Proposals

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Revision as of 05:29, 12 February 2024 by Legate (talk | contribs)
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General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Trivia#Unverified Claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
  4. Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
    • Also, help clear the pages linking to the template by filling in the missing info.
  5. Record any in-game bugs found here: List of bugs (HotA)

Factory

  1. Clear out Special:WantedFiles
    • TODO: A bunch of these just need already uploaded pngs to be converted to gifs:
    • NOTES:
      • Great job with all the file uploads, imahero! --Legate (talk) 20:44, 12 January 2024 (UTC)
      • It looks as if assets that should be animated gifs are uploaded as a png with all the frames next to each other (e.g. File:Avgarma.png). Is there an easy/automatic way to convert these to gifs?
      • Here is an archive with all the images extracted using MMArchive. MMArchive doesn't have the same limitations as FreeHeroes so you should be able to find everything there. –imahero 23:14, 16 January 2024 (UTC)
  2. Add missing info for Factory puzzle map to Obelisk#Factory
  3. Add all Forged in Fire campaign scenario map info/events.
  4. Add new heroes to Hero biographies.

Specific

Community Requests

  1. Write tips on campaign scenario pages (212.112.111.20)
    • Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
    • I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
      • The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
  2. A page (perhaps Maps/extra) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - Csaros
    • Yes. Anything related to Heroes 3 should be fine here. We already have a list for tools. Individual pages for each tool would also be fine. –imahero 19:16, 17 January 2024 (UTC)
  3. Fire Shield: The article states that Efreet Sultans are immune to Fire Shield AND that they can be buffed with Adv. and Exp. Fire Shield. Which one is it?

Research/Explain game concepts

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
      • This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
        • ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
          • Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
          • There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
  2. Obstacle Penalty could use a diagram or explanation of how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
    • I think it's still there even if a part of a wall is broken - Csaros
    • If your troops stand in a good position, as well as a part of a wall is broken, the Obstacle Penalty will disappear.
    • All the W hexed are indestructible. If the shooting trajectory passes through W hexes or other hexes that have not been destroyed, the Obstacle Penalty will be calculated, unless the shooters are stand inside the wall or the shooters ignore Obstacle Penalty. If you stand close enough, the Distance Penalty will also not be calculated. --Sanust (talk) 03:52, 7 February 2024 (UTC)
  3. I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)

Content: Page Creation/Updating

  1. Map Editor could use a bunch more info or link to a map editor tutorial. (In progress by Csaros)
  2. Create a Campaign Editor page.
  3. Single scenarios: Add all the timed/object events like seen on the campaign scenarios.
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
    • Probably want to figure out a way to automatically export/convert text into the form we want.
    • When we do this, for official scenarios, create a page for any custom heroes and add them to Hero biographies.
  4. Update Factory's build tree to match other towns
  5. Finish updating campaign scenario pages:
    1. Add remaining right-click text to: HC, HotA campaigns
      • This text can either be found in-game or under "regionText" in the json export from FreeHeroes tool.
    2. Upload/add remaining campaign maps: HC
  6. We are missing pages for a lot of campaign heroes.
    • See Template talk:Campaign hero table.
    • Double-check existing pages. Status: roe, ab, sod, hc, hota
    • Making short pages is fine...just go to that table, then to the scenario(s) the hero is found in. Search for their name and add all info you find to the new hero page!
  7. Add missing heroes to Hero biographies.
  8. Some campaign scenarios are missing a bunch of items (e.g. artifacts/quest guards/etc). (see Valley of the Dragon Lords).
    • May be worth doing a pass on all of them to see which ones are missing things...

File upload/editing

NOTE: In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng

  1. Add pics of the buttons/menus from the Map Editor and Campaign Editor. That way Csaros doesn't have to just have a wall of text on Map Editor!
    • I've already uploaded a ton of appropriate pictures a few days ago, just didn't have time to place them in the Map Editor entry itself. I'll gladly use some help with them. The Map Editor file is also not finished, but I should be done with it soon. -- Csaros (talk) 21:41, 26 January 2024 (UTC)
    • I sorted most of them. I still think it would be helpful to have the pics of the toolbar/mode bar buttons to add to the appropriate sections --Legate (talk) 21:28, 6 February 2024 (UTC)
  2. Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - Csaros (talk)
    • I think that is a pretty cool idea. Sounds like a job for Phasma! --Legate (talk) 18:12, 1 February 2024 (UTC)
      • I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. → Phasma 00:03, 6 February 2024 (UTC)
      • Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --Legate (talk) 21:31, 6 February 2024 (UTC)
    • Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --Legate (talk) 22:24, 2 February 2024 (UTC)
  3. Talk:Unused buttons? –imahero 23:37, 5 February 2024 (UTC)

Template (advanced)

  1. I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
    • Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
    • I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
    • All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. [[File:Armageddon's Blade_am-artif.gif|]] –imahero 22:23, 30 January 2024 (UTC)

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