Day of Reckoning

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The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.

Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic expansions and akin to Horn of the Abyss.

The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.

Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and The Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Vikings, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the Enchanter and Sharpshooter will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.

A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team (MDT) towns. Any such element, however, has been reworked to fit better with the concept of the expansion.

Unlike In the Wake of Gods-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.


Plot

TBC.

Features

Towns
  • Palace -- good-aligned, Vori elves, nisses, and vikings
  • Grotto -- neutral-aligned, the dark elves and gnomes who guarded the World Tree and were exiled to Jadame before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the Necropolis has a building that boosts Necromancy.
  • Forge -- evil-aligned, the dystopian perversion of the Heavenly Forge by Kastore. The Forge is optional and can be toggled on or off before each match. It has a war machine focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.


Terrains
  • [Grotto terrain]: a dark loam-like soil.
  • [Forge terrain]: a polluted wasteland, with a slightly greenish tint.


Creatures
Alternative Creatures Palace Creatures Grotto Creatures Forge Creatures Neutral Creatures
TemplarTemplar PaladinPaladin Templar and Paladin NisseNisse TomteTomte Nisse and Tomte ArachneArachne Crimson ArachneCrimson Arachne Arachne and Crimson Arachne GruntGrunt Foot SoldierFoot Soldier Grunt and Foot Soldier TritonTriton Triton
DryadDryad Oak DryadOak Dryad Dryad and Oak Dryad VikingViking EinheriEinheri Viking and Einheri Cyber-DeadCyber-Dead Cyber-ZombieCyber-Zombie Cyber-Dead and Cyber-Zombie Light ElementalLight Elemental Light Elemental
SimurghSimurgh Astral SimurghAstral Simurgh Simurgh and Astral Simurgh Ice MaidenIce Maiden Yuki OnnaYuki Onna Ice Maiden and Yuki Onna PyroPyro PyromaniacPyromaniac Pyro and Pyromaniac Dark ElementalDark Elemental Dark Elemental
SuccubusSuccubus LilimLilim Succubus and Lilim White TigerWhite Tiger SabertoothSabertooth White Tiger and Sabertooth StingerStinger BruiserBruiser Stinger and Bruiser
Necropolis_1Necropolis_1 Necropolis_1_UNecropolis_1_U Necropolis_1_name Snow ElfSnow Elf High ElfHigh Elf Snow Elf and High Elf Jump SoldierJump Soldier Jump TrooperJump Trooper Jump Soldier and Jump Trooper
IllithidIllithid AlhoonAlhoon Illithid and Alhoon Palace_5Palace_5 YetiYeti ??? and Yeti TankTank Heavy TankHeavy Tank Tank and Heavy Tank
BerserkerBerserker ?????? Berserker and ??? Palace_6Palace_6 Palace_6_UPalace_6_U Kirin and Sacred Kirin JuggernautJuggernaut DreadnoughtDreadnought Juggernaut and Dreadnought
Fortress_1Fortress_1 Fortress_1_UFortress_1_U Fortress_1_name Palace_7Palace_7 Palace_7_UPalace_7_U Valkyrie
Wood ElementalWood Elemental ??? Elemental??? Elemental Wood Elemental and ??? Elemental Frost GiantFrost Giant JotunJotun Frost Giant and Jotun
Metal ElementalMetal Elemental Magnetic ElementalMagnetic Elemental Metal Elemental and Magnetic Elemental


Heroes
Palace Heroes Grotto Heroes Forge Heroes
Jarls Oracles Wardens Sorcerers Cyborgs Technicians
Falagar Codgur


Secondary Skills
  • Balance changes to Eagle Eye.
  • New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.
  • New skill: Vitality, gives a bonus to creatures' health. Common skill of Wardens, and Sorcerers have a good chance of learning it.
  • A new "campaign skill", presumably by opposition to the faction skills above being "combat" skills.


Campaigns
  • [Camp_1]
  • [Camp_2]
  • [Camp_3]


Miscellaneous
  • Dozens of new map objects, including:
    • More terrain-specific variants of existing map objects, such as snow-covered versions of the Sanctuary, Witch Hut, Imp Cache, new Seer's Hut variants, some new Forge-fied objects, etc.
    • Fortified walls and garrisons themed after each town faction.
    • Flaggable buildings that increase a secondary skill (e.g. Offense or Resistance) of all allied heroes, in the same way as lighthouses increase movement points at sea for all allied heroes.
    • New banks, including with new types of reward, such as increasing mana.
    • New spell shrines, including for specific spell schools or spell types instead of spell levels.
    • New types of Treasure Chests.
  • Several new artifacts, including the Sword of Frost. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.
  • An entire new engine, Basilisk. The engine allows moddabilty.
  • Some of the features from HD mod will be available in DoR.
  • A search function for spells and artifacts.
  • Keyboard shortcuts for spells.
  • A zoomable map.
  • New optional water shader for the water terrain.
  • New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.
  • Potentially new road types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".

Maps

Total Players / Human Players Size Underground Scenario Name Source Victory Condition Loss Condition


Gallery

External Links

English links

See Also: