Water Walk: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Kapteeni Ruoska (talk | contribs)
Legate (talk | contribs)
mNo edit summary
 
(25 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{spelltable|Water Magic|12|One Day|4th|}}
{{Water spells}}{{Spell|20|20|29|20|20|20|20|-|-|20|20|20|20
| school      = Water Magic
| level      = 4th
| cost        = 12/8
| duration    = one day
| b_effect    = The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.
| a_effect    = The casting hero may follow a movement path across water with {{gt|20%}} penalty, provided the end destination is an unoccupied location on land.
| e_effect    = The casting hero may follow a movement path across water {{gt|without}} penalty, provided the end destination is an unoccupied location on land.
}}


Hero may move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water.
'''Bug:''' AI could fly using the Water Walk spell ''(fixed in {{hota}}{{-wh}})''.


BEWARE!: AI can use this spell to Fly over non-water obstacles (typically it only casts it when next to water though).
==Related artifacts:==
* {{An|Boots of Levitation}}


{{skills|Effect|Movement cost over water is 5/3 compared to [[Grass]]|Cost reduced by 4|Movement cost over water is 125% compared to [[Grass]]|Movement cost over water is the same as on [[Grass]]}}
{{spell 'see also'}}
 
==Related Topics==
*[[Boots of Levitation]]
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Latest revision as of 15:54, 9 January 2026

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Water Walk
School: Water Magic
Level: 4th
Cost: 12/8
Duration: one day
Basic Effect
The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.
 
Advanced Effect
The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land.
 
Expert Effect
The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 29 (20*)
Inferno 20
Necropolis 20
Dungeon 20
Stronghold -
Fortress -
Conflux 20
Cove Horn of the Abyss 20
Factory Horn of the Abyss 20
Bulwark Horn of the Abyss 20
* Without Library

Bug: AI could fly using the Water Walk spell (fixed in Horn of the Abyss Horn of the Abyss).

Related artifacts:[edit | hide | hide all]

See also:[edit | hide]