Water Elemental and Ice Elemental: Difference between revisions

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{{creaturestats|Conflux|8|10|0|3-7|30|5|[[Elemental]] + Immune to [[Ice Bolt]] and [[Frost Ring]].  Vulnerable to [[Armageddon]], [[Fire Shield]], [[Fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]] |Water_Elemental.PNG|6|300 [[gold]]}}
{{Conflux creatures}}{{Creature
==Dwelling==
| AI_Value  = 315
Water Elemental is recruited in [[Altar of Water]].
| Growth    = 6
==Upgrading==
| Name      = Water Elemental
Can be upgraded to [[Ice Elemental]] for 75 [[gold]] per Water Elemental.
| Attack    = 8
| Defense    = 10
| Damage    = 3–7
| Health    = 30
| Speed      = 5
| Size      = 2
| No_shots  =
| Cost      = 300
| Special    = • [[Non-living]]<br>• [[Spell immunity|Immune]] to:<br>{{---}}• [[Ice Bolt]]<br>{{---}}• [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to:<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Fireball]]<br>{{---}}• [[Inferno (spell)|Inferno]]  
| U_AI_Value = 380
| U_name    = Ice Elemental
| U_speed    = '''6'''
| U_shots    = '''24'''
| U_cost    = 375
| U_special  = • '''[[Ranged attack]]'''<br>• [[Non-living]]<br>• [[Spell immunity|Immune]] to:<br>{{---}}• [[Ice Bolt]]<br>{{---}}• [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to:<br>{{---}}• [[Armageddon]]<br>{{---}}[[Fireball]]<br>{{---}}• [[Inferno (spell)|Inferno]]<br>• '''[[Spellcaster]] ([[Protection from Water]])'''
}}


{{Conflux units}}
{{Cram|Water Elemental Conflux|Water Elemental|Ice Elemental|Altar of Water|-={{---}}|link=Altar of Water|title=Altar of Water|dwell3=[[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux]]}}


[[Category: Units]]
'''Water Elementals and Ice Elementals''' are the level 3 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell. They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].
 
''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
 
== Special Abilities ==
Water and Ice Elementals are not vulnerable to [[Fire Wall]], [[Land Mine]] and [[Fire Shield]], although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to [[Armageddon]].
 
*+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].
* Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level.
 
It should be noted that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true (''fixed in [[Horn of the Abyss]]{{-wh}}'').
 
== Bugs ==
Though '''Ice Elementals''' are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the [[Map Editor]] (''fixed in [[Horn of the Abyss]]{{-wh}}'').
 
== Heroes with a specialty ==
*{{H|Kalt|Planeswalker}} and
*{{H|Lacus|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.
 
== {{roe}} ==
In {{roe}}{{-}}{{withroe}}, Water Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Water Elemental Conflux]].
 
=={{hota}}==
* Ice Elementals' level bug is fixed.
* The in-game descriptions for both Water and Ice Elementals are updated.
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
 
== Official Renders ==
<gallery mode="packed-hover">
Ice Elemental render.jpg
</gallery>
 
{{user commentary|
Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be [[Air Elemental and Storm Elemental|Storm Elementals]], as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with [[Bless]], and when playing against them, cast [[Curse]] on these units.
}}{{end of user commentary}}
 
{{creature 'see also'}}
* [[Comparison of Level 3 Creatures]]
* [[Comparison of Ranged Creatures]]
 
[[Category: Creatures]]
[[Category: Elementals]]
__NOTOC__

Latest revision as of 05:31, 9 July 2024

Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Non-living
Immune to:
   • Ice Bolt
   • Frost Ring
Vulnerable to:
   • Armageddon
   • Fireball
   • Inferno
Ice Elemental
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 2
Shots 24
Growth 6
AI Value 380
 Special abilities:
Ranged attack
Non-living
Immune to:
   • Ice Bolt
   • Frost Ring
Vulnerable to:
   • Armageddon
   • Fireball
   • Inferno
Spellcaster (Protection from Water)
Portraits
Altar of Water    Shadow of Death
 Horn of the Abyss
Elemental Conflux Altar of Water

Water Elementals and Ice Elementals are the level 3 creatures of Conflux. They are recruited from the Altar of Water, or the Water Elemental Conflux and Elemental Conflux on the adventure map. Water Elementals can also be summoned by the Summon Water Elemental spell. They are creatures summoned from the Elemental Plane of Water.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Special Abilities[edit | hide | hide all]

Water and Ice Elementals are not vulnerable to Fire Wall, Land Mine and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

It should be noted that although Ice Elementals' information states that they suffer no melee penalty, that is not true (fixed in Horn of the Abyss Horn of the Abyss).

Bugs[edit | hide]

Though Ice Elementals are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the Map Editor (fixed in Horn of the Abyss Horn of the Abyss).

Heroes with a specialty[edit | hide]

Restoration of Erathia[edit | hide]

In Restoration of Erathia Restoration of Erathia, Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.

Horn of the Abyss[edit | hide]

  • Ice Elementals' level bug is fixed.
  • The in-game descriptions for both Water and Ice Elementals are updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be Storm Elementals, as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with Bless, and when playing against them, cast Curse on these units.


See also:[edit | hide]