Pumpkin Patch/Spell Changes: Difference between revisions

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<span style="float:right; margin-left:2em;">__TOC__</span>
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}
== Combat Spells ==
== Combat Spells ==
== Level 1 ==
== Level 1 ==
* {{Sn|Slow}}: Mana cost 6 / 5 -> {{rt|12}} / {{rt|11}}; AI value: 5/5/15/15 -> {{gt|8}}/{{gt|8}}/{{gt|16}}/{{gt|24}}
* {{Sn|Slow}}: Mana cost 6/5 -> {{rt|8}}/{{rt|7}}; AI value: 5/5/15/15 -> {{gt|8}}/{{gt|8}}/{{gt|16}}/{{gt|24}}
* {{Sn|Haste}}: Mana cost 6/5 -> {{rt|7}}/{{rt|6}}
* {{Sn|Cure}}: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/{{gt|50}} + 5 x SP.  
* {{Sn|Cure}}: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/{{gt|50}} + 5 x SP.  
** No longer removes Hypnosis, and no longer affects War Machines.  
** No longer removes Hypnosis (''since it was bugged anyway''), and no longer affects War Machines (''It neither fits thematically, nor makes sense gameplay-wise for Jeremy to be able to Cure his Cannon all the way up while the damage per turn limit applies)''.  
* {{Sn|Protection from Water}}: Mana cost 5 / 4 -> {{gt|4}} / {{gt|3}}
* {{Sn|Protection from Water}}: Mana cost 5/4 -> {{gt|4}}/{{gt|3}}
* {{Sn|Protection from Fire}}: Mana cost 5 / 4 -> {{rt|7}} / {{rt|6}}
* {{Sn|Protection from Fire}}: Mana cost 5/4 -> {{rt|7}}/{{rt|6}}
** ''Meant to make Arma strats more costly in terms of mana for armies not immune to fire.''


== Level 2 ==
* {{Sn|Quicksand}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/{{gt|8}}
* {{Sn|Quicksand}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/{{gt|8}}
* {{Sn|Protection from Air}}: Mana cost 7 / 5 -> {{rt|11}} / {{rt|9}}
* {{Sn|Protection from Air}}: Mana cost 7/5 -> {{rt|11}}/{{rt|9}}
* {{Sn|Fortune}}: Mana cost 7 / 5 -> {{rt|4}} / {{rt|2}}
* {{Sn|Fortune}}: Mana cost 7/5 -> {{gt|4}}/{{gt|2}}; Luck increase: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
* {{Sn|Remove Obstacle}}: Mana cost 7 / 5 -> {{gt|3}} / {{gt|1}}
* {{Sn|Remove Obstacle}}: Mana cost 7/5 -> {{gt|3}}/{{gt|1}}
* {{Sn|Magic Arrow}}: Damage 10/10/20/30 + 10 x SP -> 10/10/20/{{gt|50}} + 10 x SP
* {{Sn|Blind}}: Mana cost 10/8 -> {{rt|16}}/{{rt|14}}
* {{Sn|Blind}}: Mana cost 10 / 8 -> {{rt|20}} / {{rt|18}}
* {{Sn|Ice Bolt}}: Damage 10/10/20/50 + 20 x SP -> {{gt|20}}/{{gt|20}}/{{gt|40}}/{{gt|80}} + 20 x SP
* {{Sn|Ice Bolt}}: Damage 10/10/20/50 + 20 x SP -> {{gt|15}}/{{gt|15}}/{{gt|30}}/{{gt|60}} + 20 x SP
* {{Sn|Weakness}}: Mana cost 8/6 -> {{gt|6}}/{{gt|4}}; Effect 3//3/6/6 -> {{gt|4}}/{{gt|4}}/{{gt|8}}/{{gt|8}}
* {{Sn|Weakness}}: Mana cost 8 / 6 -> {{gt|6}} / {{gt|4}}; Effect 3//3/6/6 -> {{gt|4}}/{{gt|4}}/{{gt|8}}/{{gt|8}}
* {{Sn|Fire Wall}}: Mana cost 8/6 -> {{rt|10}}/{{rt|8}}; Damage 10/10/20/50 + 15 x SP -> 10/10/20/{{rt|30}} + {{gt|20}} x SP
* {{Sn|Fire Wall}}: Mana cost 8 / 6 -> {{rt|10}} / {{rt|8}}; Damage 10/10/20/50 + 15 x SP -> 10/10/20/{{rt|30}} + {{gt|20}} x SP
* {{Sn|Mirth}}: Tier 3 spell -> Tier 2 spell
** Mana cost 12/9 -> {{gt|6}}/{{gt|3}}; Morale increase: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}


* {{Sn|Animate Dead}}: Animated HP reduced to 30/30/60/'''120''' (instead of 30/30/60/160)
== Level 3 ==
* {{Sn|Hypnotize}}: HP threshold multiplier: 40 x power. The duration is now 3 turns, regardless of Spell Power. AI value: 50/50/75/100.
* {{Sn|Animate Dead}}: Raised HP 30/30/60/160 -> 30/30/60/{{rt|120}}
** As a result, {{Cnlite|Fangarm}}s have been altered: Atk 14 (increased by 4), Def 10 (reduced by 2), HP 80 (increased by 30), Dmg 10-14 (increased by 2), growth 2 (reduced by 1), cost 800 (increased by 200). They are now a level 6 unit and 5-12 of them spawn when randomly generated.
* {{Sn|Hypnotize}}: HP of the hypnotized unit 10/10/20/50 + 25 x SP -> 10/10/20/50 + {{gt|40}} x SP
* {{Sn|Fireball}}: Damage increased to 20/20/40/80 + 15 x power (from 10/10/20/50 + 10 x power)
** Duration: Equal to hero's Spell Power -> Always 3 turns ({{rt|Nerf}})
* {{Sn|Misfortune}}: Mana cost reduced by 6.
** AI value: 25/25/50/100-> {{gt|50}}/{{gt|50}}/{{gt|75}}/{{gt|100}}
* {{Sn|Land Mine}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8). Damage scaling increased to 15 x power (from 10 x power).  
* {{Sn|Fireball}}: Damage 10/10/20/50 + 10 x SP -> {{gt|20}}/{{gt|20}}/{{gt|40}}/{{gt|80}} + {{gt|15}} x Power
* {{Sn|Frost Ring}}: Increased the damage base to 25/25/50/100 (from 15/15/30/60). AI value increased to 15
* {{Sn|Misfortune}}: Mana cost 12/9 -> {{gt|6}}/{{gt|3}}; Luck reduction: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
* {{Sn|Mirth}}: Mana cost reduced by 6.
* {{Sn|Land Mine}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/8; Damage: 25/25/50/100 + 10 x SP -> 25/25/50/100 + {{gt|15}} x SP.  
* {{Sn|Frost Ring}}: Damage 15/15/30/60 + 10 x SP -> {{gt|25}}/{{gt|25}}/{{gt|50}}/{{gt|100}} + 10 x Power.  
** AI value: 12 -> {{gt|15}}
* {{Sn|Anti-Magic}}: No longer removes negative effects from the target.  
* {{Sn|Anti-Magic}}: No longer removes negative effects from the target.  
* {{Sn|Counterstrike}}: Tier 4 spell -> Tier {{rt|3}} spell
** Mana cost 16/12 -> {{gt|9}}/{{gt|6}}; Number of counterattacks: 1/1/2/2 -> 1/1/{{gt|3}}/{{gt|3}}; AI value: 20/20/30/30 -> {{rt|10}}/{{rt|10}}/{{rt|15}}/{{rt|15}}
** Fortress can now learn Counterstrike (5%) and so can Stronghold (10%).
* {{Sn|Sorrow}}: Tier 4 spell -> Tier {{rt|3}} spell
** Mana cost 16/12 -> {{gt|9}}/{{gt|6}}; Morale reduction: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
** All towns can learn it, but with low odds (5%).


* {{Sn|Meteor Shower}}: Mana cost increased to 20/16 (by 4).
== Level 4 ==
* {{Sn|Sorrow}}: Mana cost reduced by 8.
* {{Sn|Meteor Shower}}: Mana cost 16/12 -> {{rt|20}}/{{rt|16}}
* {{Sn|Counterstrike}}: Mana cost reduced to 8/4 (by 12). 1/1/'''3'''/'''3''' extra counterstrikes. AI value: 10/10/15/15.
* {{Sn|Berserk}}'s Mana cost 20/16 -> {{rt|24}}/{{rt|20}}
* {{Sn|Armageddon}}: Damage: 30/30/60/120 + 40 x SP -> {{rt|20}}/{{rt|20}}/{{rt|40}}/{{rt|80}} + {{rt|40}} x SP
* {{Sn|Fire Shield}}: Damage reflection 20%/20%/25%/30% -> 20%/20%/25%/{{rt|25%}}; Effect on expert: single target -> {{gt|mass target}}
* {{Sn|Slayer}}: Damage bonus increased to 16. It is now a '''mass spell at expert'''.
** AI value: 10/10/12/15 -> 10/10/{{gt|15}}/{{gt|20}}
** As a result, {{Hn|Coronius|Druid}}'s Slayer specialty now only increases attack by additional 10/10/8/8/6/6/4 (it is identical to Zubin’s specialty).
* {{Sn|Frenzy}}: Add's Defense to Attack -> Doubles Attack
* {{Sn|Fire Shield}}: 20/20/25/'''25'''% damage reflection. AI value: 10/10/15/20. It is now a '''mass spell at expert'''
* {{Sn|Inferno}}: Mana cost 16/12 -> {{rt|20}}/{{rt|16}}; Damage 20/20/40/80 + 10 x SP -> {{gt|25}}/{{gt|25}}/{{gt|50}}/{{gt|100}} + {{gt|15}} x Power; AI value: 20 -> 30
* {{Sn|Inferno}}: Mana cost increased to 20/16 (by 4). Damage increased to 25/25/50/100 + 15 x power from 20/20/40/80 + 10 x power. AI value: 30.
* {{Sn|Slayer}}: Damage bonus 8 -> {{gt|16}}; Effect on expert: single target -> {{gt|mass target}}
* {{Sn|Frenzy}} doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).
* {{Sn|Clone}}: Mana cost 24/20/20/20 -> {{rt|28}}/{{rt|24}}/{{gt|16}}/{{gt|12}}
* {{Sn|Berserk}}'s mana cost was increased to 24 / 20 (by 4).
* {{Sn|Prayer}}: No longer affects [[Undead]]
* {{Sn|Clone}}'s mana cost has been changed to 28 / 24 / 16 / 12 (scaling the same way as the Teleport spell)
* {{Sn|Sacrifice}}: Tier 5 spell -> Tier 4 spell
* {{Sn|Prayer}} no longer affects the [[Undead]], just like {{Sn|Bless}}
** Neutral towns can now learn sacrifice, with 5% chance for each.  
** Resurrects (SP + 3/3/6/10 + HP) x #Creatures -> (SP + {{rt|2}}/{{rt|2}}/{{rt|4}}/{{rt|8}} + HP) x #Creatures
*** ''Outside of very specific scenarios, this spell was cast very rarely, and was poisoning the T5 spell pool for Evil towns. Moreover, with Sacrifice available earlier, more players might skip Earth Magic for its resurrection and use Sacrifice instead; which, albeit, at a greater price, always resurrects units permanently.''


* {{Sn|Implosion}}: Mana cost 35 / 30 (by 5)
==Level 5==
* {{Sn|Magic Mirror}} has a 50/50/75/75% chance to block an incoming spell. Applies to all allies when used with Expert Air Magic.
* {{Sn|Implosion}}: Mana cost 30/25 -> {{rt|35}}/{{rt|30}}
* {{Sn|Fly}}: Mana cost reduced by 5.
** ''Overused spell becoming more expensive to limit spamming it so much.''
* {{Sn|Sacrifice}} resurrects (SP + 3/3/6/'''12''' + health) x #Creatures
* {{Sn|Magic Mirror}} Chance to block incoming spells: 20%/20%/30%/40% -> {{gt|33%}}/{{gt|33%}}/{{gt|67%}}/{{gt|67%}}; Effect on expert: single target -> {{gt|mass target}}
* {{Sn|Fly}}: Mana cost 20/15 -> {{gt|15}}/{{gt|10}}


== Adventure Map Spells ==
== Adventure Map Spells ==
* {{Sn|Town Portal}}: Mana cost increased to 24/20/20/20 (by 4). '''Belongs now to all Magic Schools'''. Movement cost increased by 200.
* {{Sn|Disguise}}: Mana cost 4/2 -> {{gt|3}}/{{gt|1}}; Air Magic -> '''All schools of magic'''  
* {{Sn|Dimension Door}}: '''Belongs to all schools of magic now'''. Limited to once / '''once''' / '''once''' / '''twice''' per day (instead of 1/2/3/4 times a day). Mana cost increased to 35/30 (by 10). Movement cost increased by 200.
** ''Disguise belongs to all schools of magic, to avoid giving the enemy information on your secondary skills when casting it'''
* {{Sn|Disguise}}: Mana cost reduced to 3/1 (by 1). '''It now belongs to all magic schools''', to avoid giving the enemy information on your secondary skills when using Disguise.
* {{Sn|Visions}}: All schools of magic -> '''Water magic'''
* {{Sn|Visions}}: It is now a [[School of Water Magic]]'s spell.
* {{Sn|Town Portal}}: Mana cost 20/16 -> {{rt|24}}/{{rt|20}}; Movement cost: 300/200 -> {{rt|400}}/{{rt|300}}; Earth magic -> '''Earth magic and Water magic''' (can be switched to belong to all schools of magic instead)
* {{Sn|Dimension Door}}: Mana cost 25/20 -> {{rt|30}}/{{rt|25}}; Movement cost: 300/200 -> {{rt|400}}/{{rt|300}}; Air magic -> '''Air magic and Fire magic'''; Casts per day: 1/2/3/4 -> 1/{{rt|1}}/{{rt|2}}/{{rt|3}} (can be switched to belong to all schools of magic instead)


[[Category:Pumpkin Patch]]
[[Category:Pumpkin Patch]]

Latest revision as of 15:37, 13 March 2026

← Return to Pumpkin Patch

Combat Spells[edit | hide | hide all]

Level 1[edit | hide]

  •  Slow: Mana cost 6/5 -> 8/7; AI value: 5/5/15/15 -> 8/8/16/24
  •  Haste: Mana cost 6/5 -> 7/6
  •  Cure: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/50 + 5 x SP.
    • No longer removes Hypnosis (since it was bugged anyway), and no longer affects War Machines (It neither fits thematically, nor makes sense gameplay-wise for Jeremy to be able to Cure his Cannon all the way up while the damage per turn limit applies).
  •  Protection from Water: Mana cost 5/4 -> 4/3
  •  Protection from Fire: Mana cost 5/4 -> 7/6
    • Meant to make Arma strats more costly in terms of mana for armies not immune to fire.

Level 2[edit | hide]

  •  Quicksand: Number of hexes affected: 4/4/6/8 -> 6/6/7/8
  •  Protection from Air: Mana cost 7/5 -> 11/9
  •  Fortune: Mana cost 7/5 -> 4/2; Luck increase: 1/1/2/2 -> 2/2/3/3
  •  Remove Obstacle: Mana cost 7/5 -> 3/1
  •  Blind: Mana cost 10/8 -> 16/14
  •  Ice Bolt: Damage 10/10/20/50 + 20 x SP -> 20/20/40/80 + 20 x SP
  •  Weakness: Mana cost 8/6 -> 6/4; Effect 3//3/6/6 -> 4/4/8/8
  •  Fire Wall: Mana cost 8/6 -> 10/8; Damage 10/10/20/50 + 15 x SP -> 10/10/20/30 + 20 x SP
  •  Mirth: Tier 3 spell -> Tier 2 spell
    • Mana cost 12/9 -> 6/3; Morale increase: 1/1/2/2 -> 2/2/3/3

Level 3[edit | hide]

  •  Animate Dead: Raised HP 30/30/60/160 -> 30/30/60/120
  •  Hypnotize: HP of the hypnotized unit 10/10/20/50 + 25 x SP -> 10/10/20/50 + 40 x SP
    • Duration: Equal to hero's Spell Power -> Always 3 turns (Nerf)
    • AI value: 25/25/50/100-> 50/50/75/100
  •  Fireball: Damage 10/10/20/50 + 10 x SP -> 20/20/40/80 + 15 x Power
  •  Misfortune: Mana cost 12/9 -> 6/3; Luck reduction: 1/1/2/2 -> 2/2/3/3
  •  Land Mine: Number of hexes affected: 4/4/6/8 -> 6/6/7/8; Damage: 25/25/50/100 + 10 x SP -> 25/25/50/100 + 15 x SP.
  •  Frost Ring: Damage 15/15/30/60 + 10 x SP -> 25/25/50/100 + 10 x Power.
    • AI value: 12 -> 15
  •  Anti-Magic: No longer removes negative effects from the target.
  •  Counterstrike: Tier 4 spell -> Tier 3 spell
    • Mana cost 16/12 -> 9/6; Number of counterattacks: 1/1/2/2 -> 1/1/3/3; AI value: 20/20/30/30 -> 10/10/15/15
    • Fortress can now learn Counterstrike (5%) and so can Stronghold (10%).
  •  Sorrow: Tier 4 spell -> Tier 3 spell
    • Mana cost 16/12 -> 9/6; Morale reduction: 1/1/2/2 -> 2/2/3/3
    • All towns can learn it, but with low odds (5%).

Level 4[edit | hide]

  •  Meteor Shower: Mana cost 16/12 -> 20/16
  •  Berserk's Mana cost 20/16 -> 24/20
  •  Fire Shield: Damage reflection 20%/20%/25%/30% -> 20%/20%/25%/25%; Effect on expert: single target -> mass target
    • AI value: 10/10/12/15 -> 10/10/15/20
  •  Frenzy: Add's Defense to Attack -> Doubles Attack
  •  Inferno: Mana cost 16/12 -> 20/16; Damage 20/20/40/80 + 10 x SP -> 25/25/50/100 + 15 x Power; AI value: 20 -> 30
  •  Slayer: Damage bonus 8 -> 16; Effect on expert: single target -> mass target
  •  Clone: Mana cost 24/20/20/20 -> 28/24/16/12
  •  Prayer: No longer affects Undead
  •  Sacrifice: Tier 5 spell -> Tier 4 spell
    • Neutral towns can now learn sacrifice, with 5% chance for each.
    • Resurrects (SP + 3/3/6/10 + HP) x #Creatures -> (SP + 2/2/4/8 + HP) x #Creatures
      • Outside of very specific scenarios, this spell was cast very rarely, and was poisoning the T5 spell pool for Evil towns. Moreover, with Sacrifice available earlier, more players might skip Earth Magic for its resurrection and use Sacrifice instead; which, albeit, at a greater price, always resurrects units permanently.

Level 5[edit | hide]

  •  Implosion: Mana cost 30/25 -> 35/30
    • Overused spell becoming more expensive to limit spamming it so much.
  •  Magic Mirror Chance to block incoming spells: 20%/20%/30%/40% -> 33%/33%/67%/67%; Effect on expert: single target -> mass target
  •  Fly: Mana cost 20/15 -> 15/10

Adventure Map Spells[edit | hide]

  •  Disguise: Mana cost 4/2 -> 3/1; Air Magic -> All schools of magic
    • Disguise belongs to all schools of magic, to avoid giving the enemy information on your secondary skills when casting it'
  •  Visions: All schools of magic -> Water magic
  •  Town Portal: Mana cost 20/16 -> 24/20; Movement cost: 300/200 -> 400/300; Earth magic -> Earth magic and Water magic (can be switched to belong to all schools of magic instead)
  •  Dimension Door: Mana cost 25/20 -> 30/25; Movement cost: 300/200 -> 400/300; Air magic -> Air magic and Fire magic; Casts per day: 1/2/3/4 -> 1/1/2/3 (can be switched to belong to all schools of magic instead)