Protection from Air: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13
{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13|13
  | school      = Air Magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 7/5
  | cost        = 7/5
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by 30%.
  | b_effect    = Protects the selected friendly unit, reducing damage it receives from Air spells by 30% (50%{{-wh}}).
  | a_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by '''50%'''.
  | a_effect    = Protects the selected friendly unit, reducing damage it receives from Air spells by '''50%''' ('''75%'''{{-wh}}).
  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Air spells by 50%.
  | e_effect    = Protects '''all''' friendly units, reducing damage they receives from Air spells by 50% (75%{{-wh}}).
}} It reduces the damage target allied creature takes from spells in the [[school of air magic]].
}} It reduces the damage the target allied creature takes from spells in the [[school of air magic]].


'''Heroes with Protection from Air as a starting spell:'''
'''Heroes starting with Protection from Air:'''
* {{Hn|Aeris|Druid}}
* {{Hn|Aeris|Druid}}
* {{Hn|Axsis|Heretic}}
* {{Hn|Axsis|Heretic}}
* {{Hn|Nagash|Necromancer}}
* {{Hn|Nagash|Necromancer}}
* {{Hn|Sephinroth|Warlock}}
* {{Hn|Oris|Battle Mage}}
* {{Hn|Oris|Battle Mage}}
* {{Hn|Sephinroth|Warlock}}
'''Creatures immune to Protection from Air:'''
 
'''Units capable of casting this spell:'''
* {{Cn|Storm Elemental}}s
 
'''Units immune to Protection from Air:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Protection from Air:'''
* {{Cn|Master Genie}}s (Advanced level)
* {{Cn|Storm Elemental}}s (Advanced level)


=={{hota}}==
=={{hota}}==
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
 
{{spell 'see also'}}
[[Category: Spells]]{{keywords}}
[[Category: Spells]]

Latest revision as of 11:47, 2 November 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it receives from Air spells by 30% (50% Horn of the Abyss).
 Advanced effect
Protects the selected friendly unit, reducing damage it receives from Air spells by 50% (75% Horn of the Abyss).
 Expert effect
Protects all friendly units, reducing damage they receives from Air spells by 50% (75% Horn of the Abyss).
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   13
Conflux   11
Cove Horn of the Abyss   13
Factory Horn of the Abyss   13
* Without Library

Protection from Air is a 2nd level spell in the School of Air Magic. It reduces the damage the target allied creature takes from spells in the school of air magic.

Heroes starting with Protection from Air:

Creatures immune to Protection from Air:

Creatures capable of casting Protection from Air:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

See also:[edit | hide]