Teleport: Difference between revisions

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{{spelltable|Water Magic|15|Instant|3rd}}
{{Water spells}}{{Spell|24|24|32|24|32|25|24|24|40|24|30|29
| school      = Water Magic
| level      = 3rd
| cost        = 15/12/6/3
| duration    = instant
| b_effect    = Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
| a_effect    = Same as Basic Effect, except troop can teleport over walls.
| e_effect    = Troop can move to any unoccupied hex.
}} It is the only spell with a spell point cost that changes with every level of [[Water Magic|magic element secondary skill]].


Instantly moves a unit to an unoccupied hex.
'''Creatures immune to Teleport:'''
{| border="1"
{{immune|spell123=1|spell1234=1|spell12345=1}}
|+
|-
! Skill Level
! Effect
! Cost
|-
| none
| Cannot teleport over [[Wall]]s or [[Moat]]s
| 15
|-
| Basic
| Cannot teleport over [[Wall]]s or [[Moat]]s
| 9
|-
| Advanced
| Cannot teleport over [[Wall]]s
| 6
|-
| Expert
| Can teleport to any unoccupied hex
| 3
|}
 
'''Note:''' Seems bugged. Extremely cheap at Expert.


{{user commentary|
Teleport is often used on rather slow units that can cause massive damage like the [[Chaos Hydra]]s to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 12:39, 2 November 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Teleport
School: Water Magic
Level: 3rd
Cost: 15/12/6/3
Duration: instant
Basic Effect
Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
 
Advanced Effect
Same as Basic Effect, except troop can teleport over walls.
 
Expert Effect
Troop can move to any unoccupied hex.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 32 (24*)
Inferno 32
Necropolis 25
Dungeon 24
Stronghold 24
Fortress 40
Conflux 24
Cove Horn of the Abyss 30
Factory Horn of the Abyss 29
* Without Library

It is the only spell with a spell point cost that changes with every level of magic element secondary skill.

Creatures immune to Teleport:


User Commentary

Show User Commentary

See also:[edit | hide]