Scouting

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Revision as of 23:53, 19 February 2020 by LlVIU (talk | contribs) (added template ZET SEC SKILL CHANCE TABLE)
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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Scouting
Basic Scouting: allows your hero to see 1 square further into the shroud.
Advanced Scouting: allows your hero to see 2 square further into the shroud.
Expert Scouting: allows your hero to see 3 square further into the shroud.

Scouting is a secondary skill that increases hero's scouting radius by one at basic level, by two at advanced level and by three at expert level. Related artifacts are Speculum and Spyglass, which both increased the scouting radius by +1.

Heroes with Scouting as a starting skill:


Horn of the Abyss

In Horn of the Abyss the skill effect was increased from +2 and +3 scouting radius for advanced and expert levels to +3 and +5 respectively.


Scouting specialty was introduced: it increases the scouting range by 1 every 6 levels.

Heroes with Scouting specialty:

See also

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   3
Rampart  Ranger   7
Rampart  Druid   2 (lowest)
Tower  Alchemist   4
Tower  Wizard   2 (lowest)
Inferno  Demoniac   5
Inferno  Heretic   3
Necropolis  Death Knight   4
Necropolis  Necromancer   2 (lowest)
Dungeon  Overlord   5
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   4
Fortress  Beastmaster   7
Fortress  Witch   2 (lowest)
Conflux  Planeswalker   6
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   4
Cove Horn of the Abyss     Navigator   2 (lowest)
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}