Clash of the Dragons

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Rampart campaign. Clash of the Dragons is the fourth episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps. Chronologically, it happens after Dragon's Blood from Armageddon's Blade.

Backstory[edit]

When the good Dragons disappear, Tarnum is drawn into an epic battle with Mutare, the Dragon Queen. His greatest struggle, however, will be learning to be human again.

Prologue[edit]

Unnamed male historian: Immortality has a drawback. Loneliness. But Tarnum found friendship with the long-lived dragons. And happiness in the joy they drew from each day. Then, one bleak morning, the dragons disappeared. Gone without explanation. And it was up to Tarnum to find out why.

Maps[edit]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
The Dragontalker Size 1 (36×36) - S Underground disabled
Start with 5 Sharpshooter(s)
5
Start with +2000 Gold
2000
Allies: Green
Enemies:
Accumulate Creatures Lose Hero Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. 6 Tarnum (Ranger)
The good Dragons are missing, and the only person who might know their whereabouts is the Dragontalker. Tarnum must find her. Do not lose Tarnum. All Heroes will be limited to level six, but all of Tarnum's skills, spells and experience will transfer to the next scenario.
Dragon's Blood Size 1 (36×36) - S Underground disabled
Start with +1 Attack on Tarnum
1
Start with +1 Defense on Tarnum
1
Allies: Green
Enemies: Red
Acquire Artifact or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 12 Tarnum (Ranger)
 2 strongest heroes
Tarnum must acquire the Vial of Dragon's Blood so he can take the Gold and Green Dragons out from Mutare's control. Be careful not to lose Tarnum. All Heroes will be limited to level 12 and Tarnum and two of his best Captains will transfer to the next scenario.
The Dragon Mothers Size 2 (72×72) - M Underground enabled
Start with +1 Defense on most powerful campaign hero
1
Start with +1 Attack on Tarnum
1
Allies: Green
Enemies: Red
Accumulate Creatures Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 18 Tarnum (Ranger)
 2 strongest heroes
Tarnum must rescue the Gold Dragon Mothers so he can free all the good Dragons. Do not lose Tarnum. All Heroes will be limited to level eighteen, but Tarnum and two of his best Captains will transfer to the next scenario.
Dragons of Rust Size 1 (36×36) - S Underground disabled
Start with +1 Power on Tarnum
1
Start with +1 Knowledge on Tarnum
1
Allies: Green
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 24 Tarnum (Ranger)
 2 strongest heroes
Tarnum must defeat all of the Dungeon Overlords in the area without dying himself. All Heroes will be limited to level 24, but Tarnum and two of his best Captains will transfer over to the next scenario.
Distrust Size 2 (72×72) - M Underground disabled
Start with +1 Knowledge on most powerful campaign hero
1
Start with +1 Power on Tarnum
1
Allies: Green
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 28 Tarnum (Ranger)
 2 strongest heroes
The enemy is storming the Erathian border, so to gain a new ally the Elf King sends Tarnum to secure all towns in the area. All Heroes will be limited to level 28, but Tarnum and his two best Captains will transfer to the next scenario.
Dragons of Gossamer Wings Size 1 (36×36) - S Underground enabled  Start with Homestead 
Start with 16 Sharpshooter(s) at Tarnum
16
Allies: Green
Enemies: Red
Accumulate Creatures Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 32 Tarnum (Ranger)
 2 strongest heroes
Tarnum must acquire twelve Faerie Dragons in order to help him fight the Dungeon Overlords. All Heroes will be limited to level 32, but Tarnum and his two best Captains will transfer to the next scenario.
Dragons of Deepest Blue Size 2 (72×72) - M Underground disabled
Start with +4000 Gold
4000
Start with +10 Mercury, Sulfur, Crystal & Gems
10
Allies: Green
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 34 Tarnum (Ranger)
 2 strongest heroes
Tarnum strikes back at Mutare's forces to take back lost AvLee land. He must defeat all towns without dying. All Heroes will be limited to level 34, but Tarnum and his two best Captains will transfer to the next scenario.
Clash of the Dragons Size 3 (108×108) - L Underground enabled
Start with 20 Sharpshooter(s) at Tarnum
20
 Start with Mage Guild level 3 at Rampart (10, 10, 0) 
Allies: Green
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. - (none)
Tarnum leads the combined forces of AvLee and Erathia in a final strike against Mutare's power. Defeat her, forever destroying her control over the Dragons. Tarnum must defeat all towns without dying.

Heroes[edit]

Strategy[edit]

See also: