Tazar the Beastmaster
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Basic information:
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Class:
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Beastmaster
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Gender:
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Male
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Race:
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Human
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During a six month border war with Krewlod, a small force led by Tazar was able to make a stand at a Tatalian outpost, holding off a Krewlod force nearly five times their size for more than eight days until reinforcements arrived.
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Specialty: Armorer
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Receives a 5% per level bonus to armorer skill percentage.
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Starting Level:
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Level
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Starting primary skills:
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Starting secondary skill:
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Advanced Armorer
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[[File:{{{skill_2}}} _small.png |
link=]] {{{skill_2}}} [[]]
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[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
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[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
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[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
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[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
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[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
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[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
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Starting troops:
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Gnoll
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10–20
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Always
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Lizardman
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4–7
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88%
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Serpent Fly
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2–4
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25%
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[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
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Always
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[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
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Always
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[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
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Always
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[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
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Always
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Starting troops :
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Starting movement points:
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Minimum
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Maximum
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HotA
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1560
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1560
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1560
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Tazar the Beastmaster is a Fortress hero.
Comparison with Offense and Archery
Facts (valid for Horn of the Abyss):
- At Basic, Advanced or Expert Level, Armorer reduces all damage inflicted by 5%, 10% or 15%.
- At Basic, Advanced or Expert Level, Offense increases hand-to-hand damage by 10%, 20% or 30%.
- At Basic, Advanced or Expert Level, Archery increases ranged damage by 10%, 25% or 50%.
- 9 heroes (+ 1 campaign hero Roland) start with Armorer as a secondary skill and 3 specialize in it Mephala, [Neela]] and Tazar.
- 23 heroes (+ 4 campaign heroes Kilgor, Catherine, Bidley and Tark) start with Offense as a secondary skill and 3 specialize in it Crag Hack, [Gundula]] and Corkes.
- 9 heroes (+ 1 campaign hero Gelu) start with Archery as a secondary skill and 1 specialize in it Orrin.
Notes:
- Armorer will benefit all your troops while Offense will benefit shooters less (only when they attack in melee).
- Archery has the biggest bonus, but only works for shooters. Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters. Probably, because the skill applies to fewer stacks in your army, the bonus is bigger to balance the skill.
Comparison of specialty
Assuming Expert Level in the secondary skill, the bonus will increase to the following values at certain levels:
Bonus Percentages from Specialty
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Armorer
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Offense
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Archery
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Base %
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15
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30
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50
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Level
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0
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15
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30
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50
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1
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15.75
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31.5
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52.5
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2
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16.5
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33
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55
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3
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17.25
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34.5
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57.5
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4
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18
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36
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60
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5
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18.75
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37.5
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62.5
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10
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22.5
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45
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75
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15
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26.25
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52.5
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87.5
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20
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30
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60
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100
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25
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33.75
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67.5
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112.5
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30
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37.5
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75
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125
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40
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45
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90
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150
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46
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49.5
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99
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165
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47
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50.25
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100.5
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167.5
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50
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52.5
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105
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175
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60
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60
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120
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200
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70
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67.5
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135
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225
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73
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69.75
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139.5
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232.5
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74
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70.5
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141
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235
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See also: