Combination artifact: Difference between revisions
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== Table of combination artifacts == | == Table of combination artifacts == | ||
{| class="wikitable" | {| class="wikitable" style="background-color:#{{orange 4}}; | ||
|- | |- | ||
! height=30px width= | ! height=30px width= 30% style="background-color:#{{orange 2}}; | Artifact | ||
! width= | ! width= 25% style="background-color:#{{orange 2}}; | Requires to combine | ||
! width= | ! width= 55% style="background-color:#{{orange 2}}; | Bonuses | ||
|- | |- | ||
| {{An2| Admiral's Hat}} | |||
| {{An| Necklace of Ocean Guidance}} <BR/> | | {{An| Necklace of Ocean Guidance}} <BR/> | ||
{{An| Sea Captain's Hat}} | {{An| Sea Captain's Hat}} | ||
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*Component effects: Hero sea [[movement]] + 1500; expert spells [[Summon Boat]] and [[Scuttle Boat]]; protects army in [[whirlpool]]s. | *Component effects: Hero sea [[movement]] + 1500; expert spells [[Summon Boat]] and [[Scuttle Boat]]; protects army in [[whirlpool]]s. | ||
|- | |- | ||
| {{ | | {{An2| Angelic Alliance}} | ||
| {{An| Armor of Wonder}} <BR/> | | {{An| Armor of Wonder}} <BR/> | ||
{{An| Celestial Necklace of Bliss}} <BR/> | {{An| Celestial Necklace of Bliss}} <BR/> | ||
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In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the wearer to mix creatures from towns of good and neutral Alignment without morale penalty. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling less artifact slots (6, as opposed to 9 for Power of the Dragon Father). | In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the wearer to mix creatures from towns of good and neutral Alignment without morale penalty. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling less artifact slots (6, as opposed to 9 for Power of the Dragon Father). | ||
|- | |- | ||
| {{ | | {{An2| Armor of the Damned}} | ||
| {{An| Blackshard of the Dead Knight}} <BR/> | | {{An| Blackshard of the Dead Knight}} <BR/> | ||
{{An| Rib Cage}} <BR/> | {{An| Rib Cage}} <BR/> | ||
{{An| Shield of the Yawning Dead}} <BR/> | {{An| Shield of the Yawning Dead}} <BR/> | ||
{{An| Skull Helmet}} | {{An| Skull Helmet}} | ||
|All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]]. | |All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]]. In addition to the regular primary skill bonuses from combined artifacts, the armor has effect that causes [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat. | ||
|- | |- | ||
| {{ | | {{An2| Bow of the Sharpshooter}} | ||
| {{An| Bow of Elven Cherrywood}} <BR/> | | {{An| Bow of Elven Cherrywood}} <BR/> | ||
{{An| Bowstring of the Unicorn's Mane}} <BR/> | {{An| Bowstring of the Unicorn's Mane}} <BR/> | ||
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|Ranged shooters may fire projectiles while adjacent to an enemy creature. No archery penalty for range or obstacle. | |Ranged shooters may fire projectiles while adjacent to an enemy creature. No archery penalty for range or obstacle. | ||
|- | |- | ||
| {{ | | {{An2| Cloak of the Undead King}} | ||
| {{An| Amulet of the Undertaker}} <BR/> | | {{An| Amulet of the Undertaker}} <BR/> | ||
{{An| Dead Man's Boots}} <BR/> | {{An| Dead Man's Boots}} <BR/> | ||
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|From dead allies, 30% are resurrected as [[skeleton]]s. If a hero already has [[Necromancy]] [[secondary skill]] then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es. | |From dead allies, 30% are resurrected as [[skeleton]]s. If a hero already has [[Necromancy]] [[secondary skill]] then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es. | ||
|- | |- | ||
| {{ | | {{An2| Cornucopia}} | ||
| {{An| Everflowing Crystal Cloak}} <BR/> | | {{An| Everflowing Crystal Cloak}} <BR/> | ||
{{An| Everpouring Vial of Mercury}} <BR/> | {{An| Everpouring Vial of Mercury}} <BR/> | ||
{{An| Eversmoking Ring of Sulfur}} <BR/> | {{An| Eversmoking Ring of Sulfur}} <BR/> | ||
{{An| Ring of Infinite Gems}} | {{An| Ring of Infinite Gems}} | ||
|Generates 4 of each precious [[resource]], each day. | |Generates 4 of each precious [[resource]], each day. In addition to the regular bonuses, the Cornucopia will generate 4 {{Mercury}}, 4 {{Sulfur}}, 4 {{Crystal}} and 4 {{Gem}} each day. | ||
|- | |- | ||
| {{ | | {{An2| Elixir of Life}} | ||
| {{An| Ring of Life}} <BR/> | | {{An| Ring of Life}} <BR/> | ||
{{An| Ring of Vitality}} <BR/> | {{An| Ring of Vitality}} <BR/> | ||
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|In addition to the regular bonuses from combined artifacts, the Elixir of Life increases [[health]] of all living creatures by +25% and they gain a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s. Neither of these abilities apply to [[Undead]] or [[non-living|non-living (unliving)]] units. | |In addition to the regular bonuses from combined artifacts, the Elixir of Life increases [[health]] of all living creatures by +25% and they gain a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s. Neither of these abilities apply to [[Undead]] or [[non-living|non-living (unliving)]] units. | ||
|- | |- | ||
| {{ | | {{An2| Power of the Dragon Father}} | ||
| {{An| Crown of Dragontooth}} <BR/> | | {{An| Crown of Dragontooth}} <BR/> | ||
{{An| Dragon Scale Armor}} <BR/> | {{An| Dragon Scale Armor}} <BR/> | ||
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*2) +1 Luck and Morale. | *2) +1 Luck and Morale. | ||
|- | |- | ||
| {{ | | {{An2| Ring of the Magi}} | ||
| {{An| Collar of Conjuring}} <BR/> | | {{An| Collar of Conjuring}} <BR/> | ||
{{An| Ring of Conjuring}} <BR/> | {{An| Ring of Conjuring}} <BR/> | ||
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|In addition to the regular bonuses, the Ring of the Magi adds 50 rounds to spell duration, for a total bonus of 56 rounds. | |In addition to the regular bonuses, the Ring of the Magi adds 50 rounds to spell duration, for a total bonus of 56 rounds. | ||
|- | |- | ||
| {{ | | {{An2| Statue of Legion}} | ||
| {{An| Head of Legion}} <BR/> | | {{An| Head of Legion}} <BR/> | ||
{{An| Arms of Legion}} <BR/> | {{An| Arms of Legion}} <BR/> | ||
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|All creature production increases by 50%, in all towns based off of the castle creature generation level, does not include flagged structures or other like bonuses. | |All creature production increases by 50%, in all towns based off of the castle creature generation level, does not include flagged structures or other like bonuses. | ||
|- | |- | ||
| {{ | | {{An2| Titan's Thunder}} | ||
| {{An| Thunder Helmet}} <BR/> | | {{An| Thunder Helmet}} <BR/> | ||
{{An| Titan's Gladius}} <BR/> | {{An| Titan's Gladius}} <BR/> | ||
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Unfortunately, [[Titan's Lightning Bolt]] is not affected by spell power and always does 600 damage. (900 if the hero has [[Orb of the Firmament]]) [[Sorcery]] does not affect the spell. This makes it obsolete by the point in the game this weapon is usually found. | Unfortunately, [[Titan's Lightning Bolt]] is not affected by spell power and always does 600 damage. (900 if the hero has [[Orb of the Firmament]]) [[Sorcery]] does not affect the spell. This makes it obsolete by the point in the game this weapon is usually found. | ||
|- | |- | ||
| {{ | | {{An2| Wizard's Well}} | ||
| {{An| Charm of Mana}} <BR/> | | {{An| Charm of Mana}} <BR/> | ||
{{An| Talisman of Mana}} <BR/> | {{An| Talisman of Mana}} <BR/> | ||
{{An| Mystic Orb of Mana}} | {{An| Mystic Orb of Mana}} | ||
|Regenerates all of a hero's [[mana]] each day. | |Regenerates all of a hero's [[mana]] each day. | ||
|- | |- class='onlyhota' | ||
| {{An2| Diplomat's Cloak}}{{-wh}} | |||
| {{ | |||
| {{An| Statesman's Medal}} <BR/> | | {{An| Statesman's Medal}} <BR/> | ||
{{An| Diplomat's Ring}} <BR/> | {{An| Diplomat's Ring}} <BR/> | ||
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* Multiplies your hero army strength by 3 (for neutral armies and Thieves' Guild). | * Multiplies your hero army strength by 3 (for neutral armies and Thieves' Guild). | ||
* Component effects: reduce the cost of surrendering by 30%. | * Component effects: reduce the cost of surrendering by 30%. | ||
|- | |- class='onlyhota' | ||
| {{ | | {{An2| Golden Goose}}{{-wh}} | ||
| {{An| Endless Purse of Gold}} <BR/> | | {{An| Endless Purse of Gold}} <BR/> | ||
{{An| Endless Bag of Gold}} <BR/> | {{An| Endless Bag of Gold}} <BR/> | ||
{{An| Endless Sack of Gold}} | {{An| Endless Sack of Gold}} | ||
|In addition to component effects brings 4750 gold/day. | |In addition to component effects brings 4750 gold/day, for a total bonus of 7000 gold/day. | ||
* Component effects: bring 2250 gold/day. | * Component effects: bring 2250 gold/day. | ||
|- | |- class='onlyhota' | ||
| {{ | | {{An2| Ironfist of the Ogre}}{{-wh}} | ||
| {{An| Ogre's Club of Havoc}} <BR/> | | {{An| Ogre's Club of Havoc}} <BR/> | ||
{{An| Targ of the Rampaging Ogre}} <BR/> | {{An| Targ of the Rampaging Ogre}} <BR/> | ||
{{An| Tunic of the Cyclops King}} <BR/> | {{An| Tunic of the Cyclops King}} <BR/> | ||
{{An| Crown of the Supreme Magi}} | {{An| Crown of the Supreme Magi}} | ||
|In addition to component effects at the beginning of a combat the Fist will cast [[Bloodlust]], [[Fire Shield]] and [[Counterstrike]] (all Expert) lasting for 50 turns on all allied troops. | |In addition to component effects at the beginning of a combat the Fist will cast [[Haste]], [[Bloodlust]], [[Fire Shield]] and [[Counterstrike]] (all Expert) lasting for 50 turns on all allied troops. | ||
* Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4. | * Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4. | ||
|- | |- class='onlyhota' | ||
| {{ | | {{An2| Pendant of Reflection}}{{-wh}} | ||
| {{An| Garniture of Interference}} <BR/> | | {{An| Garniture of Interference}} <BR/> | ||
{{An| Surcoat of Counterpoise}} <BR/> | {{An| Surcoat of Counterpoise}} <BR/> | ||
{{An| Boots of Polarity}} | {{An| Boots of Polarity}} | ||
|In addition to | |In addition to components effects increases hero's magic resistance by 20%, for a total bonus of 50%. | ||
* Component effects: | * Component effects: increases hero's magic resistance by 30% during combat. | ||
|} | |} | ||
[[Category: Combination artifacts|*]] | [[Category: Combination artifacts|*]] | ||
[[Category: Terms]] | [[Category: Terms]] |
Latest revision as of 20:11, 25 October 2024
Combination artifacts are special artifacts introduced in Shadow of Death expansion. They can be created by combining a set of specific artifacts. Combining is performed by equipping all the required artifacts, and right-clicking one of them. This will also dismantle the combination artifact back to its original pieces. Combination artifact reserves the same artifact slots as its original artifacts. Original artifacts still give their regular bonuses and the bonuses given by combining are added to those.
Table of combination artifacts[edit | hide | hide all]
Artifact | Requires to combine | Bonuses |
---|---|---|
Admiral's Hat | Necklace of Ocean Guidance |
In addition to the regular bonuses, the Admiral's Hat gives these advantages:
|
Angelic Alliance | Armor of Wonder Celestial Necklace of Bliss |
Allows rampart, tower, fortress, stronghold and castle creatures to be mixed without a morale penalty, for the player. Casts expert prayer at the start of combat.
In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the wearer to mix creatures from towns of good and neutral Alignment without morale penalty. At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling less artifact slots (6, as opposed to 9 for Power of the Dragon Father). |
Armor of the Damned | Blackshard of the Dead Knight |
All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. In addition to the regular primary skill bonuses from combined artifacts, the armor has effect that causes Slow, Curse, Weakness and Misfortune at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat. |
Bow of the Sharpshooter | Bow of Elven Cherrywood |
Ranged shooters may fire projectiles while adjacent to an enemy creature. No archery penalty for range or obstacle. |
Cloak of the Undead King | Amulet of the Undertaker |
From dead allies, 30% are resurrected as skeletons. If a hero already has Necromancy secondary skill then the percentages are added to the skill and the level of skill determines what type is resurrected: basic – walking dead; advanced – wights; expert – liches. |
Cornucopia | Everflowing Crystal Cloak Everpouring Vial of Mercury |
Generates 4 of each precious resource, each day. In addition to the regular bonuses, the Cornucopia will generate 4 , 4 , 4 and 4 each day. |
Elixir of Life | Ring of Life |
In addition to the regular bonuses from combined artifacts, the Elixir of Life increases health of all living creatures by +25% and they gain a regeneration ability similar to that of Trolls or Wraiths. Neither of these abilities apply to Undead or non-living (unliving) units. |
Power of the Dragon Father | Crown of Dragontooth Dragon Scale Armor |
In addition to the regular bonuses, the Power of the Dragon Father gives +6 to all Primary Skills, and the hero's troops become immune to level 1-4 spells. This is a double-edged sword, since it will prevent the hero from casting any beneficial spell on their own units, including even Resurrection, but does not stop the enemy from using Implosion. However, it is an extremely powerful Dragogeddon enabler.
The combined effect of all the ingredients below gives:
|
Ring of the Magi | Collar of Conjuring |
In addition to the regular bonuses, the Ring of the Magi adds 50 rounds to spell duration, for a total bonus of 56 rounds. |
Statue of Legion | Head of Legion Arms of Legion |
All creature production increases by 50%, in all towns based off of the castle creature generation level, does not include flagged structures or other like bonuses. |
Titan's Thunder | Thunder Helmet |
In addition to the regular bonuses, Titan's Thunder adds Titan's Lightning Bolt to the hero's spell book while equipped. If the hero does not have a spell book, one will be added permanently.
Note: this is a level 5 spell thus it can be used against dragons (except for black). Unfortunately, Titan's Lightning Bolt is not affected by spell power and always does 600 damage. (900 if the hero has Orb of the Firmament) Sorcery does not affect the spell. This makes it obsolete by the point in the game this weapon is usually found. |
Wizard's Well | Charm of Mana |
Regenerates all of a hero's mana each day. |
Diplomat's Cloak | Statesman's Medal |
In addition to component effects allows your hero to retreat or surrender when battling neutral monsters or defending a town.
|
Golden Goose | Endless Purse of Gold |
In addition to component effects brings 4750 gold/day, for a total bonus of 7000 gold/day.
|
Ironfist of the Ogre | Ogre's Club of Havoc Targ of the Rampaging Ogre |
In addition to component effects at the beginning of a combat the Fist will cast Haste, Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops.
|
Pendant of Reflection | Garniture of Interference |
In addition to components effects increases hero's magic resistance by 20%, for a total bonus of 50%.
|