HotA pre-release content
This page contains artwork and screenshots from prior to the major Horn of the Abyss releases. All work on concepts that were abandoned can be found on Abandoned Town Concepts (HotA).
Attributed Concept/Pre-Release Artwork
See the following artists' pages:
Unattributed Pre-release images
General
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Early Artifacts adapted from other M&M games
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Early Artifacts adapted from other M&M games
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Early Artifacts adapted from other M&M games
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Early Artifacts adapted from other M&M games
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Early version of the Highlands terrain.
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Various early custom adventure map objects.
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Adventure Map screenshot featuring early units, artifacts, and buildings.
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Adventure Map screenshot featuring early units, artifacts, and buildings.
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Necropolis army (including Mummies and Royal Mummies) laying siege to a Castle town (including Dragon Hunters/Slayers).
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Adventure Map screenshot showing off the (then-planned) Desert terrain.
Cove
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Early Cove Portraits
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Early Cove Portraits
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Loading Screen
(when HotA was still a WOG mod) -
Early Haspid concept
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Abandoned sea monster concept
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Early Cove army facing a Necropolis army featuring Skeleton Archers and Skeleton Sharpshooters.
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Early Cove army (including Cove's Commander) facing Ice Elementals.
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Adventure Map screenshot featuring an early version of the Cove town and other early content.
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Very early Cove units in combat.
Factory
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Inspiration for Factory buildings
Bulwark (In Development)
NOTE: Bulwark is not yet released, so all of these images are assumed to be works in progress.
See Also:

Beholder
9
7
Shots
12
3–5
22
5
Move
Ground
Size
1
Growth
12
336
240
Cost
250
Shoots. No melee penalty.

Ice Elemental
8
10
Shots
24
3–7
30
6
Move
Ground
Size
2
Growth
6
380
315
Cost
375
Elemental. Shoots. Immune to Ice Bolt, Frost Ring, and Freezing Shot. and Frost Ring. Vulnerable to Armageddon, Fireball, and Inferno. 200% Base Damage to Fire Elementals and Energy Elementals. Spellcaster: Protection from Water.

Iron Golem
9
10
4–5
35
5
Move
Ground
Size
1
Growth
6
412
412
Cost
200

Leprechaun
8
5
3–5
15
5
Move
Ground
Size
1
Growth
9
190
190
Cost
100

Satyr
10
11
6–10
35
7
Move
Ground
Size
1
Growth
4
518
471
Cost
300

Sharpshooter
12
10
Shots
32
8–10
15
9
Move
Ground
Size
1
Growth
4
585
415
Cost
400
Shoots. No barrier penalty. No range penalty.













