Water Elemental and Ice Elemental: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Conflux creatures}}{{Creature
{{ConfluxCreaturesNew}}{{CreatureNew
| AI_Value  = 315
| name          = Water Elemental
| Growth    = 6
| faction        = Conflux
| Name      = Water Elemental
| attack        = 8
| Faction    = Conflux
| defense        = 10
| Attack    = 8
| shots          =
| Defense    = 10
| damage        = 3–7
| Damage    = 3–7
| health        = 30
| Health    = 30
| speed          = 5
| Speed      = 5
| move          = Ground
| Size      = 2
| size          = 2
| No_shots  =
| growth        = 6
| Cost       = 300
| aivalue        = 315
| Special    = • [[Non-living]]<br>• [[Spell immunity|Immune]] to:<br>{{---}}• [[Ice Bolt]]<br>{{---}}• [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to:<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Fireball]]<br>{{---}}• [[Inferno (spell)|Inferno]]
| fightvalue    = 315
| U_AI_Value = 380
| goldcost       = 300
| U_name    = Ice Elemental
| resource      =
| U_speed    = '''6'''
| rescost        =
| U_shots    = '''24'''
| abilities      = {{gl|Elemental}}. {{gl|Spell immunity|Immune}} to {{gl|Ice Bolt}} and {{gl|Frost Ring}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Armageddon}}, {{gl|Fireball}}, and {{gl|Inferno (spell)|Inferno}}. 200% Base Damage to {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals}}.
| U_cost     = 375
}}{{CreatureNew
| U_special  = • '''[[Ranged attack]]'''<br>• [[Non-living]]<br>• [[Spell immunity|Immune]] to:<br>{{---}}• [[Ice Bolt]]<br>{{---}}• [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to:<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Fireball]]<br>{{---}}• [[Inferno (spell)|Inferno]]<br>• '''[[Spellcaster]] ([[Protection from Water]])'''
| name          = Ice Elemental
}}  
| faction        = Conflux
 
| attack        = 8
{{Cram|Water Elemental Conflux|Water Elemental|Ice Elemental|Altar of Water|-={{---}}|link=Altar of Water|title=Altar of Water|dwell3=[[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux]]}}
| defense        = 10
| shots          = {{gt|24}}
| damage        = 3–7
| health        = 30
| speed          = {{gt|6}}
| move          = Ground
| size          = 2
| growth        = 6
| aivalue        = 380
| fightvalue     = 315
| goldcost      = 375
| resource      =
| rescost        =
| abilities      = {{gl|Elemental}}. Shoots. {{gl|Spell immunity|Immune}} to {{gl|Ice Bolt}} and {{gl|Frost Ring}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Armageddon}}, {{gl|Fireball}}, and {{gl|Inferno (spell)|Inferno}}. 200% Base Damage to {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals}}. {{gl|Spellcaster}}: {{gl|Protection from Water}}.
}}


'''Water Elementals and Ice Elementals''' are the level 3 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell. They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].
'''Water Elementals and Ice Elementals''' are the level 3 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell. They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].


''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno (spell)|Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait2
| dwelling      = Altar of Water
| dwelling2      = Water Elemental Conflux
| dwelling3      = Elemental Conflux
| creature1      = Water Elemental
| creature2      = Ice Elemental
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Kalt|Planeswalker|himage= (HotA)}} (fixed-stat specialty)
* {{H|Lacus|Planeswalker}} (fixed-stat specialty)


== Special Abilities ==
== Special Abilities ==
Line 34: Line 61:


It should be noted that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true (''fixed in [[Horn of the Abyss]]{{-wh}}'').
It should be noted that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true (''fixed in [[Horn of the Abyss]]{{-wh}}'').
== Bugs ==
Though '''Ice Elementals''' are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the [[Map Editor]] (''fixed in [[Horn of the Abyss]]{{-wh}}'').
== Heroes with a specialty ==
*{{H|Kalt|Planeswalker}} and
*{{H|Lacus|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.


== {{roe}} ==
== {{roe}} ==
Line 49: Line 69:
* The in-game descriptions for both Water and Ice Elementals are updated.
* The in-game descriptions for both Water and Ice Elementals are updated.
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
== Bugs ==
Though '''Ice Elementals''' are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the [[Map Editor]] (''fixed in [[Horn of the Abyss]]{{-wh}}'').


== Official Renders ==
== Official Renders ==

Latest revision as of 16:20, 5 March 2025

Water Elemental
8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost Per Troop

300

Ice Elemental
8
10
Shots
24
3–7
30
6
Move
Ground
Size
2
Growth
6
380
315
Cost Per Troop

375

Water Elementals and Ice Elementals are the level 3 creatures of Conflux. They are recruited from the Altar of Water, or the Water Elemental Conflux and Elemental Conflux on the adventure map. Water Elementals can also be summoned by the Summon Water Elemental spell. They are creatures summoned from the Elemental Plane of Water.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Dwellings & Portraits[edit | hide | hide all]

Altar of Water
Water Elemental Conflux
Elemental Conflux

Heroes with a specialty[edit | hide]

Special Abilities[edit | hide]

Water and Ice Elementals are not vulnerable to Fire Wall, Land Mine and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

It should be noted that although Ice Elementals' information states that they suffer no melee penalty, that is not true (fixed in Horn of the Abyss Horn of the Abyss).

Restoration of Erathia[edit | hide]

In Restoration of Erathia Restoration of Erathia, Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.

Horn of the Abyss[edit | hide]

  • Ice Elementals' level bug is fixed.
  • The in-game descriptions for both Water and Ice Elementals are updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

Bugs[edit | hide]

Though Ice Elementals are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the Map Editor (fixed in Horn of the Abyss Horn of the Abyss).

Official Renders[edit | hide]

User Commentary

Show User Commentary

See Also:[edit | hide]