Flying: Difference between revisions
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'''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way. | '''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way. | ||
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. | |||
'''Creatures with this special ability: (in alphabetical order)''' | '''Creatures with this special ability: (in alphabetical order)''' |
Revision as of 15:07, 4 January 2021
This article refers to the ability of creatures to fly. For the spell, see Fly.
Flying is a special ability of creatures, which allows them to bypass obstacles (e.g. walls) during combat. Having creatures with this special ability in a hero's army does not affect the movement of that hero on the adventure map in any way.
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page.
Creatures with this special ability: (in alphabetical order)
- Angel
- Archangel
- Arch Devil *
- Azure Dragon
- Black Dragon
- Bone Dragon
- Devil *
- Dragon Fly
- Efreet
- Efreet Sultan
- Energy Elemental *
- Faerie Dragon
- Firebird
- Genie
- Ghost Dragon
- Gold Dragon
- Green Dragon
- Griffin
- Harpy
- Harpy Hag
- Manticore
- Master Genie
- Obsidian Gargoyle
- Pegasus
- Phoenix
- Pixie
- Red Dragon
- Roc
- Royal Griffin
- Rust Dragon
- Scorpicore
- Serpent Fly
- Silver Pegasus
- Sprite
- Stone Gargoyle
- Thunderbird
- Vampire
- Vampire Lord
- Wight
- Wraith
- Wyvern
- Wyvern Monarch
* Teleporting/Energizing
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