Dimension Door
Dimension Door | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 25 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Dimension Door is a 5th level spell in the School of Air Magic. It teleports the hero to target, unoccupied location on the adventure map. If the movement reduction reduces movement to zero (or below), the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included.
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attempt is lost along with the mana and movement points spent. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a boat, and the effect of the invalid location are the same, except the hero can not teleport to dry land.
Although the manual (and infobox on the right) states, that dimension door can only teleport hero to a visible location, this is not true. A hero can transfer onto a shrouded square with Dimension Door provided that the square is unoccupied.
Like with monoliths, a hero can travel to unoccupied square next to wandering monster stack without engaging into combat. A hero may pick up nearby objects from adjacent squares without causing wandering monsters to attack. In other words, a hero can turn within the square but if the hero tires to move to adjacent square of the monster stack he will engage into combat.
Discussion
There has been rumors, that AI-heroes can cast Dimension Door while standing on cursed ground.
Dimension Door is commonly banned from tournament and multiplayer games due to its overpowered effects.