Template:Weapon artifacts
Angelic Alliance
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Class:
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Combo
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Slot:
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weapon
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Blocks:
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head, neck, torso, feet, shield
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Cost:
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84000
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Effect: Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty, for the player. Casts expert Prayer at the start of combat. Component effect: +21 to all primary skills.
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Requires to combine:
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You trip over the Angelic Alliance, dust it off, and stick it in your pack.
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Angelic Alliance is a relic class combination artifact and is equipped in the weapon slot. Combination artifacts were first added in the Shadow of Death expansion.
In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows each army of player to mix creatures from towns of good and neutral Alignment still having +1 morale bonus, as if they were from one faction. The effect does not work for Conflux (fixed in Horn of the Abyss) . Note that neutral creatures do not count as neutrally aligned. In Horn of the Abyss , Cove is also affected. All factions, which have the morale bonus, are considered being one faction. Adding evil units, neutral creatures, and Conflux units (the latter not in Horn of the Abyss ) doesn't cancel the morale bonus. For example, having units from Castle, Tower, and Inferno gives morale 0 as if the hero had units of two factions. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer for 10 rounds. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).
Requires the following artifacts to create:
Mixed towns morale penalty removal effect is now working for Conflux and Cove units. The Horn of the Abyss developers believed this was something that needed to be fixed, so they edited settings for Angelic Alliance in this way.
See also: