Protection from Water: Difference between revisions

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{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|{{unk}}
{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|20
  | school      = Water Magic
  | school      = Water Magic
  | level      = 1st
  | level      = 1st
  | cost        = 5/4
  | cost        = 5/4
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by 30%.
  | b_effect    = Protects the selected friendly unit, reducing damage it receives from [[Water spells]] by {{swh|50%|30%}}.
  | a_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by '''50%'''.
  | a_effect    = Protects the selected friendly unit, reducing damage it receives from [[Water spells]] by {{gt|{{swh|75%|50%}}}}.
  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Water spells by 50%.
  | e_effect    = Protects {{gt|all}} friendly units, reducing damage they receives from [[Water spells]] by {{swh|75%|50%}}.
  | appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]].
  | appeareverywhere = }}


'''Creatures immune to Protection from Water:'''
'''Creatures immune to Protection from Water:'''
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In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].


{{user commentary|
Protection from Water gives creatures defence against Magic Arrow, Ice Bolt, and Frost Ring. While helpful, the issue is that the enemy can just cast a spell from a different school of magic instead making Protection from Water situational.
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Latest revision as of 13:44, 18 June 2025

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School: Water Magic
Level: 1st
Cost: 5/4
Duration: 1 rnd/sp
Basic Effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 50% Horn of the Abyss30% Shadow of Death.
 
Advanced Effect
Protects the selected friendly unit, reducing damage it receives from Water spells by 75% Horn of the Abyss50% Shadow of Death.
 
Expert Effect
Protects all friendly units, reducing damage they receives from Water spells by 75% Horn of the Abyss50% Shadow of Death.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 25 (20*)
Inferno 20
Necropolis 20
Dungeon 19
Stronghold 20
Fortress 20
Conflux 20
Cove Horn of the Abyss 20
Factory Horn of the Abyss 20
* Without Library

Creatures immune to Protection from Water:

Creatures capable of casting Protection from Water:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

User Commentary

Show User Commentary
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Protection from Water gives creatures defence against Magic Arrow, Ice Bolt, and Frost Ring. While helpful, the issue is that the enemy can just cast a spell from a different school of magic instead making Protection from Water situational.


See also:[edit | hide]