Spellcaster

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Spellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:

  • Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
  • Several creatures cast after an attack.

Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.

Can cast instead of normal action:

Casts before normal action:

  • EnchanterEnchanter Enchanter – can cast several different spells at expert level every 3 rounds at 3 power, see Enchanter for more information

Casts after attack:

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Fire Elemental
10
8
4–6
35
6
Move
Ground
Size
1
Growth
5
345
345
Cost

350

Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Hates Efreet. Spellcaster: Random beneficial spell.
Roc
13
11
11–15
60
7
Move
Flying
Size
2
Growth
3
1027
790
Cost

600

Flies.
Thunderbird
13
11
11–15
60
11
Move
Flying
Size
2
Growth
3
1106
869
Cost

700