Protection from Water: Difference between revisions

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{{spelltable|Water Magic|5|1 round/[[Spell Power]]|1st}}
{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|20
| school      = Water Magic
| level      = 1st
| cost        = 5/4
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Protects the selected friendly unit, reducing damage it receives from Water spells by 30% (50%{{-wh}}).
| a_effect    = Protects the selected friendly unit, reducing damage it receives from Water spells by '''50%''' ('''75%'''{{-wh}}).
| e_effect    = Protects '''all''' friendly units, reducing damage they receives from Water spells by 50% (75%{{-wh}}).
| appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]].


{{skills|Effect|Damage from [[Water Magic]] spells is reduced by 30% for target,allied troop|Cost reduced by 1 |Damage reduction increased to 50%|Affects all allied troops}}
'''Creatures immune to Protection from Water:'''
 
{{immune|spell123=1|spell1234=1|spell12345=1}}
===Units capable of casting Protection from Water===
'''Creatures capable of casting Protection from Water:'''
*[[Ice Elemental]]s
*{{Cn|Master Genie}}s (Advanced level)
*{{Cn|Ice Elemental}}s (Advanced level)


=={{hota}}==
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
{{spell 'see also'}}
[[Category: Spells]]
__NOTOC__
__NOTOC__
[[Category: Spells]]

Latest revision as of 12:38, 2 November 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 30% (50% Horn of the Abyss).
 Advanced effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 50% (75% Horn of the Abyss).
 Expert effect
Protects all friendly units, reducing damage they receives from Water spells by 50% (75% Horn of the Abyss).
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   20
* Without Library

It reduces the damage the target allied creature takes from spells in the school of water magic.

Creatures immune to Protection from Water:

Creatures capable of casting Protection from Water:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

See also:[edit | hide]