Naga and Naga Queen: Difference between revisions
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They are very resilient, hit like a truck and have a good special. The Naga Queens are considered to be the best level 6 units, along with the [[Black Knight and Dread Knight|Dread Knights]]. Their only downsides are that they are a bit slow for their level and very expensive, combined with their somewhat low defense and likelihood of being targeted by the enemy, especially in PvP multiplayer. | They are very resilient, hit like a truck and have a good special. The Naga Queens are considered to be the best level 6 units, along with the [[Black Knight and Dread Knight|Dread Knights]]. Their only downsides are that they are a bit slow for their level and very expensive, combined with their somewhat low defense and likelihood of being targeted by the enemy, especially in PvP multiplayer. | ||
16 [[Attack]] is decent, but only 13 [[Defense]] is on the low side. Fixed 20/30 [[Damage]] is the highest of all 6th level creatures. 110 [[Health]] is just below [[Dread Knights]]. The only lacking stat is 7 [[Speed]]. By their nature as very dangerous melee troops with low Defense they tend to attract damage, so when using Nagas, protect them | 16 [[Attack]] is decent, but only 13 [[Defense]] is on the low side. Fixed 20/30 [[Damage]] is the highest of all 6th level creatures. 110 [[Health]] is just below [[Dread Knights]]. The only lacking stat is 5/7 [[Speed]]. By their nature as very dangerous melee troops with low Defense they tend to attract damage, so when using Nagas, protect them from taking too many hits. | ||
Best defensive spells for Nagas are [[Shield]] or [[Stone Skin]] as they are going to be in melee often. [[Air Shield]] might be good if your Nagas cannot reach the enemy shooters quickly. [[Counterstrike]] is very powerful when cast on Naga Queens, as it basically gives them more attacks when fighting several melee stacks. [[Prayer]] is all-around great buff, fixing their Defense, buffing Attack and giving Speed boost. all in one spell. [[Fire Shield]] works well if you're fighting powerful, high-damage creatures. | |||
[[Haste]] and [[Slow]] are game-changers when used on Nagas. Haste ensures they can reach enemy ranks in 1 turn. Slow practically disables them, as Nagas' low base speed is already their weak spot and with Slow they can be either shot/kited to death or ignored until more dangerous stacks are dealt with. | |||
[[Bless]] and [[Curse]] have no effect on them, unless cast with Advanced [[Water Magic]] or [[Fire Magic]], and even then it's only 1 point more or less. Use [[Bloodlust]] or [[Weakness]] instead. | |||
[[Disrupting Ray]] hits their weak spot, Defense, but you will need army to make use of it, and possibly survive being in melee. Thus it's better used together with [[Slow]] and ranged troops or fast, no retaliation creatures like [[Vampire Lord]]s, [[Magic Elemental]]s or [[Devil and Arch Devil|Devils and Arch Devils]]. | |||
[[Frenzy]] might be useful but strongly depends on situation. When facing unreachable ranged stacks, it's just bad, lowering Defense for no tangible benefit. However Nagas have no retaliation special ability, which means this Defense penalty only matters if they are hit. Combine Frenzy with [[Haste]], so they can harry the enemy melee stacks like [[Devils]], hitting them hard and then retreating where they cannot be reached, or immediately reach enemy ranks in turn 1 and cut ranged opposition to ribbons or at least deny them ranged hits free of retaliation. When facing powerful enemies like level 7 creatures, Frenzy might be a good way to deal them far more damage that would be otherwise possible and force the opponent to choose either dealing with immediate danger (Naga Queens) and be shot at by Tower's powerful ranged troops, or ignore the Nagas and take insane casualties, as Frenzied Naga Queens hit about as hard as [[Angels]]. [[Counterstrike]] and [[Shield]] are also good spells to pair with Frenzy, granting more strikes and mitigating Frenzy's downside of taking more damage. | |||
In [[Tower]] armies they usually are the top priority stack to disable with spells like [[Blind]], [[Berserk]] or [[Slow]], as [[Giant and Titan|Giants and Titans]] are immune to [[mind spells]], Titans have ranged attack and lower level Tower creatures lack their raw power. Thus it might be wise to have a [[Cure]] waiting for use or just preventively cast [[Anti-magic]] on Nagas. | |||
If you have them, [[Master Genie]]s should either cast spells on [[Titans]] or Naga Queens, as [[Giant|Giants]] are rather weak for their cost and level, and Naga Queens with their no retaliation ability might be more useful as the main hard hitter. As Master Genies have 11 speed and their spell power does not depend on numbers of creatures in stack, divide them to cast several beneficial spells on Naga Queens and then send the buffed stack forth to dominate the battlefield. Most of mentioned above spells are in Master Genies spell list, so Nagas should have at least some buffs appropriate for the current situation. | |||
[[Clone]] works on Nagas with Advanced [[Water Magic]]. Its possible use are getting more Nagas and to some extent protection of the original stacks from being targeted, as clone is generally higher priority target due to its fragility but same damage potential. | |||
One of the great things about Naga Queens is that their building upgrade requires no wood, making them under certain situations much more feasible to obtain compared to [[Arch Magi]]. | One of the great things about Naga Queens is that their building upgrade requires no wood, making them under certain situations much more feasible to obtain compared to [[Arch Magi]]. |
Revision as of 12:02, 18 December 2020
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Naga Queen | |||||||||||||||
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Naga Queen | ||||||||||||||||||
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Portraits
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Nagas and Naga Queens are level 6 creatures of Tower. They are recruited from Golden Pavilion.
"Nagas are guardian defenders of great strength. Their multi-sword attacks always do maximum damage and are so overwhelming they are impossible to counterstrike against." RoE manual
See the Comparison of Level 6 Creatures (HotA).
Heroes with a specialty
- Fafner the Alchemist has nagas as a specialty, which increases the attack and defense skills of any nagas or naga queens for each level attained after 6th level and gives them a speed bonus of 1.
Tactics and info
User commentary
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They are very resilient, hit like a truck and have a good special. The Naga Queens are considered to be the best level 6 units, along with the Dread Knights. Their only downsides are that they are a bit slow for their level and very expensive, combined with their somewhat low defense and likelihood of being targeted by the enemy, especially in PvP multiplayer.
16 Attack is decent, but only 13 Defense is on the low side. Fixed 20/30 Damage is the highest of all 6th level creatures. 110 Health is just below Dread Knights. The only lacking stat is 5/7 Speed. By their nature as very dangerous melee troops with low Defense they tend to attract damage, so when using Nagas, protect them from taking too many hits.
Best defensive spells for Nagas are Shield or Stone Skin as they are going to be in melee often. Air Shield might be good if your Nagas cannot reach the enemy shooters quickly. Counterstrike is very powerful when cast on Naga Queens, as it basically gives them more attacks when fighting several melee stacks. Prayer is all-around great buff, fixing their Defense, buffing Attack and giving Speed boost. all in one spell. Fire Shield works well if you're fighting powerful, high-damage creatures.
Haste and Slow are game-changers when used on Nagas. Haste ensures they can reach enemy ranks in 1 turn. Slow practically disables them, as Nagas' low base speed is already their weak spot and with Slow they can be either shot/kited to death or ignored until more dangerous stacks are dealt with.
Bless and Curse have no effect on them, unless cast with Advanced Water Magic or Fire Magic, and even then it's only 1 point more or less. Use Bloodlust or Weakness instead.
Disrupting Ray hits their weak spot, Defense, but you will need army to make use of it, and possibly survive being in melee. Thus it's better used together with Slow and ranged troops or fast, no retaliation creatures like Vampire Lords, Magic Elementals or Devils and Arch Devils.
Frenzy might be useful but strongly depends on situation. When facing unreachable ranged stacks, it's just bad, lowering Defense for no tangible benefit. However Nagas have no retaliation special ability, which means this Defense penalty only matters if they are hit. Combine Frenzy with Haste, so they can harry the enemy melee stacks like Devils, hitting them hard and then retreating where they cannot be reached, or immediately reach enemy ranks in turn 1 and cut ranged opposition to ribbons or at least deny them ranged hits free of retaliation. When facing powerful enemies like level 7 creatures, Frenzy might be a good way to deal them far more damage that would be otherwise possible and force the opponent to choose either dealing with immediate danger (Naga Queens) and be shot at by Tower's powerful ranged troops, or ignore the Nagas and take insane casualties, as Frenzied Naga Queens hit about as hard as Angels. Counterstrike and Shield are also good spells to pair with Frenzy, granting more strikes and mitigating Frenzy's downside of taking more damage.
In Tower armies they usually are the top priority stack to disable with spells like Blind, Berserk or Slow, as Giants and Titans are immune to mind spells, Titans have ranged attack and lower level Tower creatures lack their raw power. Thus it might be wise to have a Cure waiting for use or just preventively cast Anti-magic on Nagas.
If you have them, Master Genies should either cast spells on Titans or Naga Queens, as Giants are rather weak for their cost and level, and Naga Queens with their no retaliation ability might be more useful as the main hard hitter. As Master Genies have 11 speed and their spell power does not depend on numbers of creatures in stack, divide them to cast several beneficial spells on Naga Queens and then send the buffed stack forth to dominate the battlefield. Most of mentioned above spells are in Master Genies spell list, so Nagas should have at least some buffs appropriate for the current situation.
Clone works on Nagas with Advanced Water Magic. Its possible use are getting more Nagas and to some extent protection of the original stacks from being targeted, as clone is generally higher priority target due to its fragility but same damage potential.
One of the great things about Naga Queens is that their building upgrade requires no wood, making them under certain situations much more feasible to obtain compared to Arch Magi.
A good tactic for early game on maps with relatively enough resources is to try to build the upgraded Golden Pavilion as soon as possible, building the base dwelling first week (together with Citadel or even Castle, on rare occasions) and upgrading it the week after. The 4-6 Naga Queens at the beginning of the second week will ensure your victory over almost any neutral stack, allowing you to expand way quicker.
Trivia
The Forge equivalent of the Naga and Naga Queen, a level 6 Naga troop whose lower half was a tank and the upper part naked, was gonna be called Tank and its upgrade Heavy Tank. It was also gonna cost special resources and most probably bear stats similar to a level 7.
In one-on-one combat with no stats bonus, a Naga Queen defeats a Dread Knight if their Death Blow doesn't trigger.
In cutscenes, Nagas and Naga Queens appear to be just as tall as regular people.