Andra: Difference between revisions

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{{fanopinion|
{{fanopinion|
Andra is a prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the [[mage guild]] for [[mana]] or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.
Andra is a prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the {{hv|mage guild|Mage}} for [[mana]] or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.
}}<!-- end of fan opinion -->
}}<!-- end of fan opinion -->


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[[Category: Witches]]
[[Category: Witches]]
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{{Creature/Mage|popupid=Mage}}

Revision as of 01:25, 24 August 2025

Andra the Witch
AndraAndraAndraAndra
Female
0
1
2
2
Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her.
Receives a 5% per level bonus to Intelligence skill percentage.
Basic
Basic
15–2510–20 Gnoll (100%)
4–7 Lizardman (100%) Horn of the Abyss(88%) Shadow of Death
3–42–4 Serpent Fly (100%) Horn of the Abyss(25%) Shadow of Death
Dispel
1560

Story

Andra does not appear in the story text of any campaign levels.

Appearances

(none)

User Commentary

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Andra is a prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the mage guild for mana or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.


See Also:

Mage
11
8
Shots
24
7–9
25
5
Move
Ground
Size
1
Growth
4
570
418
Cost

350

Shoots. No barrier penalty. No melee penalty. Hero's spells cost 2 spell points less in combat.