Spellbinder's Hat: Difference between revisions
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{{ | {{ArtifactNewSB | ||
| class = | | class = Relic | ||
| slot = | | slot = Helmet | ||
| cost = 30000 | | cost = 30000 | ||
| | | event = You see a Wizard fleeing from a Dragon and riding like the wind. The Wizard opens a portal and rides through, getting his hat knocked off by the edge of the gate. The Dragon follows, and the gate closes. You pick the hat up, dust it off, and put it on. | ||
| effect = Gain all level 5 {{gl|spell|spells}} (except {{gl|Titan's Lightning Bolt}}) while equipped. | |||
}} | }} | ||
The gained spells can be cast even if the hero does not have the appropriate level of [[Wisdom]] or a [[Spell Book]]. [[Spell]]s banned by the mapmaker are not available with the Spellbinder's Hat. | |||
==Spell list== | |||
The following spells can be cast while the Spellbinder's Hat is equipped: | |||
{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 3}}; color:#{{Teal 1}}; text-align:center;" | |||
[[ | |- style="background-color:#{{Teal 2}};" | ||
! Spell | |||
! School | |||
|- | |||
| style="text-align:left;" | {{Sn|Dimension Door}} || Air | |||
|- | |||
| style="text-align:left;" | {{Sn|Fly}} || Air | |||
|- | |||
| style="text-align:left;" | {{Sn|Magic Mirror}} || Air | |||
|- | |||
| style="text-align:left;" | {{Sn|Summon Air Elemental}} || Air | |||
|- | |||
| style="text-align:left;" | {{Sn|Implosion}} || Earth | |||
|- | |||
| style="text-align:left;" | {{Sn|Summon Earth Elemental}} || Earth | |||
|- | |||
| style="text-align:left;" | {{Sn|Sacrifice}} || Fire | |||
|- | |||
| style="text-align:left;" | {{Sn|Summon Fire Elemental}} || Fire | |||
|- | |||
| style="text-align:left;" | {{Sn|Summon Water Elemental}} || Water | |||
|- | |||
|} | |||
{{user commentary| | |||
As is plainly evident, the amount and variety of max level spells available to each school is highly asymmetrical, with only [[Air Magic]] having adventure movement spells. [[Town Portal]] for [[Earth Magic]] and the (admittedly less useful) [[Water Walk]] for [[Water Magic]] are 4th level, and thus not provided by the Hat). [[Fire Magic]] has no movement spells at all. | |||
The greatest usefulness of the Spellbinder's Hat is that it allows the use of [[Dimension Door]] if your hero doesn't have it, as well as the powerful single-target damage spell [[Implosion]].}}{{end of user commentary}} | |||
{{Artifact 'see also'}} | |||
[[Category: Relic artifacts]] | [[Category: Relic artifacts]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 04:35, 13 April 2025

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The gained spells can be cast even if the hero does not have the appropriate level of Wisdom or a Spell Book. Spells banned by the mapmaker are not available with the Spellbinder's Hat.
Spell list
The following spells can be cast while the Spellbinder's Hat is equipped:
| Spell | School |
|---|---|
| Air | |
| Air | |
| Air | |
| Air | |
| Earth | |
| Earth | |
| Fire | |
| Fire | |
| Water |
User Commentary
As is plainly evident, the amount and variety of max level spells available to each school is highly asymmetrical, with only Air Magic having adventure movement spells. Town Portal for Earth Magic and the (admittedly less useful) Water Walk for Water Magic are 4th level, and thus not provided by the Hat). Fire Magic has no movement spells at all.
The greatest usefulness of the Spellbinder's Hat is that it allows the use of Dimension Door if your hero doesn't have it, as well as the powerful single-target damage spell Implosion.