Template:Hero: Difference between revisions

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{| align=right border=0 cellpadding=0 cellspacing=0 style="background-color:#33FF33; border: 1px solid; border-right: 0px; float:right"
<includeonly>{| border=0 cellpadding=0 cellspacing=0 style="background:#{{green 3}}; color:darkolivegreen; border:1px solid; border-color:rgba(0,0,0,0); width:300px; margin-right: {{{marginR|20}}}px; float:{{{float|left}}}"  
|- style="height: 25px;"
! colspan=3 style="height: 25px; background:#{{Green 1}}; color:#{{Green 2}};" | {{{name|{{PAGENAME}}}}} the {{{classname|{{{class|}}}}}}{{#switch: {{{flavor|}}}| = | <br>({{{flavor|}}})}}
| colspan=9 valigh=center align=center bgcolor=006600 | '''{{{name|{{PAGENAME}}}}}'''
|-
| colspan=3 align=center bgcolor={{green 2}} | '''Basic information:'''
|-  
|-  
| rowspan=3 colspan=2 | [[Image:Hero {{{picture|{{PAGENAME}}}}}.png]]
| rowspan=3 | [[File: Hero {{{picture|{{PAGENAME}}}}}.png|{{{name|{{PAGENAME}}}}}]]
| valign=top style="border-left: 5px solid #33FF33; width: 50px;" | '''Class:'''  
| style="padding-left:5px"         | '''[[Hero class|Class:]]'''  
| valign=top style="border-left: 5px solid #33FF33; border-right: 5px solid #33FF33;" | {{{class|}}}
| style="padding-left:5px"         | [[{{{class|}}}]]
|-  
|-  
| valign=top style="border-left: 5px solid #33FF33; width: 50px;" | '''Gender:'''  
| style="padding-left:5px"         | '''Gender:'''  
| valign=top style="border-left: 5px solid #33FF33; border-right: 5px solid #33FF33;" | {{{gender|}}}
| style="padding-left:5px"         | {{{gender|}}}
|-  
|-  
| valign=top style="border-left: 5px solid #33FF33; width: 50px;" | '''Species:'''
| style="padding-left:5px"          | '''[[Hero race|Race:]]'''
| valign=top style="border-left: 5px solid #33FF33; border-right: 5px solid #33FF33;" | {{{spieces|}}}
| style="padding-left:5px"          | {{{race|}}}
|- {{#if: {{{biography|}}} |  | style="display: none;"}}
| colspan=3 valign=top style="padding-left:3px; padding-right:3px; font-size:90%;" | ''{{{biography|}}}''
|-
| colspan=3 align=center bgcolor={{green 2}} | '''[[Hero specialty|<span style="color:black">Specialty</span>]]:''' [[{{{specialty|}}}]]
|-
| colspan=3 |
 
{| cellpadding=0 cellspacing=0
| valign=center | [[File: Specialty {{{specialty_pic|{{{specialty|}}}}}}.png|Specialty {{{specialty|}}}|link=Hero specialty]]
| valign=top style="border-left: 5px solid #{{Green 3}}; font-size:90%;" | {{{s_text|}}}
|}
 
|- {{#if: {{{level|}}} |  | style="display: none;"}}
| colspan=3 align=center bgcolor={{green 2}} | '''Starting Level:'''
|- {{#if: {{{level|}}} |  | style="display: none;"}}
| colspan=3 align=center| {{Exp2|0=}} Level {{{level|}}} {{Exp2|0=}}
 
|-
| colspan=3 align=center bgcolor={{green 2}} | '''Starting primary skills:'''
|-
| colspan=3 |
 
{| cellpadding=0 cellspacing=0
| style="width:34px;"| [[File: Attack small.png|Attack|link=Primary skill]]
| style="width:37px; padding-left:12px;"| {{{atk|{{#switch: {{{class|}}}| Knight = 2 | Cleric = 1 | Ranger = 1 | Druid = 0 | Alchemist = 1 | Wizard = 0 | Demoniac = 2 | Heretic = 1 | Death Knight = 1 | Necromancer = 1 | Overlord = 2 | Warlock = 0 | Barbarian = 4 | Battle Mage = 2| Beastmaster = 0 | Witch = 0 | Planeswalker = 3 | Elementalist = 0 | Captain = 3 | Navigator = 2 | Artificer = 0 | Mercenary = 3 | Sorceress&nbsp;(Campaign) = 0 | }}}}}
| style="width:34px;"| [[File: Defense small.png|Defense|link=Primary skill]]
| style="width:37px; padding-left:12px;"| {{{def|{{#switch: {{{class|}}}| Knight = 2 | Cleric = 0 | Ranger = 3 | Druid = 2 | Alchemist = 1 | Wizard = 0 | Demoniac = 2 | Heretic = 1 | Death Knight = 2 | Necromancer = 0 | Overlord = 2 | Warlock = 0 | Barbarian = 0 | Battle Mage = 1| Beastmaster = 4 | Witch = 1 | Planeswalker = 1 | Elementalist = 0 | Captain = 0 | Navigator = 0 | Artificer = 1 | Mercenary = 1 | Sorceress&nbsp;(Campaign) = 2 | }}}}}
| style="width:34px;"| [[File: Power small.png|Spell Power|link=Primary skill]]
| style="width:37px; padding-left:12px;"| {{{sp|{{#switch: {{{class|}}}| Knight = 1 | Cleric = 2 | Ranger = 1 | Druid = 1 | Alchemist = 2 | Wizard = 2 | Demoniac = 1 | Heretic = 2 | Death Knight = 2 | Necromancer = 2 | Overlord = 1 | Warlock = 3 | Barbarian = 1 | Battle Mage = 1| Beastmaster = 1 | Witch = 2 | Planeswalker = 1 | Elementalist = 3 | Captain = 2 | Navigator = 1 | Artificer = 2 | Mercenary = 1 | Sorceress&nbsp;(Campaign) = 1 | }}}}}
| style="width:34px;"| [[File: Knowledge small.png|Knowledge|link=Primary skill]]
| style="width:37px; padding-left:12px;"| {{{know|{{#switch: {{{class|}}}| Knight = 1 | Cleric = 2 | Ranger = 1 | Druid = 2 | Alchemist = 2 | Wizard = 3 | Demoniac = 1 | Heretic = 1 | Death Knight = 1 | Necromancer = 2 | Overlord = 1 | Warlock = 2 | Barbarian = 1 | Battle Mage = 1| Beastmaster = 1 | Witch = 2 | Planeswalker = 1 | Elementalist = 3 | Captain = 1 | Navigator = 2 | Artificer = 2 | Mercenary = 1 | Sorceress&nbsp;(Campaign) = 2 | }}}}}
|}
 
|-
|-
| colspan=9 valigh=center align=center bgcolor=00CC00 | '''Specialty:''' [[Hero specialty#{{{specialty}}}|{{{specialty}}}]]
| colspan=3 align=center bgcolor={{green 2}} | '''Starting secondary skill{{#if:{{{skill_2|}}}|s|}}:'''
|-
|-
| valign=top width=58 | [[Image: Specialty {{{specialty_pic|{{{specialty|<noinclude>-</noinclude>}}}}}}.png|58px]]
| colspan=3 | {{Ss3|{{#explode:{{{skill_1}}}| |1|2}}|{{#explode:{{{skill_1}}}| |0}}}}{{{skill_1+|}}}
| colspan=7 valign=top style="border-left: 5px solid #33FF33; width: 100px;" | {{{s_text|Explanation}}}
|- {{#if: {{{skill_2|}}} |  | style="display: none;"}}
| colspan=3 | {{Ss3|{{#explode:{{{skill_2}}}| |1|2}}|{{#explode:{{{skill_2}}}| |0}}}}{{{skill_2+|}}}
|- {{#if: {{{skill_3|}}} | | style="display: none;"}}
| colspan=3 | {{Ss3|{{#explode:{{{skill_3}}}| |1|2}}|{{#explode:{{{skill_3}}}| |0}}}}{{{skill_3+|}}}
|- {{#if: {{{skill_4|}}} |  | style="display: none;"}}
| colspan=3 | {{Ss3|{{#explode:{{{skill_4}}}| |1|2}}|{{#explode:{{{skill_4}}}| |0}}}}
|- {{#if: {{{skill_5|}}} |  | style="display: none;"}}
| colspan=3 | {{Ss3|{{#explode:{{{skill_5}}}| |1|2}}|{{#explode:{{{skill_5}}}| |0}}}}
|- {{#if: {{{skill_6|}}} |  | style="display: none;"}}
| colspan=3 | {{Ss3|{{#explode:{{{skill_6}}}| |1|2}}|{{#explode:{{{skill_6}}}| |0}}}}
|- {{#if: {{{skill_7|}}} |  | style="display: none;"}}
| colspan=3 | {{Ss3|{{#explode:{{{skill_7}}}| |1|2}}|{{#explode:{{{skill_7}}}| |0}}}}
|- {{#if: {{{skill_8|}}} |  | style="display: none;"}}
| colspan=3 | {{Ss3|{{#explode:{{{skill_8}}}| |1|2}}|{{#explode:{{{skill_8}}}| |0}}}}
 
|-
|-
| colspan=9 valigh=center align=center bgcolor=00CC00 | '''Starts with:'''
| colspan=3 align=center bgcolor={{green 2}} | '''Starting troops:'''
|-
|-
| rowspan=2 | {{{skillpic_1|}}}<br>{{{skillpic_2|}}}
| colspan=3 |  
| colspan=9 | {{{skill_1|}}}
{| border=0 cellspacing=0 cellpadding=0 style="border: 0px solid;"
|-
|-
| colspan=9 | {{{skill_2|}}}
| {{Cn|{{{troop_1}}}|image={{{troop_1_img|{{{troop_1}}}}}}}}
|}<noinclude>
| style="padding-left:5px" | {{{nmb_1|}}}
| style="padding-left:5px" | {{{chance_1|Always}}}
|- {{#if: {{{troop_2|}}} |  | style="display: none;"}}
| {{Cn|{{{troop_2}}}|image={{{troop_2_img|{{{troop_2}}}}}}}}
| style="padding-left:5px" | {{{nmb_2|}}}
| style="padding-left:5px" | {{{chance_2|88%}}}{{#if:{{{hota_same_troops|}}}|{{showwithhota|{{-}}''(Always{{-wh}})''}}|}}
|- {{#if: {{{troop_3|}}} |  | style="display: none;"}}
| {{Cn|{{{troop_3}}}|image={{{troop_3_img|{{{troop_3}}}}}}}}
| style="padding-left:5px" | {{{nmb_3|}}}
| style="padding-left:5px" | {{{chance_3|25%}}}{{#if:{{{hota_same_troops|}}}|{{showwithhota|{{-}}''(Always{{-wh}})''}}|}}
|- {{#if: {{{troop_4|}}} |  | style="display: none;"}}
| {{Cn|{{{troop_4}}}|image={{{troop_4_img|{{{troop_4}}}}}}}}
| style="padding-left:5px" | {{{nmb_4|}}}
| style="padding-left:5px" | {{{chance_4|Always}}}
|- {{#if: {{{troop_5|}}} |  | style="display: none;"}}
| {{Cn|{{{troop_5}}}|image={{{troop_5_img|{{{troop_5}}}}}}}}
| style="padding-left:5px" | {{{nmb_5|}}}
| style="padding-left:5px" | {{{chance_5|Always}}}
|- {{#if: {{{troop_6|}}} |  | style="display: none;"}}
| {{Cn|{{{troop_6}}}|image={{{troop_6_img|{{{troop_6}}}}}}}}
| style="padding-left:5px" | {{{nmb_6|}}}
| style="padding-left:5px" | {{{chance_6|Always}}}
|- {{#if: {{{troop_7|}}} |  | style="display: none;"}}
| {{Cn|{{{troop_7}}}|image={{{troop_7_img|{{{troop_7}}}}}}}}
| style="padding-left:5px" | {{{nmb_7|}}}
| style="padding-left:5px" | {{{chance_7|Always}}}
|}
{{{no_hota_starting_troops|
{{!-}} class='onlyhota'
{{!}} colspan=3 align=center bgcolor={{green 2}} {{!}} '''Starting troops {{withhota}}:'''
{{!-}} class='onlyhota'
{{!}} colspan=3 {{!}}
 
{{{!}} border=0 cellspacing=0 cellpadding=0 style="border: 0px solid;"
{{!}} {{Cn|{{{hota_troop_1|{{{troop_1}}}}}}}}
{{!}} style="padding-left:5px; {{#if:{{{hota_nmb_1|}}}|font-weight:bold;|}}" {{!}} {{{hota_nmb_1|{{{nmb_1|}}}}}}
{{!}} style="padding-left:5px" {{!}} {{{hota_chance_1|Always}}}
{{!-}} class='onlyhota'
{{!}} {{{hota_notroop_2|{{{notroop_2|{{Cn|{{{hota_troop_2|{{{troop_2}}}}}}}}
{{!}} style="padding-left:5px; padding-right:5px; {{#if:{{{hota_nmb_2|}}}|font-weight:bold;|}}" {{!}} {{{hota_nmb_2|{{{nmb_2|}}}}}}
{{!}} style="padding-left:5px" {{!}} {{{hota_chance_2|Always}}}
{{!-}} class='onlyhota'
{{!}} }}}}}}{{Cn|{{{hota_troop_3|{{{troop_3}}}}}}}}
{{!}} style="padding-left:5px; {{#if:{{{hota_nmb_3|}}}|font-weight:bold;|}}" {{!}} {{{hota_nmb_3|{{{nmb_3|}}}}}}
{{!}} style="padding-left:5px" {{!}} {{{hota_chance_3|Always}}}
{{!}}} }}}
|-
| colspan=3 align=center bgcolor={{green 2}} | {{{nospell|'''Starting spell:'''}}}
|-
{{{nospell|{{!}} [[File:{{{spell|}}}.png|{{{spell|}}}|link={{{s_link|{{{spell}}}}}}]]}}}
{{{nospell|{{!}} colspan=2 {{!}} [[{{{s_link|{{{spell}}}}}}|{{{spell}}}]]}}}
|-
| colspan=3 align=center bgcolor={{green 2}} | {{{nowar|'''Starts with:'''}}}
|-
{{{nowar|{{!}} [[File:Creature portrait {{{warmachine|}}} small.gif|{{{warmachine|}}}|link={{{s_link|{{{warmachine}}}}}}]]}}}
{{{nowar|{{!}} <center>[[{{{s_link|{{{warmachine}}}}}}|{{{warmachine}}}]]}}}
{{{nowar|{{!}} <center>{{{hota_wm|88%<br />{{showwithhota|''(Always{{-wh}})''}}}}}}}}
|-
 
{{{s_hota_mp|
{{!-}}
{{!}} colspan=3 align=center bgcolor={{green 2}} {{!}} '''Starting [[Movement|movement points]]:'''
{{!-}}
{{!}} colspan=3 {{!}}
 
{{{!}} border=0 cellspacing=0 cellpadding=0 style="border: 0px solid;"
{{!}} align=center width=89 {{!}} {{{s_min|Minimum}}}
{{!}} align=center width=85 {{!}} {{{s_max|Maximum}}}
{{!}} class='onlyhota' align=center width=89 {{!}} {{{s_hota|HotA}}} {{withhota}}
{{!-}}
{{!}} align=center width=89 {{!}} {{{min_mp|}}}
{{!}} align=center width=85 {{!}} {{{max_mp|}}}
{{!}} class='onlyhota' align=center width=89 {{!}} {{{hota_mp|}}}
{{!}}} }}}
|-
{{{s_mp|
{{!-}}
{{!}} colspan=3 align=center bgcolor={{green 2}} {{!}} '''Starting [[Movement|movement points]]:'''
{{!-}}
{{!}} colspan=3 {{!}}
 
{{{!}} border=0 cellspacing=0 cellpadding=0 style="border: 0px solid;"
{{!}} align=center width=250 {{!}} {{{s_hota2_mp|}}}
{{!}}} }}}
|}{{{notext|'''{{{name|{{PAGENAME}}}}}''' the [[{{{class}}}]] is {{#ifeq:{{{town}}}|Inferno|an|a}} [[{{{town}}}]] [[List of heroes|hero]]. {{{nospell|{{{name|{{PAGENAME}}}}} starts with a [[spell book]] and the spell [[{{{s_link|{{{spell}}}}}}|{{{spell}}}]].}}} }}}</includeonly><noinclude>


== How to use ==
== How to use ==
Copy the code at the beginning of the creature article, and fill in the missing information. Notice, that the factors below are case sensitive meaning, that "Town" is not the same as "town".  
The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town".  


{| style="background: transparent;"
{|
| <pre>{{Hero
| <pre>{{Hero
  | class         =  
| town      =
  | gender       = Male/Female
  | class     =  
  | spieces       =  
  | gender     =  
  | specialty    =  
  | race       =  
  | spec_expl     = <!---Use <br/> to keep box narrow enouh.!--->
  | specialty =
  | sec_skill1   =  
| s_text    =
  | sec_skill2    =  
| skill_1    =
| skill_2    =
| spell      =
| warmachine =
| min_mp     =
  | max_mp     =
  | hota_mp   =
  | s_mp      =
}}</pre>
}}</pre>
|}
|}


If for some reason pictures of ''hero'' or ''specialty'' does not appear automatically, you can add the following rows:
=== Hide components ===
<pre>
The following parameters defined without any value hide certain elements of the template:
| picture      =
* '''nospell''': No spell
| specialty_pic = </pre>
* '''nowar''': No War Machine
* '''notext''': No Intro text to the right (useful for showing different flavors of a hero).
* '''no_hota_starting_troops''': HotA troops are the same as normal troops.


Also, the following lines are available:
=== HotA Movement Points ===
<pre>
For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In [[HotA]]{{-wh}} all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant. For all heroes that were introduced in HotA{{-wh}} parameter s_mp must be replaced with s_hota_mp with defined value.
{|
| <pre> | s_hota_mp = </pre>
|}
 
=== Optional components ===
* '''flavor''': The scenario name or version of the hero that appears in a different scenario.
* '''atk''': Custom primary skill stat (attack)
* '''def''': Custom primary skill stat (defense)
* '''sp''': Custom primary skill stat (spell power)
* '''know''': Custom primary skill stat (knowledge)
* '''skill_#''': Replace # with the skill number 1-8
* '''troop_#''': Replace # with the troop number 1-8
** '''troop_#_img''': Display an alternate (e.g. HotA) image for this troop.
** '''nmb_#''': The number of creatures in this troop
** '''chance_#''': The chance that this troop appears in the hero's army
* '''biography''': If left out, removes the blank space created by an empty biography.
* '''marginR''': Used to set a different right margin (useful for showing different flavors of a hero).
* '''level''': Starting hero level
 
=== Other Options ===
If for some reason certain parameters do not appear automatically, you can add the following rows:
{|
|<pre> | picture      =
| specialty_pic =
  | name          = </pre>
  | name          = </pre>
|}
== Example ==
=== Normal Case ===
{{Hero
| name      = Adelaide
| picture    = Adelaide
| town      = Castle
| class      = Cleric
| gender    = Female
| race      = Human
| biography  = Caught at sea during a storm, Adelaide was shipwrecked on the shores of [[Vori]], home of the Snow Elves.  She trained with them for some twenty years, and upon her return to [[Erathia]] discovered that no time had passed in her absence.
| specialty  = Frost Ring
| s_text    = Casts [[Frost Ring]] with increased effect, based on hero level compared to the level of the target unit.
| skill_1    = Advanced Wisdom
| spell      = Frost Ring
| troop_1    = Pikeman
| troop_1_img= Pikeman (HotA)
| troop_2    = Archer
| troop_3    = Griffin
| nmb_1      = 10–20
| nmb_2      = 4–7
| nmb_3      = 2–3 
| nowar      =
| chance_2  = 75%
| hota_nmb_1 = 300–999
| hota_nmb_2 = 44–777
| hota_nmb_3 = 20–30
| min_mp    = 1560
| max_mp    = 1560
| hota_mp    = 1560
| s_mp      =
}}
'''Blah Blah Blah'''
* text 1
* text 2
* text 3
{{clear|left}}
=== Flavor Case ===
{{Hero
| name      = Boyd
| picture    = Boyd
| flavor    = {{link|#{{Green 3}}|Dead or Alive}}
| town      = Factory
| class      = Death Knight
| gender    = Male
| race      = Human
| biography  = All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace.
| specialty  = Skeletons
| s_text    = Increases the [[speed]] of [[Skeleton and Skeleton Warrior|Skeletons or Skeleton Warriors]] by 1 and their [[Attack]] and [[Defense]] skills for each level attained after 1st level.
| skill_1    = Basic Necromancy
| skill_2    = Basic Armorer
| troop_1    = Skeleton
| notroop_2  = 
| troop_3    = Sandworm
| nmb_1      = 78
| nmb_2      = 9
| nmb_3      = 9
| chance_2  = Always
| chance_3  = Always
| spell      = Shield
| s_hota_mp =
| nowar      =
| no_hota_starting_troops =
| notext    =
}}
{{Hero
| name      = Boyd
| picture    = Boyd
| flavor    = {{link|#{{Green 3}}|Tomb Raiders}}
| town      = Necropolis
| class      = Death Knight
| gender    = Male
| race      = Human
| specialty  = Liches
| s_text    = Increases the [[speed]] of [[Lich and Power Lich|Liches or Power Liches]] by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 5 levels (rounded up).
| atk        = 20
| def        = 21
| sp        = 22
| know      = 23
| skill_1    = Advanced Fire Magic
| skill_2    = Advanced Earth Magic
| troop_1    = Skeleton Warrior
| troop_2    = Ghost Dragon
| troop_3  =  Olgoi-Khorkhoi
| nmb_1      = 910
| nmb_2      = 12
| nmb_3      = 96
| chance_2  = Always
| chance_3  = Always
| spell      = Stone Skin
| s_hota_mp =
| nowar      =
| no_hota_starting_troops =
| notext    =
}}


{{clear|left}}
=== Advanced Case ===
{{Hero
| name      = Sir Michael
| picture    = Christian
| town      = Castle
| class      = Knight
| gender    = Male
| race      = Human
| biography  = Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of [[Enroth (planet)|Enroth]] before finally settling into military service in [[Erathia]]. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world.
| specialty  = Ballista
| s_text    = Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
| level      = 11
| skill_1    = Expert Leadership
| skill_2    = Advanced Luck
| skill_3    = Advanced Ballistics
| skill_4    = Expert Artillery
| skill_5    = Advanced Offense
| skill_6    = Advanced Armorer
| troop_1    = Halberdier
| troop_2    = Marksman
| troop_3    = Royal Griffin
| troop_4    = Crusader
| troop_5    = Zealot
| nmb_1      = 37
| nmb_2      = 22
| nmb_3      = 8
| nmb_4      = 6
| nmb_5      = 3
| chance_2  = Always
| chance_3  = Always
| warmachine = Ballista
| nospell    =
| s_hota_mp  =
| s_hota2_mp = 1560
| no_hota_starting_troops =
}}


[[Category:Help templates|Hero]]</noinclude>
[[Category: Hero templates]]</noinclude>

Revision as of 19:38, 12 September 2024


How to use

The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town".

{{Hero
 | town       = 
 | class      = 
 | gender     = 
 | race       = 
 | specialty  = 
 | s_text     = 
 | skill_1    = 
 | skill_2    = 
 | spell      =
 | warmachine =
 | min_mp     =
 | max_mp     =
 | hota_mp    =
 | s_mp       =
}}

Hide components

The following parameters defined without any value hide certain elements of the template:

  • nospell: No spell
  • nowar: No War Machine
  • notext: No Intro text to the right (useful for showing different flavors of a hero).
  • no_hota_starting_troops: HotA troops are the same as normal troops.

HotA Movement Points

For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In HotA Horn of the Abyss all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant. For all heroes that were introduced in HotA Horn of the Abyss parameter s_mp must be replaced with s_hota_mp with defined value.

 | s_hota_mp = 

Optional components

  • flavor: The scenario name or version of the hero that appears in a different scenario.
  • atk: Custom primary skill stat (attack)
  • def: Custom primary skill stat (defense)
  • sp: Custom primary skill stat (spell power)
  • know: Custom primary skill stat (knowledge)
  • skill_#: Replace # with the skill number 1-8
  • troop_#: Replace # with the troop number 1-8
    • troop_#_img: Display an alternate (e.g. HotA) image for this troop.
    • nmb_#: The number of creatures in this troop
    • chance_#: The chance that this troop appears in the hero's army
  • biography: If left out, removes the blank space created by an empty biography.
  • marginR: Used to set a different right margin (useful for showing different flavors of a hero).
  • level: Starting hero level

Other Options

If for some reason certain parameters do not appear automatically, you can add the following rows:

 | picture       = 
 | specialty_pic = 
 | name          = 

Example

Normal Case

Adelaide the Cleric
Basic information:
Adelaide Class: Cleric
Gender: Female
Race: Human
Caught at sea during a storm, Adelaide was shipwrecked on the shores of Vori, home of the Snow Elves. She trained with them for some twenty years, and upon her return to Erathia discovered that no time had passed in her absence.
Specialty: Frost Ring
Specialty Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 0 Spell Power 2 Knowledge 2
Starting secondary skill:
Wisdom Advanced Wisdom
[[File:{{{skill_2}}} _small.png link=]] {{{skill_2}}} [[]]
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 75%
Griffin Griffin 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Pikeman Pikeman 300–999 Always
Archer Archer 44–777 Always
Griffin Griffin 20–30 Always
Starting spell:
Frost Ring Frost Ring
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1560 1560

Adelaide the Cleric is a Castle hero. Adelaide starts with a spell book and the spell Frost Ring.

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Flavor Case

Boyd the Death Knight
(Dead or Alive)
Basic information:
Boyd Class: Death Knight
Gender: Male
Race: Human
All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace.
Specialty: Skeletons
Specialty Skeletons Increases the speed of Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills for each level attained after 1st level.
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 2 Spell Power 2 Knowledge 1
Starting secondary skills:
Necromancy Basic Necromancy
Armorer Basic Armorer
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Skeleton Skeleton 78 Always
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]] 9 Always
Sandworm Sandworm 9 Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Shield Shield
Starting movement points:
Boyd the Death Knight
(Tomb Raiders)
Basic information:
Boyd Class: Death Knight
Gender: Male
Race: Human
'
Specialty: Liches
Specialty Liches Increases the speed of Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 20 Defense 21 Spell Power 22 Knowledge 23
Starting secondary skills:
Fire Magic Advanced Fire Magic
Earth Magic Advanced Earth Magic
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Skeleton Warrior Skeleton Warrior 910 Always
Ghost Dragon Ghost Dragon 12 Always
Olgoi-Khorkhoi Olgoi-Khorkhoi 96 Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Stone Skin Stone Skin
Starting movement points:

Advanced Case

Sir Michael the Knight
Basic information:
Sir Michael Class: Knight
Gender: Male
Race: Human
Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world.
Specialty: Ballista
Specialty Ballista Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Starting Level:
  Level 11  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Leadership Expert Leadership
Luck Advanced Luck
Ballistics Advanced Ballistics
Artillery Expert Artillery
Offense Advanced Offense
Armorer Advanced Armorer
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Halberdier Halberdier 37 Always
Marksman Marksman 22 Always
Royal Griffin Royal Griffin 8 Always
Crusader Crusader 6 Always
Zealot Zealot 3 Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starts with:
Ballista
Ballista
88%
(Always Horn of the Abyss)
Starting movement points:
1560

Sir Michael the Knight is a Castle hero.