Scuttle Boat: Difference between revisions
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{{Water spells}}{{Spell|35|25|33|25|18|24|25|25|25|20| | {{Water spells}}{{Spell|35|25|33|25|18|24|25|25|25|20|45|25 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 2nd | | level = 2nd | ||
| cost = 8 | | cost = 8/6 | ||
| duration = instant | | duration = instant | ||
| b_effect = Spell has 50% chance of destroying a boat, unless occupied. | | b_effect = Spell has 50% chance of destroying a boat, unless occupied. | ||
Line 8: | Line 8: | ||
| e_effect = Spell destroys a boat, unless occupied. | | e_effect = Spell destroys a boat, unless occupied. | ||
}} It destroys unoccupied [[boat]]s. | }} It destroys unoccupied [[boat]]s. | ||
AI cannot cast this spell. | |||
{{user commentary| | |||
It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects). | |||
Note that Summon Boat cannot be used for stealing enemy boats, even if they are unoccupied. | |||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 12:41, 2 November 2024
Scuttle Boat | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 8/6 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Scuttle Boat is a 2nd level spell in the School of Water Magic. It destroys unoccupied boats.
AI cannot cast this spell.
User commentary
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It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects). Note that Summon Boat cannot be used for stealing enemy boats, even if they are unoccupied. |