Bone Dragon and Ghost Dragon: Difference between revisions

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{{Necropolis creatures}}{{CreatureNew
{{NecropolisCreaturesNew}}{{CreatureNew
| name          = Bone Dragon
| faction        = Necropolis
| attack        = 17
| defense        = 15
| shots          =
| damage        = 25–50
| health        = 150
| speed          = 9
| move          = Flying
| size          = 2
| growth        = 1
| aivalue        = 3388
| fightvalue    = 2420
| goldcost      = 1800
| resource      =
| rescost        =
| abilities      = {{gl|Undead}}. {{gl|Dragon}}. Flies. -1 enemy {{gl|Morale}}.
}}{{CreatureNew
| name          = Ghost Dragon
| name          = Ghost Dragon
| faction        = Necropolis
| faction        = Necropolis
Line 17: Line 35:
| rescost        = 1
| rescost        = 1
| abilities      = {{gl|Undead}}. {{gl|Dragon}}. Flies. -1 enemy {{gl|Morale}}. {{gl|Aging}} attack.
| abilities      = {{gl|Undead}}. {{gl|Dragon}}. Flies. -1 enemy {{gl|Morale}}. {{gl|Aging}} attack.
}}
{{CreatureNew
| name          = Bone Dragon
| faction        = Necropolis
| attack        = 17
| defense        = 15
| shots          =
| damage        = 25–50
| health        = 150
| speed          = 9
| move          = Flying
| size          = 2
| growth        = 1
| aivalue        = 3388
| fightvalue    = 2420
| goldcost      = 1800
| resource      =
| rescost        =
| abilities      = {{gl|Undead}}. {{gl|Dragon}}. Flies. -1 enemy {{gl|Morale}}.
}}
}}


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''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup>
''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup>
 
{{clear|left}}
Unlike the majority of dragons, Bone Dragons and Ghost Dragons don't have [[breath attack]], i.e. they damage only the troops directly attacked by them. Placing [[hydra]]s, [[Sea Serpent and Haspid|sea serpents]]{{-wh}}, [[Couatl|couatls]]{{-wh}} or any living [[dragon]]s into the {{l|Skeleton Transformer}} will produce bone dragons instead of regular skeletons. Bone and ghost dragons themselves will be turned into skeletons.; in [[Horn of the Abyss]] (''since 1.7.0'') they're converted into Bone Dragons.
== Dwellings & Portraits ==
 
{{DwellingPortrait
{{DwellingPortrait
| dwelling      = Dragon Vault
| dwelling      = Dragon Vault
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| creature2      = Ghost Dragon
| creature2      = Ghost Dragon
}}
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Mutare|Overlord}} {{withmaped}} (fixed-stat specialty)
* {{H|Mutare Drake|Overlord}} {{withmaped}} (fixed-stat specialty)


== Special Ability: Aging ==
== Special Ability: Aging ==
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'''Creatures immune to aging:'''
'''Creatures immune to aging:'''
*{{cn|Black Dragon}}s
* {{cn|Black Dragon}}s
{{non-living}}
{{non-living}}
== Heroes with a specialty ==
*{{H|Mutare|Overlord}} {{withmaped}} and
*{{H|Mutare Drake|Overlord}} {{withmaped}} have dragons as a [[Specialty#Creature_specialties|specialty]]. All dragons receive +5 Attack and +5 Defense.


{{user commentary|
{{user commentary|
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They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats.
They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats.
The individual weakness of Ghost Dragons is somewhat balanced by the ability to indirectly recruit them from many other town types (5 out of 11 other level 7 creatures can be transformed into Bone Dragons), potentially resulting in a very large stack.  However, this requires a strong economy, as all eligible creatures cost more than Bone Dragons, and the latter must then be upgraded.


Bone and Ghost Dragons are very useful if the enemy has units from at least two factions, as they will have negative morale (unless there are things increasing it). Also they are effective against wandering monsters since the latter don't have positive morale, which often causes unexpected and unnecessary losses in the hero's army.
Bone and Ghost Dragons are very useful if the enemy has units from at least two factions, as they will have negative morale (unless there are things increasing it). Also they are effective against wandering monsters since the latter don't have positive morale, which often causes unexpected and unnecessary losses in the hero's army.
Unlike the majority of dragons, Bone Dragons and Ghost Dragons don't have [[breath attack]], i.e. they damage only the troops directly attacked by them. Placing [[Hydra]]s, [[Sea Serpent and Haspid|Sea Serpents]]{{-wh}}, [[Couatl|Couatls]]{{-wh}} or any living [[Dragon]]s into a [[Skeleton Transformer]] will produce Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons themselves will be turned into Skeletons; in [[Horn of the Abyss]] (''since 1.7.0'') they are converted into Bone Dragons.
}}{{end of user commentary}}
}}{{end of user commentary}}



Latest revision as of 03:39, 2 March 2025

Necropolis Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost Per Troop

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss
3228
Cost Per Troop

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.

Bone Dragons and Ghost Dragons are the level 7 creatures of Necropolis. They are recruited from the Dragon Vault.

"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Dragon Vault

Heroes with a specialty[edit | hide]

Special Ability: Aging[edit | hide]

Ghost dragons have the special ability aging, which has a 20% chance to occur after they have attacked a creature stack and before the stack has a chance to retaliate. It lowers the maximum health of every creature in the target stack down to 50% (rounded up). The effect lasts for 3 combat rounds, and can only be removed with cure or dispel. Additionally, non-living creatures are immune to aging.

When ghost dragons successfully age a stack, any health lost before being aged remains lost. However, the aging cannot reduce health to 0. For example, a ghost dragon attacks one angel and deals 60 points melee damage before the aging occurs. The angel will have 40 health left, which is the result of the calculation

200÷2-60 = 40

If the ghost dragon had dealt 130 damage, the angel would have had 1 health left, which would have been the result of two calculations:

First: 200-130 = 70

Second: Max(70- (200- 100),1) = 1

200 is the previous maximum health and 100 is the maximum health after aging. 70 health remains after the first calculation (the usual damage calculation).

If cure with a power to heal of 30 is used, the angel would have had 131 health left. The following calculation shows the ensuing result:

First: 1+30 = 31

Second: Min(200,31 + (200- 100)) = 131

200 is the previous maximum health and 100 is the maximum health after being aged. Also, 31 health remains after the first calculation (the usual damage calculation).

Aging has a multiplicative effect with the wyvern monarchs' poisonous ability. This means that a creature's health could potentially be reduced to a fourth of its maximum.

Even though Peasants are not immune to aging, it has no effect on them unless health-boosting artifact is equipped. They have 1 HP, which means that after being decreased to 0.5 and rounded up, it remains 1 HP.

Creatures immune to aging:

Elementals:


Undead:


Gargoyles:


Golems:


Mechanicals:


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See Also:[edit | hide]