Flying: Difference between revisions
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'''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way (meaning that flying creatures also cause a [[movement penalty]] on [[native terrain|non-native terrain]]). | '''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way (meaning that flying creatures also cause a [[movement penalty]] on [[native terrain|non-native terrain]]). | ||
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. | Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. Note however that the burrowing ability of the {{Cnu|Sandworm|Olgoi-Khorkhoi|Sandworm and Olgoi-Khorkhoi}}{{-wh}} is disabled on certain terrain, such as ship combat, where they become regular walking creatures. | ||
Flying creatures are always immune to {{Sn|Quicksand}}. | |||
'''Creatures with this special ability:''' | '''Creatures with this special ability:''' | ||
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| {{cn| | | {{cn|Pixie|noname=}}{{cn|Sprite|noname=}} || || || style="text-align: right;" | {{cn|Energy Elemental|noname=}} || || || {{cn|Firebird|noname=}}{{cn|Phoenix|noname=}} || style="background-color: #ffffff;" | | ||
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! {{town|Cove|noname=}} | ! {{town|Cove|noname=}} |
Latest revision as of 04:32, 30 January 2024
This article refers to the ability of creatures to fly. For the spell, see Fly.
Flying is a special ability of creatures, which allows them to bypass obstacles (e.g. walls) during combat. Having creatures with this special ability in a hero's army does not affect the movement of that hero on the adventure map in any way (meaning that flying creatures also cause a movement penalty on non-native terrain).
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. Note however that the burrowing ability of the Sandworm and Olgoi-Khorkhoi is disabled on certain terrain, such as ship combat, where they become regular walking creatures.
Flying creatures are always immune to Quicksand.
Creatures with this special ability:
Basic | Upgraded | Upgraded only | Neutral |
---|---|---|---|
* Teleporting/Energizing/Burrowing
Town | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
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