Protection from Air: Difference between revisions

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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13
{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13|13
  | school      = Air Magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 7/5
  | cost        = 7/5
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by 30%.
  | b_effect    = Protects the selected friendly unit, reducing damage it receives from Air spells by 30% (50%{{-wh}}).
  | a_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by '''50%'''.
  | a_effect    = Protects the selected friendly unit, reducing damage it receives from Air spells by '''50%''' ('''75%'''{{-wh}}).
  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Air spells by 50%.
  | e_effect    = Protects '''all''' friendly units, reducing damage they receives from Air spells by 50% (75%{{-wh}}).
}} It reduces the damage the target allied creature takes from spells in the [[school of air magic]].
}} It reduces the damage the target allied creature takes from spells in the [[school of air magic]].


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{{immune|spell123=1|spell1234=1|spell12345=1}}
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Protection from Air:'''
'''Creatures capable of casting Protection from Air:'''
* {{Cn|Storm Elemental}}s
* {{Cn|Master Genie}}s (Advanced level)
'''Creatures capable of casting Protection from Air:'''
* {{Cn|Storm Elemental}}s (Advanced level)
* {{Cn|Master Genie}}s (advanced level){{-wh}}


=={{hota}}==
=={{hota}}==
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
 
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 11:47, 2 November 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it receives from Air spells by 30% (50% Horn of the Abyss).
 Advanced effect
Protects the selected friendly unit, reducing damage it receives from Air spells by 50% (75% Horn of the Abyss).
 Expert effect
Protects all friendly units, reducing damage they receives from Air spells by 50% (75% Horn of the Abyss).
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   13
Conflux   11
Cove Horn of the Abyss   13
Factory Horn of the Abyss   13
* Without Library

It reduces the damage the target allied creature takes from spells in the school of air magic.

Heroes starting with Protection from Air:

Creatures immune to Protection from Air:

Creatures capable of casting Protection from Air:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

See also:[edit | hide]