cloak of The Undead King]] | *[[Cloak of The Undead King]] | ||
[[Wizard's Well]] | *[[Wizard's Well]] | ||
[[Shackles of War]] | *[[Shackles of War]] | ||
[[Angel Wings]] | *[[Angel Wings]] | ||
== Methods against imbalance == | == Methods against imbalance == | ||
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* Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords) | * Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords) | ||
* Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | * Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants) | ||
[[Category:Miscellaneous]] |
Revision as of 09:13, 16 July 2020
Imbalance is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.
Entites
Factions
- Conflux is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to and Grail Building which gives all spells
- Necropolis is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.
Secondary Skills
Spells
- Dimension Door
- Fly
- Town Portal
- Armageddon
- Implosion
- Animate Dead
- Resurrection
- Haste
- Slow
- Blind
- Berserk
Heroes
Artifacts
Methods against imbalance
- Banning offending entities from game altogether
- Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
- Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)