Psychic Elemental and Magic Elemental: Difference between revisions
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* {{Cn|Magic Elemental}} | * {{Cn|Magic Elemental}} | ||
* {{Cn|Black Dragon}} | * {{Cn|Black Dragon}} | ||
Note that the damage is ''not'' halved against targets affected by [[Anti-Magic]]. | |||
== Heroes with a specialty == | == Heroes with a specialty == |
Revision as of 17:02, 2 November 2022
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Psychic Elemental | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Non-living • No enemy retaliation • Attacks all adjacent hexes • Mind spell immunity | ||||||||||||||||||
Magic Elemental | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Non-living • No enemy retaliation • Attacks all adjacent hexes • Immune to all magic | ||||||||||||||||||
Portraits
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Psychic and Magic Elementals are level 6 creatures of Conflux town. They are recruited from the Altar of Thought.
"Psychic Elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to Mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic." AB manual
Special abilities
Psychic Elemental does half damage to units immune to Mind spells. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.
Magic Elemental does half damage to units immune to magic. Namely:
Note that the damage is not halved against targets affected by Anti-Magic.
Heroes with a specialty
Pasis the Planeswalker and
Monere the Planeswalker have psychic elementals as a specialty. All Psychic/Magic Elementals in their armies gain +3 Attack and +3 Defense.
Horn of the Abyss
- The cost was increased to 950
for a Psychic Elemental and 1200
for a Magic Elemental.
- The in-game description for both of them was updated.