Bone Dragon and Ghost Dragon: Difference between revisions
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{{Necropolis | {{NecropolisCreaturesNew}}{{CreatureNew | ||
| name = Bone Dragon | |||
| faction = Necropolis | |||
| attack = 17 | |||
| defense = 15 | |||
| shots = | |||
| damage = 25–50 | |||
| health = 150 | |||
| speed = 9 | |||
| move = Flying | |||
| size = 2 | |||
| growth = 1 | |||
| aivalue = 3388 | |||
| fightvalue = 2420 | |||
| goldcost = 1800 | |||
| resource = | |||
| rescost = | |||
| abilities = {{gl|Undead}}. {{gl|Dragon}}. Flies. -1 enemy {{gl|Morale}}. | |||
}}{{CreatureNew | |||
| name = Ghost Dragon | | name = Ghost Dragon | ||
| faction = Necropolis | | faction = Necropolis | ||
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| rescost = 1 | | rescost = 1 | ||
| abilities = {{gl|Undead}}. {{gl|Dragon}}. Flies. -1 enemy {{gl|Morale}}. {{gl|Aging}} attack. | | abilities = {{gl|Undead}}. {{gl|Dragon}}. Flies. -1 enemy {{gl|Morale}}. {{gl|Aging}} attack. | ||
}} | }} | ||
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''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup> | ''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup> | ||
{{clear|left}} | |||
== Dwellings & Portraits == | |||
{{DwellingPortrait | {{DwellingPortrait | ||
| dwelling = Dragon Vault | | dwelling = Dragon Vault | ||
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| creature2 = Ghost Dragon | | creature2 = Ghost Dragon | ||
}} | }} | ||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Mutare|Overlord}} {{withmaped}} (fixed-stat specialty) | |||
* {{H|Mutare Drake|Overlord}} {{withmaped}} (fixed-stat specialty) | |||
== Special Ability: Aging == | == Special Ability: Aging == | ||
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'''Creatures immune to aging:''' | '''Creatures immune to aging:''' | ||
*{{cn|Black Dragon}}s | * {{cn|Black Dragon}}s | ||
{{non-living}} | {{non-living}} | ||
{{user commentary| | {{user commentary| | ||
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They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats. | They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats. | ||
The individual weakness of Ghost Dragons is somewhat balanced by the ability to indirectly recruit them from many other town types (5 out of 11 other level 7 creatures can be transformed into Bone Dragons), potentially resulting in a very large stack. However, this requires a strong economy, as all eligible creatures cost more than Bone Dragons, and the latter must then be upgraded. | |||
Bone and Ghost Dragons are very useful if the enemy has units from at least two factions, as they will have negative morale (unless there are things increasing it). Also they are effective against wandering monsters since the latter don't have positive morale, which often causes unexpected and unnecessary losses in the hero's army. | Bone and Ghost Dragons are very useful if the enemy has units from at least two factions, as they will have negative morale (unless there are things increasing it). Also they are effective against wandering monsters since the latter don't have positive morale, which often causes unexpected and unnecessary losses in the hero's army. | ||
Unlike the majority of dragons, Bone Dragons and Ghost Dragons don't have [[breath attack]], i.e. they damage only the troops directly attacked by them. Placing [[Hydra]]s, [[Sea Serpent and Haspid|Sea Serpents]]{{-wh}}, [[Couatl|Couatls]]{{-wh}} or any living [[Dragon]]s into a [[Skeleton Transformer]] will produce Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons themselves will be turned into Skeletons; in [[Horn of the Abyss]] (''since 1.7.0'') they are converted into Bone Dragons. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
Latest revision as of 03:39, 2 March 2025



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Bone Dragons and Ghost Dragons are the level 7 creatures of Necropolis. They are recruited from the Dragon Vault.
"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Mutare the Overlord
(fixed-stat specialty)
Mutare Drake the Overlord
(fixed-stat specialty)
Special Ability: Aging[edit | hide]
Ghost dragons have the special ability aging, which has a 20% chance to occur after they have attacked a creature stack and before the stack has a chance to retaliate. It lowers the maximum health of every creature in the target stack down to 50% (rounded up). The effect lasts for 3 combat rounds, and can only be removed with cure or dispel. Additionally, non-living creatures are immune to aging.
When ghost dragons successfully age a stack, any health lost before being aged remains lost. However, the aging cannot reduce health to 0. For example, a ghost dragon attacks one angel and deals 60 points melee damage before the aging occurs. The angel will have 40 health left, which is the result of the calculation
200÷2-60 = 40
If the ghost dragon had dealt 130 damage, the angel would have had 1 health left, which would have been the result of two calculations:
First: 200-130 = 70
Second: Max(70- (200- 100),1) = 1
200 is the previous maximum health and 100 is the maximum health after aging. 70 health remains after the first calculation (the usual damage calculation).
If cure with a power to heal of 30 is used, the angel would have had 131 health left. The following calculation shows the ensuing result:
First: 1+30 = 31
Second: Min(200,31 + (200- 100)) = 131
200 is the previous maximum health and 100 is the maximum health after being aged. Also, 31 health remains after the first calculation (the usual damage calculation).
Aging has a multiplicative effect with the wyvern monarchs' poisonous ability. This means that a creature's health could potentially be reduced to a fourth of its maximum.
Even though Peasants are not immune to aging, it has no effect on them unless health-boosting artifact is equipped. They have 1 HP, which means that after being decreased to 0.5 and rounded up, it remains 1 HP.
Creatures immune to aging:
Elementals:
Air and Storm Elementals
Water and Ice Elementals
Fire and Energy Elementals
Earth and Magma Elementals
Psychic and Magic Elementals
Undead:
Skeletons and Skeleton Warriors
Walking Dead and Zombies
Wights and Wraiths
Vampires and Vampire Lords
Liches and Power Liches
Black and Dread Knights
Bone and Ghost Dragons
Mummies
Gargoyles:
Golems:
Mechanicals: