Specialty |
Bonus |
Explanation
|
+1 Crystal |
+1 Crystal each day. |
Increases kingdom's crystal production by 1 per day.
|
+1 Gems |
+1 Gems each day. |
Increases kingdom's gem production by 1 per day.
|
+1 Mercury |
+1 Mercury each day. |
Increases kingdom's mercury production by 1 per day.
|
+1 Sulfur |
+1 Sulfur each day. |
Increases kingdom's sulfur production by 1 per day.
|
+350 Gold |
+350 Gold each day |
Increases kingdom's income by 350 gold per day.
|
+350 Gold |
+350 Gold each day |
Increases kingdom's income by 350 gold per day.
|
Animate Dead |
Spell Bonus: Animate Dead |
Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Archers |
Creature Bonus: Archers |
Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level.
|
Archery |
Secondary Skill Bonus: Archery |
Receives a 5% per level bonus to Archery skill percentage.
|
Armorer |
Secondary Skill Bonus: Armorer |
Receives a 5% per level bonus to Armorer skill percentage.
|
Ballista |
Artillery Bonus: Ballista |
Increases the Attack and Defense skill of any Ballista for each level attained after 4th level.
|
Basilisks |
Creature Bonus: Basilisks |
Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level.
|
Behemoths |
Creature Bonus: Behemoths |
Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg.
|
Beholders |
Creature Bonus: Beholders |
Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level.
|
Black Knights |
Creature Bonus: Black Knights |
Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg.
|
Bless |
Spell Bonus: Bless |
Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Bloodlust |
Spell Bonus: Bloodlust |
Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Cavaliers |
Creature Bonus: Cavaliers |
Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level.
|
Ch. Lightning |
Spell Bonus: Chain Lightning |
Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Cure |
Spell Bonus: Cure |
Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Cyclopes |
Creature Bonus: Cyclopses |
Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level.
|
Death Ripple |
Spell Bonus: Death Ripple |
Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Demons |
Creature Bonus: Demons |
Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level.
|
Dendroids |
Creature Bonus: Dendroids |
Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
|
Devils |
Creature Bonus: Devils |
Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
|
Disrupting Ray |
Spell Bonus: Disrupting Ray |
When cast, Disrupting Ray is increased +2.
|
Dragons |
Creature Bonus: Dragons |
All dragons receive +5 Att, +5 Def.
|
Dwarves |
Creature Bonus: Dwarves |
Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level.
|
Eagle Eye |
Secondary Skill Bonus: Eagle Eye |
Receives a 5% per level bonus to Eagle Eye skill percentage.
|
Earth Ele. |
Creature Bonus: Earth Elementals |
Earth/Magma elementals receive +2 Att, +1 Def, and +5 Dmg.
|
Efreet |
Creature Bonus: Efreet |
Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level.
|
Elves |
Creature Bonus: Elves |
Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level.
|
Enchanters |
Creature Bonus: Enchanters |
Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters.
|
Estates |
Secondary Skill Bonus: Estates |
Receives a 5% per level bonus to Estates skill.
|
Fire Elementals |
Creature Bonus: Fire Elementals |
Fire/Energy elementals receive +1 Att, +2 Def, and +2 Dmg.
|
Fire Magic |
Secondary Skill Bonus: Exp. Fire Magic |
Starts with Expert Fire Magic.
|
Fire Wall |
Spell Bonus: Fire Wall |
Damage from Fire Walls is doubled.
|
Fireball |
Spell Bonus: Fireball |
Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
First Aid |
Secondary Skill Bonus: First Aid |
Receives a 5% per level bonus to First Aid skill.
|
Fortune |
Spell Bonus: Fortune |
Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Frost Ring |
Spell Bonus: Frost Ring |
Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Gargoyles |
Creature Bonus: Gargoyles |
Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level.
|
Genies |
Creature Bonus: Genies |
Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level.
|
Gnolls |
Creature Bonus: Gnolls |
Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level.
|
Goblins |
Creature Bonus: Goblins |
Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level.
|
Gogs |
Creature Bonus: Gogs |
Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level.
|
Golems |
Creature Bonus: Golems |
Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level.
|
Gorgons |
Creature Bonus: Gorgons |
Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level.
|
Griffins |
Creature Bonus: Griffins |
Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level.
|
Harpies |
Creature Bonus: Harpies |
Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level.
|
Haste |
Spell Bonus: Haste |
Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Hell Hounds |
Creature Bonus: Hell Hounds |
Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level.
|
Hypnotize |
Spell Bonus: Hypnotize |
Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Ice Bolt |
Spell Bonus: Ice Bolt |
Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Imps |
Creature Bonus: Imps |
Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level.
|
Inferno |
Spell Bonus: Inferno |
Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Intelligence |
Secondary Skill Bonus: Intelligence |
Receives a 5% per level bonus to Intelligence skill percentage.
|
Liches |
Creature Bonus: Liches |
Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level.
|
Lizardmen |
Creature Bonus: Lizardmen |
Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level.
|
Logistics |
Secondary Skill Bonus: Logistics |
Receives a 5% per level bonus to Logistics skill percentage.
|
Magi |
Creature Bonus: Magi |
Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level.
|
Magic Arrow |
Spell Bonus: Magic Arrow |
When cast, Magic Arrow damage is increased 50%.
|
Manticores |
Creature Bonus: Manticores |
Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level.
|
Meteor Shower |
Spell Bonus: Meteor Shower |
Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Minotaurs |
Creature Bonus: Minotaurs |
Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.
|
Monks |
Creature Bonus: Monks |
Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level.
|
Mysticism |
Secondary Skill Bonus: Mysticism |
Receives a 5% per level bonus to Mysticism skill.
|
Nagas |
Creature Bonus: Nagas |
Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level.
|
Navigation |
Secondary Skill Bonus: Navigation |
Receives a 5% per level bonus to Navigation skill percentage.
|
Necromancy |
Secondary Skill Bonus: Necromancy |
Receives a 5% per level bonus to Necromancy skill percentage.
|
Offense |
Secondary Skill Bonus: Offense |
Receives a 5% per level bonus to Offense skill percentage.
|
Ogres |
Creature Bonus: Ogres |
Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level.
|
Orcs |
Creature Bonus: Orcs |
Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level.
|
Pegasi |
Creature Bonus: Pegasi |
Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level.
|
Pit Fiends |
Creature Bonus: Pit Fiends |
Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level.
|
Prayer |
Spell Bonus: Prayer |
Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Precision |
Spell Bonus: Precision |
Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Psychic Ele. |
Creature Bonus: Psychic Elementals |
Psychic/Magic elementals receive +3 Att and +3 Def.
|
Resistance |
Secondary Skill Bonus: Resistance |
Receives a 5% per level bonus to Resistance skill percentage.
|
Resurrection |
Spell Bonus: Resurrection |
Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Rocs |
Creature Bonus: Rocs |
Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level.
|
Serpent Flies |
Creature Bonus: Serpent Flies |
Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level.
|
Sharpshooters |
Creature Bonus: Sharpshooters |
Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters.
|
Skeletons |
Creature Bonus: Skeletons |
Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level.
|
Slayer |
Spell Bonus: Slayer |
Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Sorcery |
Secondary Skill Bonus: Sorcery |
Receives a 5% per level bonus to Sorcery skill percentage.
|
Speed |
Creature Bonus: Speed |
All creatures receive +2 speed.
|
Stone Skin |
Spell Bonus: Stone Skin |
When cast, Stone Skin is increased +3.
|
Swordsmen |
Creature Bonus: Swordsmen |
Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level.
|
Troglodytes |
Creature Bonus: Troglodytes |
Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level.
|
Unicorns |
Creature Bonus: Unicorns |
Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level.
|
Vampires |
Creature Bonus: Vampires |
Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level.
|
Walking Dead |
Creature Bonus: Walking Dead |
Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level.
|
Water Ele. |
Creature Bonus: |
Water/Ice elementals receive +2 Att.
|
Weakness |
Spell Bonus: Weakness |
Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units).
|
Wights |
Creature Bonus: Wights |
Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level.
|
Wolf Riders |
Creature Bonus: Wolf Riders |
Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level.
|
Wyverns |
Creature Bonus: Wyverns |
Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level.
|