Non-living: Difference between revisions
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{{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures. | {{u|Crystal Dragon}}s are described as being ''"made entirely from red crystal and brought to life through magical means..."'' and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures. | ||
'''NOTE:''' For comparison, living units are just units that are NOT [[non-living]] and NOT [[undead]]. See [[Undead vs Unliving]] for more explanation. | |||
==Non-living creatures== | ==Non-living creatures== | ||
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====Gargoyles==== | ====Gargoyles==== | ||
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} - NOTE: These actually use a modified version of non-living (i.e. [[Bloodless]] {{withhota}}) that allows them to be affected by [[morale]] and [[Mind spells]]. | * {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} - NOTE: These actually use a modified version of non-living (i.e. [[Bloodless]] {{withhota}}) that allows them to be affected by [[morale]] and [[Mind spells]]. | ||
====Mechanicals==== | |||
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automaton and Sentinel Automaton}}{{-wh}} | |||
* {{Cn|Dreadnought|noname=}}{{Cn|Juggernaut|name=Dreadnought and Juggernaut}}{{-wh}} | |||
Mechanicals have identical attributes as other non-living creatures, but can be repaired by [[Mechanic and Engineer|Mechanics and Engineers]]. | |||
==Immunities== | ==Immunities== | ||
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*[[Creature abilities]] | *[[Creature abilities]] | ||
[[Category: Terms]] | [[Category: Terms]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 19:33, 5 February 2024
Non-living and unliving are terms that refer to creatures that have never been alive. The term non-living was introduced in the Shadow of Death manual, the only use of non-living in the manuals (used to describe creatures unaffected by the Elixir of Life). Unliving is not used at all in the manuals but replaces non-living in the in-game description of the Elixir of Life. The manual states that the artifact "does not work on undead or non-living creatures". Additionally, the non-undead creatures not affected by the health bonus of the Elixir of Life, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of non-living creatures.
Stone gargoyle and obsidian gargoyle are also considered non-living, but they are still affected by morale and mind spells. In Horn of the Abyss, they are called "Bloodless" instead of non-living.
Although war machines as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.
Crystal dragons are described as being "made entirely from red crystal and brought to life through magical means..." and are referred to as dragon golems in the campaign. Despite these references they don't have any features that would set them apart from any other living creatures.
NOTE: For comparison, living units are just units that are NOT non-living and NOT undead. See Undead vs Unliving for more explanation.
Non-living creatures[edit]
Golems[edit]
The only common trait of golems among all other non-living creatures is spell damage reduction.
Elementals[edit]
Air and Storm Elementals
Water and Ice Elementals
Fire and Energy Elementals
Earth and Magma Elementals
Psychic and Magic Elementals
Gargoyles[edit]
Stone and Obsidian Gargoyles - NOTE: These actually use a modified version of non-living (i.e. Bloodless
) that allows them to be affected by morale and Mind spells.
Mechanicals[edit]
Mechanicals have identical attributes as other non-living creatures, but can be repaired by Mechanics and Engineers.
Immunities[edit]
All non-living creatures are unaffected by the 25% health bonus of the Elixir of Life, by morale (except for gargoyles), and the following spells and abilities:
Mind spells (except for gargoyles)[edit]
Creature abilities[edit]
Azure Dragons: ● fear
Ghost Dragons: ● aging
Lich and Power Lichs: ● death cloud
Mighty Gorgons: ● death stare
Pit Lords: ● summon demons
Vampire Lords: ● life drain
Wyvern Monarchs: ● poison
Sea Serpents and Haspids: ● poison
Zombies: ● disease
Artifact effects[edit]
Horn of the Abyss: ● Fangarm summon