Difference between revisions of "Bone Dragon and Ghost Dragon"

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== General Tactics and Info ==
 
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons.  Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
 
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons.  Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
  
 
Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.
 
Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.
  
== General Tactics and Info ==
 
 
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
 
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
  

Revision as of 22:11, 20 March 2020

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Statistics
Bone Dragon
Creature Bone Dragon.gif
 Cost per troop 
Resource Gold 20x18.gif
1800
Attack 17
Defense 15
Damage 25–50
Health 150
Speed 9
Movement Flying
Size 2
Growth 1
AI Value 3388
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Ghost Dragon
Creature Ghost Dragon.gif
 Cost per troop 
Resource Gold 20x18.gif
3000
Resource Mercury 20x18.gif
1
Attack 19
Defense 17
Damage 25–50
Health 200
Speed 14
Movement Flying
Size 2
Growth 1
AI Value 4696
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Aging 20%
Dragon Vault  Bone Dragon (adventure map).gifGhost Dragon (adventure map).gif

Bone and Ghost Dragons are level 7 creatures of Necropolis town. They are recruited from the Dragon Vault.

"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual

General Tactics and Info

Placing Hydras or any living Dragons in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.

Bone Dragons are the only type of dragon that doesn't require any magical resources to recruit.

Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like breath attack. While Aging can effectively cripple an enemy stack, it is quite unreliable.

They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up Troop stacks in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.

They are also one of the two flying Necropolis unit, the other being the Vampires, making them good for sieges.

Aging special ability

Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to retaliate. It causes maximum health of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the Cure or Dispel spell. Additionally, non-living creatures are immune to aging.

When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation

200÷2-60 = 40

If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:

First. 200-130 = 70

Second. Max(70- (200- 100),1) = 1 .

200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).

If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:

First 1+30 = 31

Second. Min(200,31 + (200- 100)) = 131 .

200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).

The effect of aging has a multiplicative effect with Wyvern Monarchs' poisonous ability. This means, that the creature stack's health could potentially be quartered.

Creatures immune to aging:

Elementals: Undead:

Gargoyles:

Golems:

See also: