Disrupting Ray: Difference between revisions
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{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25|25 | {{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25|25|35 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 2nd | | level = 2nd | ||
| Line 12: | Line 12: | ||
'''Heroes starting with Disrupting Ray:''' | '''Heroes starting with Disrupting Ray:''' | ||
* {{Hn|Aenain|Elementalist}} | * {{Hn|Aenain|Elementalist}}{{-wa}} | ||
'''Heroes specialising in Disrupting Ray:''' | '''Heroes specialising in Disrupting Ray:''' | ||
* {{Hn|Aenain|Elementalist}} | * {{Hn|Aenain|Elementalist}}{{-wa}} | ||
'''Creatures immune to Disrupting Ray:''' | '''Creatures immune to Disrupting Ray:''' | ||
{{immune|spell123=1|spell1234=1|spell12345=1}} | {{immune|spell123=1|spell1234=1|spell12345=1}} | ||
'''Creatures capable of casting Disrupting Ray:''' | '''Creatures capable of casting Disrupting Ray:''' | ||
* {{Cn|Sea Witch}} (Basic level) | * {{swh|{{Cn|Sea Witch}} (Basic level) and {{Cn|Sorceress}} (Advanced level)|(none)}} | ||
{{user commentary| | {{user commentary| | ||
Latest revision as of 15:39, 9 January 2026
| Disrupting Ray | ||
|---|---|---|
| ||
| School: | Air Magic | |
| Level: | 2nd | |
| Cost: | 10/8 | |
| Duration: | until end of combat | |
| Basic Effect | ||
| Reduces the selected enemy unit's defense strength by 3. A single enemy may be targeted multiple times by this spell. | ||
| Advanced Effect | ||
| Reduces the selected enemy unit's defense strength by 4. A single enemy may be targeted multiple times by this spell. | ||
| Expert Effect | ||
| Reduces the selected enemy unit's defense strength by 5. A single enemy may be targeted multiple times by this spell. | ||
| Probability of occurrence (%): | ||
| 35 | ||
| 25 | ||
| 46 (35*) | ||
| 47 | ||
| 24 | ||
| 35 | ||
| 35 | ||
| 35 | ||
| 37 | ||
| 25 | ||
| 25 | ||
| 35 | ||
| * Without Library | ||
Disrupting Ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III. The effect of each cast stays until combat ends. It is immune to dispel/cure, and even if the target was killed and resurrected the disrupting ray effect still remains. Usually, the overall effect is limited by zero defense level, but if the target's defense was buffed by spells or a defensive stance, it will go negative after the buffs expire.
Heroes starting with Disrupting Ray:


Aenain the Elementalist 
Heroes specialising in Disrupting Ray:


Aenain the Elementalist 
Creatures immune to Disrupting Ray:
Creatures capable of casting Disrupting Ray:
User Commentary
The advantage of this spell is that effects are cumulative over the duration of the first casting, for as many times as you can cast it. The most typical use is on a Blinded stack, dropping defense down to zero before all friendly troops attack, making for an easy and quick kill of an otherwise tough opponent.

