Pumpkin Patch/Spell Changes: Difference between revisions

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Created page with "== Combat Spells == * {{Sn|Slow}}: Mana cost increased to 12/11 (by 6). AI value: 8/8/16/24 * {{Sn|Cure}}: Base healing increased to 10/10/20/'''50''' (from 10/10/20/30). No longer removes Hypnosis, and no longer affects War Machines. * {{Sn|Protection from Water}}: Mana cost reduced to '''4'''/'''3''' (by 1) * {{Sn|Protection from Fire}}: Mana '''7'''/'''6''' * {{Sn|Quicksand}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8) * {{Sn|Protection from Air}}: M..."
 
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<span style="float:right; margin-left:2em;">__TOC__</span>
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}
== Combat Spells ==
== Combat Spells ==
* {{Sn|Slow}}: Mana cost increased to 12/11 (by 6). AI value: 8/8/16/24
== Level 1 ==
* {{Sn|Cure}}: Base healing increased to 10/10/20/'''50''' (from 10/10/20/30). No longer removes Hypnosis, and no longer affects War Machines.  
* {{Sn|Slow}}: Mana cost 6/5 -> {{rt|8}}/{{rt|7}}; AI value: 5/5/15/15 -> {{gt|8}}/{{gt|8}}/{{gt|16}}/{{gt|24}}
* {{Sn|Protection from Water}}: Mana cost reduced to '''4'''/'''3''' (by 1)
* {{Sn|Haste}}: Mana cost 6/5 -> {{rt|7}}/{{rt|6}}
* {{Sn|Protection from Fire}}: Mana '''7'''/'''6'''
* {{Sn|Cure}}: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/{{gt|50}} + 5 x SP.  
** No longer removes Hypnosis (''since it was bugged anyway''), and no longer affects War Machines (''It neither fits thematically, nor makes sense gameplay-wise for Jeremy to be able to Cure his Cannon all the way up while the damage per turn limit applies)''.  
* {{Sn|Protection from Water}}: Mana cost 5/4 -> {{gt|4}}/{{gt|3}}
* {{Sn|Protection from Fire}}: Mana cost 5/4 -> {{rt|7}}/{{rt|6}}
** ''Meant to make Arma strats more costly in terms of mana for armies not immune to fire.''


* {{Sn|Quicksand}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8)
== Level 2 ==
* {{Sn|Protection from Air}}: Mana cost increased to 11/9 (by 4)
* {{Sn|Quicksand}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/{{gt|8}}
* {{Sn|Fortune}}: Mana cost reduced by 3.
* {{Sn|Protection from Air}}: Mana cost 7/5 -> {{rt|11}}/{{rt|9}}
* {{Sn|Remove Obstacle}}: Mana cost reduced to 3/1 (by 4)
* {{Sn|Fortune}}: Mana cost 7/5 -> {{gt|4}}/{{gt|2}}; Luck increase: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
* {{Sn|Magic Arrow}}'s base damage increased to 10/10/20/'''50''' (from 10/10/20/30)
* {{Sn|Remove Obstacle}}: Mana cost 7/5 -> {{gt|3}}/{{gt|1}}
* {{Sn|Blind}}: Mana cost increased to '''20''/'''18''' (by 10)
* {{Sn|Blind}}: Mana cost 10/8 -> {{rt|16}}/{{rt|14}}
* {{Sn|Ice Bolt}}: Base damage increased to '''15'''/'''15'''/'''30'''/'''60''' (from 10/10/20/50)
* {{Sn|Ice Bolt}}: Damage 10/10/20/50 + 20 x SP -> {{gt|20}}/{{gt|20}}/{{gt|40}}/{{gt|80}} + 20 x SP
* {{Sn|Weakness}}: Mana cost reduced to 6/4 (by 2). The effect was increased to 4/4/8/8
* {{Sn|Weakness}}: Mana cost 8/6 -> {{gt|6}}/{{gt|4}}; Effect 3//3/6/6 -> {{gt|4}}/{{gt|4}}/{{gt|8}}/{{gt|8}}
* {{Sn|Fire Wall}}: Mana cost increased to 10/8 (by 2); base damage decreased to 10/10/20/'''30''' (from 10/10/20/50), damage multiplier increased to 20 x power (by 5).
* {{Sn|Fire Wall}}: Mana cost 8/6 -> {{rt|10}}/{{rt|8}}; Damage 10/10/20/50 + 15 x SP -> 10/10/20/{{rt|30}} + {{gt|20}} x SP
* {{Sn|Mirth}}: Tier 3 spell -> Tier 2 spell
** Mana cost 12/9 -> {{gt|6}}/{{gt|3}}; Morale increase: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}


* {{Sn|Animate Dead}}: Animated HP reduced to 30/30/60/'''120''' (instead of 30/30/60/160)
== Level 3 ==
* {{Sn|Hypnotize}}: HP threshold multiplier: 40 x power. The duration is now 3 turns, regardless of Spell Power. AI value: 50/50/75/100.
* {{Sn|Animate Dead}}: Raised HP 30/30/60/160 -> 30/30/60/{{rt|120}}
* {{Sn|Fireball}}: Damage increased to 20/20/40/80 + 15 x power (from 10/10/20/50 + 10 x power)
* {{Sn|Hypnotize}}: HP of the hypnotized unit 10/10/20/50 + 25 x SP -> 10/10/20/50 + {{gt|40}} x SP
* {{Sn|Misfortune}}: Mana cost reduced by 6.
** Duration: Equal to hero's Spell Power -> Always 3 turns ({{rt|Nerf}})
* {{Sn|Land Mine}} spawns '''6'''/'''6'''/'''7'''/8 mines (instead of 4/4/6/8). Damage scaling increased to 15 x power (from 10 x power).  
** AI value: 25/25/50/100-> {{gt|50}}/{{gt|50}}/{{gt|75}}/{{gt|100}}
* {{Sn|Frost Ring}}: Increased the damage base to 25/25/50/100 (from 15/15/30/60). AI value increased to 15  
* {{Sn|Fireball}}: Damage 10/10/20/50 + 10 x SP -> {{gt|20}}/{{gt|20}}/{{gt|40}}/{{gt|80}} + {{gt|15}} x Power
* {{Sn|Mirth}}: Mana cost reduced by 6.  
* {{Sn|Misfortune}}: Mana cost 12/9 -> {{gt|6}}/{{gt|3}}; Luck reduction: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
* {{Sn|Anti-Magic}}: It is now a [[School of Water Magic]]'s spell.  
* {{Sn|Land Mine}}: Number of hexes affected: 4/4/6/8 -> {{gt|6}}/{{gt|6}}/{{gt|7}}/8; Damage: 25/25/50/100 + 10 x SP -> 25/25/50/100 + {{gt|15}} x SP.  
* {{Sn|Frost Ring}}: Damage 15/15/30/60 + 10 x SP -> {{gt|25}}/{{gt|25}}/{{gt|50}}/{{gt|100}} + 10 x Power.  
** AI value: 12 -> {{gt|15}}
* {{Sn|Anti-Magic}}: No longer removes negative effects from the target.
* {{Sn|Counterstrike}}: Tier 4 spell -> Tier {{rt|3}} spell
** Mana cost 16/12 -> {{gt|9}}/{{gt|6}}; Number of counterattacks: 1/1/2/2 -> 1/1/{{gt|3}}/{{gt|3}}; AI value: 20/20/30/30 -> {{rt|10}}/{{rt|10}}/{{rt|15}}/{{rt|15}}
** Fortress can now learn Counterstrike (5%) and so can Stronghold (10%).  
* {{Sn|Sorrow}}: Tier 4 spell -> Tier {{rt|3}} spell
** Mana cost 16/12 -> {{gt|9}}/{{gt|6}}; Morale reduction: 1/1/2/2 -> {{gt|2}}/{{gt|2}}/{{gt|3}}/{{gt|3}}
** All towns can learn it, but with low odds (5%).


* {{Sn|Meteor Shower}}: Mana cost increased to 20/16 (by 4).
== Level 4 ==
* {{Sn|Sorrow}}: Mana cost reduced by 8.
* {{Sn|Meteor Shower}}: Mana cost 16/12 -> {{rt|20}}/{{rt|16}}
* {{Sn|Counterstrike}}: Mana cost reduced to 16/12 (by 4). 1/1/'''3'''/'''3''' extra counterstrikes. AI value: 10/10/15/15.
* {{Sn|Berserk}}'s Mana cost 20/16 -> {{rt|24}}/{{rt|20}}
* {{Sn|Slayer}}: Damage bonus increased to 16. It is now a '''mass spell at expert'''.
* {{Sn|Fire Shield}}: Damage reflection 20%/20%/25%/30% -> 20%/20%/25%/{{rt|25%}}; Effect on expert: single target -> {{gt|mass target}}
** AI value: 10/10/12/15 -> 10/10/{{gt|15}}/{{gt|20}}
* {{Sn|Frenzy}}: Add's Defense to Attack -> Doubles Attack
* {{Sn|Inferno}}: Mana cost 16/12 -> {{rt|20}}/{{rt|16}}; Damage 20/20/40/80 + 10 x SP -> {{gt|25}}/{{gt|25}}/{{gt|50}}/{{gt|100}} + {{gt|15}} x Power; AI value: 20 -> 30
* {{Sn|Slayer}}: Damage bonus 8 -> {{gt|16}}; Effect on expert: single target -> {{gt|mass target}}
* {{Sn|Clone}}: Mana cost 24/20/20/20 -> {{rt|28}}/{{rt|24}}/{{gt|16}}/{{gt|12}}
* {{Sn|Prayer}}: No longer affects [[Undead]]
* {{Sn|Sacrifice}}: Tier 5 spell -> Tier 4 spell
** Neutral towns can now learn sacrifice, with 5% chance for each.  
** Resurrects (SP + 3/3/6/10 + HP) x #Creatures -> (SP + {{rt|2}}/{{rt|2}}/{{rt|4}}/{{rt|8}} + HP) x #Creatures
*** ''Outside of very specific scenarios, this spell was cast very rarely, and was poisoning the T5 spell pool for Evil towns. Moreover, with Sacrifice available earlier, more players might skip Earth Magic for its resurrection and use Sacrifice instead; which, albeit, at a greater price, always resurrects units permanently.''


* {{Sn|Fire Shield}}: 20/20/25/'''25'''% damage reflection. AI value: 10/10/15/20. It is now a '''mass spell at expert'''
==Level 5==
* {{Sn|Inferno}}: Mana cost increased to 20/16 (by 4). Damage increased to 25/25/50/100 + 15 x power from 20/20/40/80 + 10 x power. AI value: 30.
* {{Sn|Implosion}}: Mana cost 30/25 -> {{rt|35}}/{{rt|30}}
* {{Sn|Frenzy}} doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).
** ''Overused spell becoming more expensive to limit spamming it so much.''
* {{Sn|Berserk}}'s mana cost was increased to 24 / 20 (by 4).
* {{Sn|Magic Mirror}} Chance to block incoming spells: 20%/20%/30%/40% -> {{gt|33%}}/{{gt|33%}}/{{gt|67%}}/{{gt|67%}}; Effect on expert: single target -> {{gt|mass target}}
* {{Sn|Clone}}'s mana cost has been changed to 28 / 24 / 16 / 12 (scaling the same way as the Teleport spell)
* {{Sn|Fly}}: Mana cost 20/15 -> {{gt|15}}/{{gt|10}}
* {{Sn|Prayer}} no longer affects the [[Undead]], just like {{Sn|Bless}}
 
* {{Sn|Implosion}}: Mana cost 35 / 30 (by 5)
* {{Sn|Magic Mirror}} has a 50/50/75/75% chance to block an incoming spell. Applies to all allies when used with Expert Air Magic.
* {{Sn|Fly}}: Mana cost reduced by 5.
* {{Sn|Sacrifice}} resurrects (SP + 3/3/6/'''12''' + health) x #Creatures
* {{Sn|Summon Fire Elemental}} mana cost reduced to 20/15 (by 5).
* {{Sn|Summon Water Elemental}} mana cost reduced to 20/15 (by 5).


== Adventure Map Spells ==
== Adventure Map Spells ==
* {{Sn|Town Portal}}: Mana cost increased to 24/20/20/20 (by 4). '''Belongs now to all Magic Schools'''. Movement cost increased by 200.
* {{Sn|Disguise}}: Mana cost 4/2 -> {{gt|3}}/{{gt|1}}; Air Magic -> '''All schools of magic'''  
* {{Sn|Dimension Door}}: '''Belongs to all schools of magic now'''. Limited to once / '''once''' / '''once''' / '''twice''' per day (instead of 1/2/3/4 times a day). Mana cost increased to 40/35 (by 15). Movement cost increased by 200.
** ''Disguise belongs to all schools of magic, to avoid giving the enemy information on your secondary skills when casting it'''
* {{Sn|Disguise}}: Mana cost reduced to 3/1 (by 1). '''It now belongs to all magic schools''', to avoid giving the enemy information on your secondary skills when using Disguise.
* {{Sn|Visions}}: All schools of magic -> '''Water magic'''
* {{Sn|Visions}}: It is now a [[School of Water Magic]]'s spell.
* {{Sn|Town Portal}}: Mana cost 20/16 -> {{rt|24}}/{{rt|20}}; Movement cost: 300/200 -> {{rt|400}}/{{rt|300}}; Earth magic -> '''Earth magic and Water magic''' (can be switched to belong to all schools of magic instead)
* {{Sn|Dimension Door}}: Mana cost 25/20 -> {{rt|30}}/{{rt|25}}; Movement cost: 300/200 -> {{rt|400}}/{{rt|300}}; Air magic -> '''Air magic and Fire magic'''; Casts per day: 1/2/3/4 -> 1/{{rt|1}}/{{rt|2}}/{{rt|3}} (can be switched to belong to all schools of magic instead)


[[Category:Pumpkin Patch]]
[[Category:Pumpkin Patch]]

Latest revision as of 15:37, 13 March 2026

← Return to Pumpkin Patch

Combat Spells[edit | hide | hide all]

Level 1[edit | hide]

  •  Slow: Mana cost 6/5 -> 8/7; AI value: 5/5/15/15 -> 8/8/16/24
  •  Haste: Mana cost 6/5 -> 7/6
  •  Cure: Healing: 10/10/20/30 + 5 x SP -> 10/10/20/50 + 5 x SP.
    • No longer removes Hypnosis (since it was bugged anyway), and no longer affects War Machines (It neither fits thematically, nor makes sense gameplay-wise for Jeremy to be able to Cure his Cannon all the way up while the damage per turn limit applies).
  •  Protection from Water: Mana cost 5/4 -> 4/3
  •  Protection from Fire: Mana cost 5/4 -> 7/6
    • Meant to make Arma strats more costly in terms of mana for armies not immune to fire.

Level 2[edit | hide]

  •  Quicksand: Number of hexes affected: 4/4/6/8 -> 6/6/7/8
  •  Protection from Air: Mana cost 7/5 -> 11/9
  •  Fortune: Mana cost 7/5 -> 4/2; Luck increase: 1/1/2/2 -> 2/2/3/3
  •  Remove Obstacle: Mana cost 7/5 -> 3/1
  •  Blind: Mana cost 10/8 -> 16/14
  •  Ice Bolt: Damage 10/10/20/50 + 20 x SP -> 20/20/40/80 + 20 x SP
  •  Weakness: Mana cost 8/6 -> 6/4; Effect 3//3/6/6 -> 4/4/8/8
  •  Fire Wall: Mana cost 8/6 -> 10/8; Damage 10/10/20/50 + 15 x SP -> 10/10/20/30 + 20 x SP
  •  Mirth: Tier 3 spell -> Tier 2 spell
    • Mana cost 12/9 -> 6/3; Morale increase: 1/1/2/2 -> 2/2/3/3

Level 3[edit | hide]

  •  Animate Dead: Raised HP 30/30/60/160 -> 30/30/60/120
  •  Hypnotize: HP of the hypnotized unit 10/10/20/50 + 25 x SP -> 10/10/20/50 + 40 x SP
    • Duration: Equal to hero's Spell Power -> Always 3 turns (Nerf)
    • AI value: 25/25/50/100-> 50/50/75/100
  •  Fireball: Damage 10/10/20/50 + 10 x SP -> 20/20/40/80 + 15 x Power
  •  Misfortune: Mana cost 12/9 -> 6/3; Luck reduction: 1/1/2/2 -> 2/2/3/3
  •  Land Mine: Number of hexes affected: 4/4/6/8 -> 6/6/7/8; Damage: 25/25/50/100 + 10 x SP -> 25/25/50/100 + 15 x SP.
  •  Frost Ring: Damage 15/15/30/60 + 10 x SP -> 25/25/50/100 + 10 x Power.
    • AI value: 12 -> 15
  •  Anti-Magic: No longer removes negative effects from the target.
  •  Counterstrike: Tier 4 spell -> Tier 3 spell
    • Mana cost 16/12 -> 9/6; Number of counterattacks: 1/1/2/2 -> 1/1/3/3; AI value: 20/20/30/30 -> 10/10/15/15
    • Fortress can now learn Counterstrike (5%) and so can Stronghold (10%).
  •  Sorrow: Tier 4 spell -> Tier 3 spell
    • Mana cost 16/12 -> 9/6; Morale reduction: 1/1/2/2 -> 2/2/3/3
    • All towns can learn it, but with low odds (5%).

Level 4[edit | hide]

  •  Meteor Shower: Mana cost 16/12 -> 20/16
  •  Berserk's Mana cost 20/16 -> 24/20
  •  Fire Shield: Damage reflection 20%/20%/25%/30% -> 20%/20%/25%/25%; Effect on expert: single target -> mass target
    • AI value: 10/10/12/15 -> 10/10/15/20
  •  Frenzy: Add's Defense to Attack -> Doubles Attack
  •  Inferno: Mana cost 16/12 -> 20/16; Damage 20/20/40/80 + 10 x SP -> 25/25/50/100 + 15 x Power; AI value: 20 -> 30
  •  Slayer: Damage bonus 8 -> 16; Effect on expert: single target -> mass target
  •  Clone: Mana cost 24/20/20/20 -> 28/24/16/12
  •  Prayer: No longer affects Undead
  •  Sacrifice: Tier 5 spell -> Tier 4 spell
    • Neutral towns can now learn sacrifice, with 5% chance for each.
    • Resurrects (SP + 3/3/6/10 + HP) x #Creatures -> (SP + 2/2/4/8 + HP) x #Creatures
      • Outside of very specific scenarios, this spell was cast very rarely, and was poisoning the T5 spell pool for Evil towns. Moreover, with Sacrifice available earlier, more players might skip Earth Magic for its resurrection and use Sacrifice instead; which, albeit, at a greater price, always resurrects units permanently.

Level 5[edit | hide]

  •  Implosion: Mana cost 30/25 -> 35/30
    • Overused spell becoming more expensive to limit spamming it so much.
  •  Magic Mirror Chance to block incoming spells: 20%/20%/30%/40% -> 33%/33%/67%/67%; Effect on expert: single target -> mass target
  •  Fly: Mana cost 20/15 -> 15/10

Adventure Map Spells[edit | hide]

  •  Disguise: Mana cost 4/2 -> 3/1; Air Magic -> All schools of magic
    • Disguise belongs to all schools of magic, to avoid giving the enemy information on your secondary skills when casting it'
  •  Visions: All schools of magic -> Water magic
  •  Town Portal: Mana cost 20/16 -> 24/20; Movement cost: 300/200 -> 400/300; Earth magic -> Earth magic and Water magic (can be switched to belong to all schools of magic instead)
  •  Dimension Door: Mana cost 25/20 -> 30/25; Movement cost: 300/200 -> 400/300; Air magic -> Air magic and Fire magic; Casts per day: 1/2/3/4 -> 1/1/2/3 (can be switched to belong to all schools of magic instead)