Water Elemental and Ice Elemental: Difference between revisions

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(Adding a bold markup to abilities added by upgrades to match their upgraded stats.)
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  | U_shots    = '''24'''
  | U_shots    = '''24'''
  | U_cost    = 375
  | U_cost    = 375
  | U_special  = • '''[[Ranged attack]]'''<br>• [[Non-living]]<br>• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]}}  
  | U_special  = • '''[[Ranged attack]]'''<br>• [[Non-living]]<br>• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]<br>• '''[[Spellcaster]] ([[Protection from Water]])'''
}}  


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Water and Ice Elementals are not vulnerable to [[Fire Wall]], [[Land Mine]] and [[Fire Shield]], although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to [[Armageddon]].
Water and Ice Elementals are not vulnerable to [[Fire Wall]], [[Land Mine]] and [[Fire Shield]], although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to [[Armageddon]].


+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].
*+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].
* Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level.


It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true. ({{withhota}} ''Fixed in [[Horn of the Abyss]]'')
It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true. ({{withhota}} ''Fixed in [[Horn of the Abyss]]'')

Revision as of 13:22, 31 December 2021

Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Non-living
Immune to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Ice Elemental
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 2
Shots 24
Growth 6
AI Value 380
 Special abilities:
Ranged attack
Non-living
Immune to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Spellcaster (Protection from Water)
Portraits
Water Elemental Conflux  Elemental ConfluxAltar of Water

Water and Ice Elementals are level 3 creatures of Conflux town. They are recruited from the Altar of Water, or (unupgraded) from an Elemental Conflux. Water Elementals can also be summoned by the Summon Water Elemental spell.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Special abilities

Water and Ice Elementals are not vulnerable to Fire Wall, Land Mine and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

It should be noted, that although Ice Elementals' information states that they suffer no melee penalty, that is not true. (Horn of the Abyss Fixed in Horn of the Abyss)

Bugs

Though Ice Elementals are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). (Fixed in HotA). Horn of the Abyss

Heroes with a specialty

Restoration of Erathia

In Restoration of Erathia Restoration of Erathia Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.

Horn of the Abyss

  • Ice Elemental's level bug fixed.
  • Adventure map view of Water Elemental was fixed.
  • The in-game description for both of them was updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

User commentary

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Some may find the information in this section subjective or irrelevant.

Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force should be Storm Elementals, as they are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats.


They are creatures summoned from the Elemental Plane of Water.


See also:

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