Barbarian: Difference between revisions
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'''Barbarians''' are the might heroes of [[Stronghold]]. | '''Barbarians''' are the might heroes of [[Stronghold]]. | ||
''"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ''"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in [[Offense|attack based skills]] and slowly in all others. Barbarians wield massive weapons and wear little armor."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ||
As they are heroes of a [[ | As they are heroes of a [[Alignment|neutral]] town, this allows them to sacrifice for experience both creatures and artifacts on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}}. | ||
All Barbarians start with the [[Secondary Skills|secondary skill]] [[Offense]]. They cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | All Barbarians start with the [[Secondary Skills|secondary skill]] [[Offense]]. They cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. |
Revision as of 19:07, 2 August 2023
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Barbarian | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Barbarians are the might heroes of Stronghold.
"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor." RoE manual
As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto .
All Barbarians start with the secondary skill Offense. They cannot learn Necromancy and Water Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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