Rampart
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The rampart town is a good alignment town type with ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
Structures
Rampart Specific Buildings
- Dendroid Saplings, increases weekly Dendroid Guard/Dendroid Soldier production by 2.
- Dwarven Treasury, increases the amount of gold you have at the beginning of each week by 10%.
- Fountain of Fortune
- Miners' Guild, increases weekly Dwarf production by 4.
- Mystic Pond, produces 1–4 of a random resource except gold on the first day of every week.
- Spirit Guardian, grail building for the Rampart.
Creature Dwellings
- Centaur Stables
- Dwarf Cottage
- Homestead
- Enchanted Spring
- Dendroid Arches
- Unicorn Glade
- Dragon Cliffs
Heroes
Template:Herotable Template:Herotablerow Rampart |} List of all heroes
Creatures
Template:Creaturetable Template:Creaturetablerow Rampart |} List of all creatures
Additional Information
- Alignment: Good
- Native Terrain: Grass
Pros
- Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
- Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
- Several high-speed units that can form a very potent force in the late game.
- Rampart produces the most Hit Points per week of all towns.
Cons
- Only 1 shooter (The Wood Elf/Grand Elf)
- Four 2-hex units make for very easy targets for multi-hex attacks/spells
- Dendroid Guards/Dendroid Soldiers slow armies down.
Strategies
- Silver Pegasi are fragile and should be used with a little caution.
- The Gold Dragons are nice level 7 monsters, but won't be affected by most of your group spells like haste or shield.
- Dendroids and Battle Dwarves are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple Haste spell.
- The Grand Elf is a nice shooter, but often blinded(or damaged through spells) by AI. Thus, Anti-Magic or Magic Mirror can be useful.
- The Unicorn is decent, but won't be too much of use in a siege.
- The Centaur Captain, however, is the best level 1 creature.
- It is beneficial to build and upgrade your Homestead prior to all the other dwellings.
- With a Mage Guild lvl 5, it is always useful to pick up wisdom on your heroes.
- At sieges (especially when defending), use your Dendroids to bind enemies in the moats.
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
35000 | 31000 | 109000 | |
50 | 25 | 127 | |
60 | 35 | 142 | |
34 | 31 | 95 | |
14 | 11 | 45 | |
4 | 6 | 30 | |
4 | 6 | 30 | |
Troop cost/week: | 26620 4 |