Water Elemental and Ice Elemental: Difference between revisions

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{{Conflux creatures}}{{Creature
{{ConfluxCreaturesNew}}{{CreatureNew
| AI_Value  = 315
| name          = Water Elemental
| Growth    = 6
| faction        = Conflux
| Name      = Water Elemental
| attack        = 8
| Attack    = 8
| defense        = 10
| Defense    = 10
| shots          =  
| Damage    = 3–7
| damage        = 3–7
| Health    = 30
| health        = 30
| Speed      = 5
| speed          = 5
| Size      = 2
| move          = Ground
| No_shots  =
| size          = 2
| Cost       = 300
| growth        = 6
| Special    = • [[Elemental]]<br>• [[Spell immunity|Immune]] to to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]
| aivalue        = 315
| U_AI_Value = 380
| fightvalue    = 315
| U_name    = Ice Elemental
| goldcost       = 300
| U_speed    = '''6'''
| resource      =  
| U_shots    = '''24'''
| rescost        =
| U_cost     = 375
| abilities      = {{gl|Elemental}}. {{gl|Spell immunity|Immune}} to {{gl|Ice Bolt}} and {{gl|Frost Ring}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Armageddon}}, {{gl|Fireball}}, and {{gl|Inferno (spell)|Inferno}}. 200% Base Damage to {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals}}.
| U_special  = • [[Ranged attack]]<br>• [[Elemental]]<br>• [[Spell immunity|Immune]] to to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]}}  
}}{{CreatureNew
| name          = Ice Elemental
| faction        = Conflux
| attack        = 8
| defense        = 10
| shots          = {{gt|24}}
| damage        = 3–7
| health        = 30
| speed          = {{gt|6}}
| move          = Ground
| size          = 2
| growth        = 6
| aivalue        = 380
| fightvalue     = 315
| goldcost      = 375
| resource      =  
| rescost        =
| abilities      = {{gl|Elemental}}. Shoots. {{gl|Spell immunity|Immune}} to {{gl|Ice Bolt}} and {{gl|Frost Ring}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Armageddon}}, {{gl|Fireball}}, and {{gl|Inferno (spell)|Inferno}}. 200% Base Damage to {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals}}. {{gl|Spellcaster}}: {{gl|Protection from Water}}.
}}


{| style="border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px"
'''Water Elementals and Ice Elementals''' are the level 3 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell. They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].
|[[Image:Water Elemental Conflux-dwelling.gif|text-bottom]]{{-}}{{-}}[[Image:Water Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|text-bottom]][[Image:Ice Elemental (adventure map).gif|text-bottom]][[Image:Altar of Water-dwelling.gif|text-bottom]]
|}
'''Water and Ice Elementals''' are level 3 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or (unupgraded) from an [[Elemental Conflux]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell.


[[Water magic]] animates the water elemental. These creatures are immune to [[Mind spell|mind]], [[ice bolt]], and [[frost ring]] [[spells]], but take double damage from [[Inferno (spell)|inferno]], [[fireball]] and [[armageddon]] [[spell]]s. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]].
''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno (spell)|Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait2
| dwelling      = Altar of Water
| dwelling2      = Water Elemental Conflux
| dwelling3      = Elemental Conflux
| creature1      = Water Elemental
| creature2      = Ice Elemental
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Kalt|Planeswalker|himage= (HotA)}} (fixed-stat specialty)
* {{H|Lacus|Planeswalker}} (fixed-stat specialty)


It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true.
== Special Abilities ==
Water and Ice Elementals are not vulnerable to [[Fire Wall]], [[Land Mine]] and [[Fire Shield]], although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to [[Armageddon]].


===== Heroes with a specialty =====
*+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].
* Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level.


*{{H|Lacus|Planeswalker}} has water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under Lacus' command gain +2 Attack and a [[speed]] bonus of 1.
It should be noted that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true (''fixed in [[Horn of the Abyss]]{{-wh}}'').


*{{H|Kalt|Planeswalker}} has water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under Kalt's command gain +2 Attack and a [[speed]] bonus of 1.
== {{roe}} ==
In {{roe}}{{-}}{{withroe}}, Water Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Water Elemental Conflux]].
 
=={{hota}}==
* Ice Elementals' level bug is fixed.
* The in-game descriptions for both Water and Ice Elementals are updated.
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
 
== Bugs ==
Though '''Ice Elementals''' are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the [[Map Editor]] (''fixed in [[Horn of the Abyss]]{{-wh}}'').
 
== Official Renders ==
<gallery mode="packed-hover">
Ice Elemental render.jpg
</gallery>
 
{{user commentary|
Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be [[Air Elemental and Storm Elemental|Storm Elementals]], as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with [[Bless]], and when playing against them, cast [[Curse]] on these units.
}}{{end of user commentary}}
 
{{creature 'see also'}}
* [[Comparison of Level 3 Creatures]]
* [[Comparison of Ranged Creatures]]


== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]
[[Category: Creatures]]
[[Category: Creatures]]
[[Category: Elementals]]
[[Category: Elementals]]
__NOTOC__
__NOTOC__

Latest revision as of 16:20, 5 March 2025

Water Elemental
8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost Per Troop

300

Ice Elemental
8
10
Shots
24
3–7
30
6
Move
Ground
Size
2
Growth
6
380
315
Cost Per Troop

375

Water Elementals and Ice Elementals are the level 3 creatures of Conflux. They are recruited from the Altar of Water, or the Water Elemental Conflux and Elemental Conflux on the adventure map. Water Elementals can also be summoned by the Summon Water Elemental spell. They are creatures summoned from the Elemental Plane of Water.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Dwellings & Portraits[edit | hide | hide all]

Altar of Water
Water Elemental Conflux
Elemental Conflux

Heroes with a specialty[edit | hide]

Special Abilities[edit | hide]

Water and Ice Elementals are not vulnerable to Fire Wall, Land Mine and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

It should be noted that although Ice Elementals' information states that they suffer no melee penalty, that is not true (fixed in Horn of the Abyss Horn of the Abyss).

Restoration of Erathia[edit | hide]

In Restoration of Erathia Restoration of Erathia, Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.

Horn of the Abyss[edit | hide]

  • Ice Elementals' level bug is fixed.
  • The in-game descriptions for both Water and Ice Elementals are updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

Bugs[edit | hide]

Though Ice Elementals are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the Map Editor (fixed in Horn of the Abyss Horn of the Abyss).

Official Renders[edit | hide]

User Commentary

Show User Commentary

See Also:[edit | hide]