Andra: Difference between revisions

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  | spell      = Dispel
  | spell      = Dispel
  | nowar      =
  | nowar      =
  | min_mp    = 1560
  | s_hota_mp =
  | max_mp    = 1560
  | s_hota2_mp = 1560
  | hota_mp    = 1560
| s_mp      =
}}
}}



Revision as of 22:59, 27 May 2021

Fortress
Beastmasters
BronBron Bron
DrakonDrakon Drakon
WystanWystan Wystan
TazarTazar Tazar
AlkinAlkin Alkin
KorbacKorbac Korbac
GerwulfGerwulf Gerwulf
BroghildBroghild Broghild
Witches
MirlandaMirlanda Mirlanda
RosicRosic Rosic
VoyVoy Voy
KinkeriaKinkeria Kinkeria Horn of the Abyss
VerdishVerdish Verdish
MeristMerist Merist
StygStyg Styg
AndraAndra Andra
TivaTiva Tiva
AdrienneAdrienne Adrienne Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Andra the Witch
Basic information:
AndraAndra Class: Witch
Gender: Female
Race: Human
Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her.
Specialty: Intelligence
Specialty IntelligenceSpecialty Intelligence Receives a 5% per level bonus to intelligence skill percentage.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Intelligence Basic Intelligence
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Dispel Dispel
Starting movement points:
1560

Andra the Witch is a Fortress hero. Andra starts with a spell book and the spell Dispel.

User commentary

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Some may find the information in this section subjective or irrelevant.

Andra is a prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the mage guild for mana or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.


See also: