Teleport: Difference between revisions
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{{Water spells}}{{Spell|24|24|32|24|32|25|24|24|40|24|30 | {{Water spells}}{{Spell|24|24|32|24|32|25|24|24|40|24|30|29 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 3rd | | level = 3rd | ||
| cost = 15/12/6/3 | | cost = 15/12/6/3 | ||
| duration = instant | | duration = instant | ||
| b_effect = Target | | b_effect = Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| a_effect = Same as Basic Effect, except troop | | a_effect = Same as Basic Effect, except troop can teleport over walls. | ||
| e_effect = Troop can move to any unoccupied hex. | | e_effect = Troop can move to any unoccupied hex. | ||
}} | }} It is the only spell with a spell point cost that changes with every level of [[Water Magic|magic element secondary skill]]. | ||
'''Creatures immune to Teleport:''' | |||
{{immune|spell123=1|spell1234=1|spell12345=1}} | |||
{{user commentary| | |||
Teleport is often used on rather slow units that can cause massive damage like the [[Chaos Hydra]]s to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing. | |||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 12:39, 2 November 2024
Teleport | ||
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School: | Water Magic | |
Level: | 3rd | |
Cost: | 15/12/6/3 | |
Duration: | instant | |
Basic Effect | ||
Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
Advanced Effect | ||
Same as Basic Effect, except troop can teleport over walls. | ||
Expert Effect | ||
Troop can move to any unoccupied hex. | ||
Probability of occurrence (%): | ||
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24 | |
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24 | |
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32 (24*) | |
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32 | |
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25 | |
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24 | |
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24 | |
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40 | |
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24 | |
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30 | |
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29 | |
* Without Library |
It is the only spell with a spell point cost that changes with every level of magic element secondary skill.
Creatures immune to Teleport:
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