Forgetfulness: Difference between revisions

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{{Water spells}}{{Spell
{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24|13|25
  | school      = Water Magic
  | school      = Water Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 12
  | cost        = 12/9
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
  | b_effect    = 50% of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.
  | a_effect    = Target, enemy troop with ranged attack cannot use its ranged attack.
  | a_effect    = {{swh|{{gt|100%}} of creatures in target enemy troop with ranged attack| {{gt|All}} enemy troops with ranged attacks}} cannot use their ranged attacks. Half of them forget how to use melee attack.
  | e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks.
  | e_effect    = {{swh|noicon=|{{gt|All}}|All}} enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.
}}
}} It is a [[mind spell]] that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).
'''Bugs:''' Contrary to description and other spells, advanced level affects all enemy ranged units ''(fixed in {{hota}}{{-wh}})''.


===Units immune to its effects===
The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.
*[[Titan]]s
*[[Lich]]es/[[Power Lich]]es
*[[Storm Elemental]]s
*[[Ice Elemental]]s


===Artifacts rendering units immune to Forgetfulness===
'''Heroes starting with Forgetfulness:'''
*[[Pendant of Total Recall]]
* {{swh|{{Hn|Zilare|Navigator}}|(none)}}
*[[Badge of Courage]]
'''Heroes specialising in Forgetfulness:'''
* {{swh|{{Hn|Zilare|Navigator}}|(none)}}
'''Creatures immune to Forgetfulness:'''
* All units without ranged attack ability
*{{Cn|Titan}}s
<ul class="onlyhota"><li>{{Cnu|Lich|Power Lich|name=Liches and Power Liches}}</li></ul>
*{{Cn|Storm Elemental}}s{{-wa}}
*{{Cn|Ice Elemental}}s{{-wa}}
* {{Cn|Ballista}}
* {{Cn|Catapult}}
<ul class="onlyhota"><li>{{Cn|Cannon}}{{-wh}}</li></ul>


== User comments & debate ==
'''Artifacts that provide immunity to Forgetfulness:'''
Bugged. What's listed here is the actual effect.
*{{An|Pendant of Total Recall}}
<ul class="onlysod"><li>{{An|Badge of Courage}}</li></ul>
<ul class="onlyhota"><li>{{An|Sleepkeeper}}{{-wh}}</li></ul>


This spell can be seen as a half-assed Blind that only works on Ranged troops. Only really cripples the opposition if their ranged numbers are very vast and they don't have No Range Penalty. Otherwise you're better off using Blind.
== Trivia ==
 
* In {{sod}}, this is one of only a few spells that does not improve between the advanced and expert levels.
On the contrary: Blind is more useful (assuming you have it) until you have expert water magic; then the mass effect of Forgetfulness is superior when the enemy has multiple stacks of range troops, especially with units that attack hand-to-hand at half strength.


{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Latest revision as of 15:46, 9 January 2026

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
50% of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.
 
Advanced Effect
100% of creatures in target enemy troop with ranged attack Horn of the Abyss All enemy troops with ranged attacks Shadow of Death cannot use their ranged attacks. Half of them forget how to use melee attack.
 
Expert Effect
AllAll enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 17 (13*)
Inferno 17
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 17
Conflux 24
Cove Horn of the Abyss 24
Factory Horn of the Abyss 13
Bulwark Horn of the Abyss 25
* Without Library

It is a mind spell that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).

Bugs: Contrary to description and other spells, advanced level affects all enemy ranged units (fixed in Horn of the Abyss Horn of the Abyss).

The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Heroes starting with Forgetfulness:

Heroes specialising in Forgetfulness:

Creatures immune to Forgetfulness:

  • All units without ranged attack ability
  • TitanTitan Titans

Artifacts that provide immunity to Forgetfulness:

Trivia[edit | hide | hide all]

  • In The Shadow of Death, this is one of only a few spells that does not improve between the advanced and expert levels.

See also:[edit | hide]